[Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Howard Jones
Is there a way to access the right click menu in rotopaint.
I'd like to assign the ctrl+c to copy point or spline values rather than 
animation as it defaults to, and I'm not sure what menu to change

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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Wouter Klouwen

On 11/03/2011 13:36, Howard Jones wrote:

Is there a way to access the right click menu in rotopaint.


Become a Nuke developer. :)

(IOW, no.)


I'd like to assign the ctrl+c to copy point or spline values rather than
animation as it defaults to, and I'm not sure what menu to change


Please file a feature request with support.


--
Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] opposite of $gui

2011-03-11 Thread pixelcowbo...@gmail.com
!$gui
?

On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com wrote:
 Is there an opposite of using $gui?


 Randy S. Little
 http://www.rslittle.com



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Re: [Nuke-users] opposite of $gui

2011-03-11 Thread Sean Danischevsky
This might be too obvious for you, but in case it helps others, here's an 
expression to set a value (in this case colour) to be .2 when using the GUI, 
and .8 when not.

I sometimes use this sort of thing to set motion blur in scanline renders (so 
it's fast in gui, but renders with motion blur). 

You have to watch out, because if you render a frame from the gui, gui is still 
set at 1 (unlike in Shake which would set a separate process and render with 
gui 0).

Hope it helps (someone!)

set cut_paste_input [stack 0]
version 6.1 v2
Constant {
 inputs 0
 channels rgb
 color {{\$gui?.2:.8}}
 name Constant6
 selected true
 xpos -1800
 ypos 15726
}



- Original Message - 
From: Sean Danischevsky sdani...@framestore.com 
To: Nuke user discussion nuke-users@support.thefoundry.co.uk 
Sent: Friday, 11 March, 2011 7:03:31 PM 
Subject: Re: [Nuke-users] opposite of $gui 


Hmmm... what a metaphysical question! 

Not sure quite what you mean, but if you're using the gui, then $gui = 1, so 
the opposite (not using gui) is 

1-$gui 

Sean 



- Original Message - 
From: Randy Little randyslit...@gmail.com 
To: Nuke user discussion nuke-users@support.thefoundry.co.uk 
Sent: Friday, 11 March, 2011 6:56:49 PM 
Subject: [Nuke-users] opposite of $gui 

Is there an opposite of using $gui? 


Randy S. Little 
http://www.rslittle.com 



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Re: [Nuke-users] defining a default value in a gizmo from an expression?

2011-03-11 Thread Micah Henrie
Maybe you could use an onCreate callback or just call some code that creates 
your node and sets appropriate defaults?  But if center has separate x/y values 
I would think expressions would work.

m

- Original Message -
From: John RA Benson john.benson.macg...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Friday, March 11, 2011 10:46:54 AM GMT -08:00 US/Canada Pacific
Subject: [Nuke-users] defining a default value in a gizmo from an expression?

I'm trying to do something really basic but it's not working. I have a gizmo 
that needs a center. if I enter width/2 into the knob, I get an evaluated 
number. good. if i hit = and enter it, i get the expression. Not what I want. 
if I set in the gizmo text file:
center {width/2 height/2} 
and reload the gizmo, it comes up with the expression, not the evaluated 
number. I've tried all sorts of ([{\ eval, etc combinations but it either 
fails or has the expression when I load the gizmo. what is the syntax to just 
evaluate it - give me the result from either the default format or whatever its 
connected to when its created and then be done with it? besides just putting in 
hardcoded default values which won't work when using various sized inputs.

thanks
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Re: [Nuke-users] opposite of $gui

2011-03-11 Thread Howard Jones
to explain for those that dont know this and possibly setting out my ignorance

'!' means 'not' in this case
so $gui is a variable  (constant?) that basically asks
is the gui (graphical interface) being used? if yes then True (or 1) and if no 
then False (or 0)

'!' then turns this on its head and says

is the GUI NOT being used, true if yes and false if not

So if you are using the gui and have 
$gui in a disable knob it means turn this off when the gui is on and on in bg 
rendering.
!$gui means turn this on when the gui is on and off in the bg (good for overlay 
text that you dont want to render)

You can use '!' to invert all sorts of user variables.


