Is there a way to access the right click menu in rotopaint.
I'd like to assign the ctrl+c to copy point or spline values rather than
animation as it defaults to, and I'm not sure what menu to change
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On 11/03/2011 13:36, Howard Jones wrote:
Is there a way to access the right click menu in rotopaint.
Become a Nuke developer. :)
(IOW, no.)
I'd like to assign the ctrl+c to copy point or spline values rather than
animation as it defaults to, and I'm not sure what menu to change
Please
!$gui
?
On Fri, Mar 11, 2011 at 10:56 AM, Randy Little randyslit...@gmail.com wrote:
Is there an opposite of using $gui?
Randy S. Little
http://www.rslittle.com
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This might be too obvious for you, but in case it helps others, here's an
expression to set a value (in this case colour) to be .2 when using the GUI,
and .8 when not.
I sometimes use this sort of thing to set motion blur in scanline renders (so
it's fast in gui, but renders with motion blur).
Maybe you could use an onCreate callback or just call some code that creates
your node and sets appropriate defaults? But if center has separate x/y values
I would think expressions would work.
m
- Original Message -
From: John RA Benson john.benson.macg...@gmail.com
To: Nuke user
to explain for those that dont know this and possibly setting out my ignorance
'!' means 'not' in this case
so $gui is a variable (constant?) that basically asks
is the gui (graphical interface) being used? if yes then True (or 1) and if no
then False (or 0)
'!' then turns this on its head and
On this subject then and for a straw pole - would anybody be upset if the
ctrl+c
in a roto(paint) node was set to copy the shape's point values rather than
animation? Or conversely would people be happy if changed
The idea here is you could select a shape/points on a shape, ctrl+C move down
Heavy roto work demands ctrl+C go back to it's former function of
copying point values.
Replacing the Jack with a bounding box was another ... poor ... move on
Foundry's part.
Howard Jones wrote:
On this subject then and for a straw pole - would anybody be upset if
the ctrl+c in a
What is wrong with the bounding box? Just select on the transform tab
and you get the OSC like the old bezier node.
-deke
On Fri, Mar 11, 2011 at 15:13, Tom Piedmont t...@luma-pictures.com wrote:
Heavy roto work demands ctrl+C go back to it's former function of copying
point values.
agree - its added an extra level of transform ability, and it was moved into
the
transform tab as it didn't work
when at shape level - thanks for the vote though.
From: Deke Kincaid dekekinc...@gmail.com
To: Nuke user discussion
yes, +1 on crtl+c behavior being for point positions.
if I walked around the room, I could probably get ya another dozen votes.
:)
On Fri, Mar 11, 2011 at 3:35 PM, Howard Jones mrhowardjo...@yahoo.comwrote:
agree - its added an extra level of transform ability, and it was moved
into the
Deke Kincaid wrote:
What is wrong with the bounding box?
At best the bounding box is visual clutter and poor interface design,
hindering more than it helps with precision roto.
The jack was an innovative interface design and being inside the roto
shape did not visually interfere with
I don't usually like using !$gui. I use $gui with ? and : to form an
if then else statement.. Useful for motion blur and switches and other
items like disables. It's also a little more specific for me.
Example:
$gui?1:10 -- If GUI is present, use 1, otherwise use 10
Howard Jones wrote:
to
same - big fan of the bbox.
helps visualize scale and rotation changes, esp handy when working with
subsets of points as opposed to whole shape. yes, more visual feedback but
it's info I want. a jack alone isn't useful for anything but global
changes, where it's a given that you're working with
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