[Nuke-users] Roto - Copy values over animation
Is there a way to access the right click menu in rotopaint. I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change H___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] opposite of $gui
!$gui ? On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com wrote: Is there an opposite of using $gui? Randy S. Little http://www.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] opposite of $gui
This might be too obvious for you, but in case it helps others, here's an expression to set a value (in this case colour) to be .2 when using the GUI, and .8 when not. I sometimes use this sort of thing to set motion blur in scanline renders (so it's fast in gui, but renders with motion blur). You have to watch out, because if you render a frame from the gui, gui is still set at 1 (unlike in Shake which would set a separate process and render with gui 0). Hope it helps (someone!) set cut_paste_input [stack 0] version 6.1 v2 Constant { inputs 0 channels rgb color {{\$gui?.2:.8}} name Constant6 selected true xpos -1800 ypos 15726 } - Original Message - From: Sean Danischevsky sdani...@framestore.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 11 March, 2011 7:03:31 PM Subject: Re: [Nuke-users] opposite of $gui Hmmm... what a metaphysical question! Not sure quite what you mean, but if you're using the gui, then $gui = 1, so the opposite (not using gui) is 1-$gui Sean - Original Message - From: Randy Little randyslit...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, 11 March, 2011 6:56:49 PM Subject: [Nuke-users] opposite of $gui Is there an opposite of using $gui? Randy S. Little http://www.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Sean Danischevsky Senior Compositing Artist Framestore 19-23 Wells Street London W1T 3PQ Tel. +44 (0)20 7344 8000 -- Sean Danischevsky Senior Compositing Artist Framestore 19-23 Wells Street London W1T 3PQ Tel. +44 (0)20 7344 8000 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] defining a default value in a gizmo from an expression?
Maybe you could use an onCreate callback or just call some code that creates your node and sets appropriate defaults? But if center has separate x/y values I would think expressions would work. m - Original Message - From: John RA Benson john.benson.macg...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Friday, March 11, 2011 10:46:54 AM GMT -08:00 US/Canada Pacific Subject: [Nuke-users] defining a default value in a gizmo from an expression? I'm trying to do something really basic but it's not working. I have a gizmo that needs a center. if I enter width/2 into the knob, I get an evaluated number. good. if i hit = and enter it, i get the expression. Not what I want. if I set in the gizmo text file: center {width/2 height/2} and reload the gizmo, it comes up with the expression, not the evaluated number. I've tried all sorts of ([{\ eval, etc combinations but it either fails or has the expression when I load the gizmo. what is the syntax to just evaluate it - give me the result from either the default format or whatever its connected to when its created and then be done with it? besides just putting in hardcoded default values which won't work when using various sized inputs. thanks jrab___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] opposite of $gui
to explain for those that dont know this and possibly setting out my ignorance '!' means 'not' in this case so $gui is a variable (constant?) that basically asks is the gui (graphical interface) being used? if yes then True (or 1) and if no then False (or 0) '!' then turns this on its head and says is the GUI NOT being used, true if yes and false if not So if you are using the gui and have $gui in a disable knob it means turn this off when the gui is on and on in bg rendering. !$gui means turn this on when the gui is on and off in the bg (good for overlay text that you dont want to render) You can use '!' to invert all sorts of user variables. H From: Ivan Busquets ivanbusqu...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Fri, 11 March, 2011 18:59:39 Subject: Re: [Nuke-users] opposite of $gui !$gui? On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com wrote: Is there an opposite of using $gui? Randy S. Little http://www.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard From: Wouter Klouwen wou...@thefoundry.co.uk To: nuke-users@support.thefoundry.co.uk Sent: Fri, 11 March, 2011 15:23:26 Subject: Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
What is wrong with the bounding box? Just select on the transform tab and you get the OSC like the old bezier node. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
agree - its added an extra level of transform ability, and it was moved into the transform tab as it didn't work when at shape level - thanks for the vote though. From: Deke Kincaid dekekinc...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Fri, 11 March, 2011 23:17:39 Subject: Re: [Nuke-users] Roto - Copy values over animation What is wrong with the bounding box? Just select on the transform tab and you get the OSC like the old bezier node. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
yes, +1 on crtl+c behavior being for point positions. if I walked around the room, I could probably get ya another dozen votes. :) On Fri, Mar 11, 2011 at 3:35 PM, Howard Jones mrhowardjo...@yahoo.comwrote: agree - its added an extra level of transform ability, and it was moved into the transform tab as it didn't work when at shape level - thanks for the vote though. -- *From:* Deke Kincaid dekekinc...@gmail.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 23:17:39 *Subject:* Re: [Nuke-users] Roto - Copy values over animation What is wrong with the bounding box? Just select on the transform tab and you get the OSC like the old bezier node. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