H





From: Ivan Busquets ivanbusqu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Fri, 11 March, 2011 18:59:39
Subject: Re: [Nuke-users] opposite of $gui

!$gui?


On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com wrote:

Is there an opposite of using $gui?


Randy S. Little
http://www.rslittle.com



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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Howard Jones
On this subject then and for a straw pole - would anybody be upset if the 
ctrl+c 
in a roto(paint) node was set to copy the shape's point values rather than 
animation? Or conversely would people be happy if changed

The idea here is you could select a shape/points on a shape, ctrl+C move down 
the timeline, ctrl+V and the shape's point values are pasted. (assume there are 
a few inbetween keyframes of differing values)


Depending on consensus I'll add a feature request,

cheers
Howard





From: Wouter Klouwen wou...@thefoundry.co.uk
To: nuke-users@support.thefoundry.co.uk
Sent: Fri, 11 March, 2011 15:23:26
Subject: Re: [Nuke-users] Roto - Copy values over animation

On 11/03/2011 13:36, Howard Jones wrote:
 Is there a way to access the right click menu in rotopaint.

Become a Nuke developer. :)

(IOW, no.)

 I'd like to assign the ctrl+c to copy point or spline values rather than
 animation as it defaults to, and I'm not sure what menu to change

Please file a feature request with support.


-- Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Tom Piedmont
Heavy roto work demands ctrl+C go back to it's former function of 
copying point values.


Replacing the Jack with a bounding box was another ... poor ... move on 
Foundry's part.



Howard Jones wrote:
On this subject then and for a straw pole - would anybody be upset if 
the ctrl+c in a roto(paint) node was set to copy the shape's point 
values rather than animation? Or conversely would people be happy if 
changed


The idea here is you could select a shape/points on a shape, ctrl+C 
move down the timeline, ctrl+V and the shape's point values are 
pasted. (assume there are a few inbetween keyframes of differing values)


Depending on consensus I'll add a feature request,

cheers
Howard


*From:* Wouter Klouwen wou...@thefoundry.co.uk
*To:* nuke-users@support.thefoundry.co.uk
*Sent:* Fri, 11 March, 2011 15:23:26
*Subject:* Re: [Nuke-users] Roto - Copy values over animation

On 11/03/2011 13:36, Howard Jones wrote:
 Is there a way to access the right click menu in rotopaint.

Become a Nuke developer. :)

(IOW, no.)

 I'd like to assign the ctrl+c to copy point or spline values rather than
 animation as it defaults to, and I'm not sure what menu to change

Please file a feature request with support.


-- Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Deke Kincaid
What is wrong with the bounding box?  Just select on the transform tab
and you get the OSC like the old bezier node.

-deke

On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
 Heavy roto work demands ctrl+C go back to it's former function of copying
 point values.

 Replacing the Jack with a bounding box was another ... poor ... move on
 Foundry's part.


 Howard Jones wrote:

 On this subject then and for a straw pole - would anybody be upset if the
 ctrl+c in a roto(paint) node was set to copy the shape's point values rather
 than animation? Or conversely would people be happy if changed

 The idea here is you could select a shape/points on a shape, ctrl+C move
 down the timeline, ctrl+V and the shape's point values are pasted. (assume
 there are a few inbetween keyframes of differing values)

 Depending on consensus I'll add a feature request,

 cheers
 Howard

 
 *From:* Wouter Klouwen wou...@thefoundry.co.uk
 *To:* nuke-users@support.thefoundry.co.uk
 *Sent:* Fri, 11 March, 2011 15:23:26
 *Subject:* Re: [Nuke-users] Roto - Copy values over animation

 On 11/03/2011 13:36, Howard Jones wrote:
  Is there a way to access the right click menu in rotopaint.

 Become a Nuke developer. :)

 (IOW, no.)

  I'd like to assign the ctrl+c to copy point or spline values rather than
  animation as it defaults to, and I'm not sure what menu to change

 Please file a feature request with support.


 -- Wouter Klouwen, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, WC2H 7LT, UK
 T: +442079686828 - F: +442074341550 - thefoundry.co.uk
 The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Howard Jones
agree - its added an extra level of transform ability, and it was moved into 
the 
transform tab as it didn't work
when at shape level - thanks for the vote though.





From: Deke Kincaid dekekinc...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Fri, 11 March, 2011 23:17:39
Subject: Re: [Nuke-users] Roto - Copy values over animation

What is wrong with the bounding box?  Just select on the transform tab
and you get the OSC like the old bezier node.

-deke

On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
 Heavy roto work demands ctrl+C go back to it's former function of copying
 point values.

 Replacing the Jack with a bounding box was another ... poor ... move on
 Foundry's part.


 Howard Jones wrote:

 On this subject then and for a straw pole - would anybody be upset if the
 ctrl+c in a roto(paint) node was set to copy the shape's point values rather
 than animation? Or conversely would people be happy if changed

 The idea here is you could select a shape/points on a shape, ctrl+C move
 down the timeline, ctrl+V and the shape's point values are pasted. (assume
 there are a few inbetween keyframes of differing values)

 Depending on consensus I'll add a feature request,

 cheers
 Howard

 
 *From:* Wouter Klouwen wou...@thefoundry.co.uk
 *To:* nuke-users@support.thefoundry.co.uk
 *Sent:* Fri, 11 March, 2011 15:23:26
 *Subject:* Re: [Nuke-users] Roto - Copy values over animation

 On 11/03/2011 13:36, Howard Jones wrote:
  Is there a way to access the right click menu in rotopaint.

 Become a Nuke developer. :)

 (IOW, no.)

  I'd like to assign the ctrl+c to copy point or spline values rather than
  animation as it defaults to, and I'm not sure what menu to change

 Please file a feature request with support.


 -- Wouter Klouwen, Software Engineer
 The Foundry, 6th Floor, The Communications Building,
 48 Leicester Square, London, WC2H 7LT, UK
 T: +442079686828 - F: +442074341550 - thefoundry.co.uk
 The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread J Bills
yes, +1 on crtl+c behavior being for point positions.

if I walked around the room, I could probably get ya another dozen votes.
:)


On Fri, Mar 11, 2011 at 3:35 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 agree - its added an extra level of transform ability, and it was moved
 into the transform tab as it didn't work
 when at shape level - thanks for the vote though.

 --
 *From:* Deke Kincaid dekekinc...@gmail.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Fri, 11 March, 2011 23:17:39

 *Subject:* Re: [Nuke-users] Roto - Copy values over animation

 What is wrong with the bounding box?  Just select on the transform tab
 and you get the OSC like the old bezier node.

 -deke

 On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com
 wrote:
  Heavy roto work demands ctrl+C go back to it's former function of copying
  point values.
 
  Replacing the Jack with a bounding box was another ... poor ... move on
  Foundry's part.
 
 
  Howard Jones wrote:
 
  On this subject then and for a straw pole - would anybody be upset if
 the
  ctrl+c in a roto(paint) node was set to copy the shape's point values
 rather
  than animation? Or conversely would people be happy if changed
 
  The idea here is you could select a shape/points on a shape, ctrl+C move
  down the timeline, ctrl+V and the shape's point values are pasted.
 (assume
  there are a few inbetween keyframes of differing values)
 
  Depending on consensus I'll add a feature request,
 
  cheers
  Howard
 
  
  *From:* Wouter Klouwen wou...@thefoundry.co.uk
  *To:* nuke-users@support.thefoundry.co.uk
  *Sent:* Fri, 11 March, 2011 15:23:26
  *Subject:* Re: [Nuke-users] Roto - Copy values over animation
 
  On 11/03/2011 13:36, Howard Jones wrote:
   Is there a way to access the right click menu in rotopaint.
 