Deke Kincaid wrote: What is wrong with the bounding box? At best the bounding box is visual clutter and poor interface design, hindering more than it helps with precision roto. The jack was an innovative interface design and being inside the roto shape did not visually interfere with bezier edges when it comes to precise positioning. The simplicity and eleagance of the jack's controls are sublime grace compared to the bounding box's... awkward, clunky, outmoded design ethos. Just select on the transform tab and you get the OSC like the old b Thanks for the tip, but it's not quite the same. One instantly noticeable difference: Ctrl drag on the jack's handle and you rotate the jack relative to the shape (very useful). Do the same on the transform tab version as you suggest and you skew the bezier shape. If you want to skew the Jack bezier, you shift drag on any of the shorter handles. To rotate the bounding box relative to the shape (for scaling purposes for example) you have to rotate the shape to the angle you want, deselect and reselect, then scale as needed. Bounding box loses on all fronts. Which is not to say that, overall, the new paint roto node is not better than olden days. It is, overall, better. However the loss of the Jack is too significant to ignore. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] opposite of $gui
I don't usually like using !$gui. I use $gui with ? and : to form an if then else statement.. Useful for motion blur and switches and other items like disables. It's also a little more specific for me. Example: $gui?1:10 -- If GUI is present, use 1, otherwise use 10 Howard Jones wrote: to explain for those that dont know this and possibly setting out my ignorance '!' means 'not' in this case so $gui is a variable (constant?) that basically asks is the gui (graphical interface) being used? if yes then True (or 1) and if no then False (or 0) '!' then turns this on its head and says is the GUI NOT being used, true if yes and false if not So if you are using the gui and have $gui in a disable knob it means turn this off when the gui is on and on in bg rendering. !$gui means turn this on when the gui is on and off in the bg (good for overlay text that you dont want to render) You can use '!' to invert all sorts of user variables. H *From:* Ivan Busquets ivanbusqu...@gmail.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 18:59:39 *Subject:* Re: [Nuke-users] opposite of $gui !$gui? On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com mailto:randyslit...@gmail.com wrote: Is there an opposite of using $gui? Randy S. Little http://www.rslittle.com http://reel.rslittle.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- / aruna / 2d at d2 / x2477 / ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto - Copy values over animation
same - big fan of the bbox. helps visualize scale and rotation changes, esp handy when working with subsets of points as opposed to whole shape. yes, more visual feedback but it's info I want. a jack alone isn't useful for anything but global changes, where it's a given that you're working with all points. On Fri, Mar 11, 2011 at 4:22 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Couldn't agree less - sorry H -- *From:* Tom Piedmont t...@luma-pictures.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 23:46:36 *Subject:* Re: [Nuke-users] Roto - Copy values over animation Deke Kincaid wrote: What is wrong with the bounding box? At best the bounding box is visual clutter and poor interface design, hindering more than it helps with precision roto. The jack was an innovative interface design and being inside the roto shape did not visually interfere with bezier edges when it comes to precise positioning. The simplicity and eleagance of the jack's controls are sublime grace compared to the bounding box's... awkward, clunky, outmoded design ethos. Just select on the transform tab and you get the OSC like the old b Thanks for the tip, but it's not quite the same. One instantly noticeable difference: Ctrl drag on the jack's handle and you rotate the jack relative to the shape (very useful). Do the same on the transform tab version as you suggest and you skew the bezier shape. If you want to skew the Jack bezier, you shift drag on any of the shorter handles. To rotate the bounding box relative to the shape (for scaling purposes for example) you have to rotate the shape to the angle you want, deselect and reselect, then scale as needed. Bounding box loses on all fronts. Which is not to say that, overall, the new paint roto node is not better than olden days. It is, overall, better. However the loss of the Jack is too significant to ignore. -deke On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote: Heavy roto work demands ctrl+C go back to it's former function of copying point values. Replacing the Jack with a bounding box was another ... poor ... move on Foundry's part. Howard Jones wrote: On this subject then and for a straw pole - would anybody be upset if the ctrl+c in a roto(paint) node was set to copy the shape's point values rather than animation? Or conversely would people be happy if changed The idea here is you could select a shape/points on a shape, ctrl+C move down the timeline, ctrl+V and the shape's point values are pasted. (assume there are a few inbetween keyframes of differing values) Depending on consensus I'll add a feature request, cheers Howard *From:* Wouter Klouwen wou...@thefoundry.co.uk *To:* nuke-users@support.thefoundry.co.uk *Sent:* Fri, 11 March, 2011 15:23:26 *Subject:* Re: [Nuke-users] Roto - Copy values over animation On 11/03/2011 13:36, Howard Jones wrote: Is there a way to access the right click menu in rotopaint. Become a Nuke developer. :) (IOW, no.) I'd like to assign the ctrl+c to copy point or spline values rather than animation as it defaults to, and I'm not sure what menu to change Please file a feature request with support. -- Wouter Klouwen, Software Engineer The Foundry, 6th Floor, The Communications Building, 48 Leicester Square, London, WC2H 7LT, UK T: +442079686828 - F: +442074341550 - thefoundry.co.uk The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users