  Become a Nuke developer. :)
 
  (IOW, no.)
 
   I'd like to assign the ctrl+c to copy point or spline values rather
 than
   animation as it defaults to, and I'm not sure what menu to change
 
  Please file a feature request with support.
 
 
  -- Wouter Klouwen, Software Engineer
  The Foundry, 6th Floor, The Communications Building,
  48 Leicester Square, London, WC2H 7LT, UK
  T: +442079686828 - F: +442074341550 - thefoundry.co.uk
  The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread Tom Piedmont

Deke Kincaid wrote:
What is wrong with the bounding box?  


At best the bounding box is visual clutter and poor interface design, 
hindering more than it helps with precision roto.


The jack was an innovative interface design and being inside the roto 
shape did not visually interfere with bezier edges when it comes to 
precise positioning.  The simplicity and eleagance of the jack's 
controls are sublime grace compared to the bounding box's... awkward, 
clunky, outmoded design ethos.



Just select on the transform tab
and you get the OSC like the old b
Thanks for the tip, but it's not quite the same. One instantly 
noticeable difference:  Ctrl drag on the jack's handle and you rotate 
the jack relative to the shape (very useful).  Do the same on the 
transform tab version as you suggest and you skew the bezier shape.  If 
you want to skew the Jack bezier, you shift drag on any of the  shorter 
handles.  To rotate the bounding box relative to the shape (for scaling 
purposes for example) you have to rotate the shape to the angle you 
want, deselect and reselect, then scale as needed. 

Bounding box loses on all fronts. 

Which is not to say that, overall, the new paint roto node is not better 
than olden days. It is, overall, better.  However the loss of the Jack 
is too significant to ignore. 






-deke

On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
  

Heavy roto work demands ctrl+C go back to it's former function of copying
point values.

Replacing the Jack with a bounding box was another ... poor ... move on
Foundry's part.


Howard Jones wrote:


On this subject then and for a straw pole - would anybody be upset if the
ctrl+c in a roto(paint) node was set to copy the shape's point values rather
than animation? Or conversely would people be happy if changed

The idea here is you could select a shape/points on a shape, ctrl+C move
down the timeline, ctrl+V and the shape's point values are pasted. (assume
there are a few inbetween keyframes of differing values)

Depending on consensus I'll add a feature request,

cheers
Howard


*From:* Wouter Klouwen wou...@thefoundry.co.uk
*To:* nuke-users@support.thefoundry.co.uk
*Sent:* Fri, 11 March, 2011 15:23:26
*Subject:* Re: [Nuke-users] Roto - Copy values over animation

On 11/03/2011 13:36, Howard Jones wrote:
  

Is there a way to access the right click menu in rotopaint.


Become a Nuke developer. :)

(IOW, no.)

  

I'd like to assign the ctrl+c to copy point or spline values rather than
animation as it defaults to, and I'm not sure what menu to change


Please file a feature request with support.


-- Wouter Klouwen, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, WC2H 7LT, UK
T: +442079686828 - F: +442074341550 - thefoundry.co.uk
The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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Re: [Nuke-users] opposite of $gui

2011-03-11 Thread Aruna
I don't usually like using !$gui.  I use $gui with  ? and : to form an 
if then else statement.. Useful for motion blur and switches and other 
items like disables. It's also a little more specific for me.


Example:
$gui?1:10  --  If GUI is present, use 1, otherwise use 10

Howard Jones wrote:
to explain for those that dont know this and possibly setting out my 
ignorance


'!' means 'not' in this case
so $gui is a variable  (constant?) that basically asks
is the gui (graphical interface) being used? if yes then True (or 1) 
and if no then False (or 0)


'!' then turns this on its head and says

is the GUI NOT being used, true if yes and false if not

So if you are using the gui and have
$gui in a disable knob it means turn this off when the gui is on and 
on in bg rendering.
!$gui means turn this on when the gui is on and off in the bg (good 
for overlay text that you dont want to render)


You can use '!' to invert all sorts of user variables.

H


*From:* Ivan Busquets ivanbusqu...@gmail.com
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Sent:* Fri, 11 March, 2011 18:59:39
*Subject:* Re: [Nuke-users] opposite of $gui

!$gui?

On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com 
mailto:randyslit...@gmail.com wrote:


Is there an opposite of using $gui?


Randy S. Little
http://www.rslittle.com http://reel.rslittle.com



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--
/ aruna / 2d at d2 / x2477 /
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Re: [Nuke-users] Roto - Copy values over animation

2011-03-11 Thread J Bills
same - big fan of the bbox.

helps visualize scale and rotation changes, esp handy when working with
subsets of points as opposed to whole shape.  yes, more visual feedback but
it's info I want.  a jack alone isn't useful for anything but global
changes, where it's a given that you're working with all points.

On Fri, Mar 11, 2011 at 4:22 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Couldn't agree less - sorry
 H

 --
 *From:* Tom Piedmont t...@luma-pictures.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Fri, 11 March, 2011 23:46:36

 *Subject:* Re: [Nuke-users] Roto - Copy values over animation

 Deke Kincaid wrote:
  What is wrong with the bounding box?

 At best the bounding box is visual clutter and poor interface design,
 hindering more than it helps with precision roto.

 The jack was an innovative interface design and being inside the roto
 shape did not visually interfere with bezier edges when it comes to
 precise positioning.  The simplicity and eleagance of the jack's
 controls are sublime grace compared to the bounding box's... awkward,
 clunky, outmoded design ethos.

  Just select on the transform tab
  and you get the OSC like the old b
 Thanks for the tip, but it's not quite the same. One instantly
 noticeable difference:  Ctrl drag on the jack's handle and you rotate
 the jack relative to the shape (very useful).  Do the same on the
 transform tab version as you suggest and you skew the bezier shape.  If
 you want to skew the Jack bezier, you shift drag on any of the  shorter
 handles.  To rotate the bounding box relative to the shape (for scaling
 purposes for example) you have to rotate the shape to the angle you
 want, deselect and reselect, then scale as needed.

 Bounding box loses on all fronts.

 Which is not to say that, overall, the new paint roto node is not better
 than olden days. It is, overall, better.  However the loss of the Jack
 is too significant to ignore.




  -deke
 
  On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com
 wrote:
 
  Heavy roto work demands ctrl+C go back to it's former function of
 copying
  point values.
 
  Replacing the Jack with a bounding box was another ... poor ... move on
  Foundry's part.
 
 
  Howard Jones wrote:
 
  On this subject then and for a straw pole - would anybody be upset if
 the
  ctrl+c in a roto(paint) node was set to copy the shape's point values
 rather
  than animation? Or conversely would people be happy if changed
 
  The idea here is you could select a shape/points on a shape, ctrl+C
 move
  down the timeline, ctrl+V and the shape's point values are pasted.
 (assume
  there are a few inbetween keyframes of differing values)
 
  Depending on consensus I'll add a feature request,
 
  cheers
  Howard
 
 
 
  *From:* Wouter Klouwen wou...@thefoundry.co.uk
  *To:* nuke-users@support.thefoundry.co.uk
  *Sent:* Fri, 11 March, 2011 15:23:26
  *Subject:* Re: [Nuke-users] Roto - Copy values over animation
 
  On 11/03/2011 13:36, Howard Jones wrote:
 
  Is there a way to access the right click menu in rotopaint.
 
  Become a Nuke developer. :)
 
  (IOW, no.)
 
 
  I'd like to assign the ctrl+c to copy point or spline values rather
 than
  animation as it defaults to, and I'm not sure what menu to change
 
  Please file a feature request with support.
 
 
  -- Wouter Klouwen, Software Engineer
  The Foundry, 6th Floor, The Communications Building,
  48 Leicester Square, London, WC2H 7LT, UK
  T: +442079686828 - F: +442074341550 - thefoundry.co.uk
  The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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