Hi, is there way to automatically load both left and right stereo file
sequences when they are in the same folder instead of manually changing
filename later in reader, for example change myfilename.l.exr to
myfilename.%v.exr ?
___
Nuke-users
I don't believe that the file browser supports the detection of stereo
sequences.
You could probably write your own file browser to do this (I know that this has
been done in some places), but as far as I know, this isn't a built-in option.
Hugh Macdonald
nvizible – VISUAL EFFECTS
hi.
what about the card3D node? has skew xyz parameters.
nando
On 21.10.2011 11:58, Dan Ring wrote:
Hi Bruce,
I don't know if it helps, but you can directly set the extra matrix
of a CornerPin node (possibly even expression link it to values
extracted from your Transform?)
Dan.
On
I put this on nukepedia a while ago and at the top of the file is some search
patterns for detecting left right file names. might work for you.
http://www.nukepedia.com/gizmos/python-scripts/import-export/load-folder-recursiveload/
Howard
From: Hugh
Good call Nando, the Card3D node can be used this way.
Although it does give you skewXYZ params, they are normalized. Instead,
it's probably easier to use the local matrix which should give you a
1:1 mapping for skew. Just make sure to set the z translation value in
the matrix to -1.
The
Hi
I have not tried myself but you could set up a filter for the filenames..
typically that is used for converting between different operating
systems maybe it works for stereo, too ?
import nuke
import os
def stereoFilename(filename)
x = filename.replace( '_l_', '%v' )
return x
mrhowardjones
yep, I saw this script, but I need to load sequences via usual Reader node
thanks
Johannes Hezer
where should I put these lines? or I should create new python script in Nuke
Python dir?
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Nuke-users mailing list
how about putting an expression on the disable knob? $gui will disable
the switches on rendertime.
On Mon, Oct 24, 2011 at 4:45 PM, BillRay
nuke-users-re...@thefoundry.co.uk wrote:
Hi ,
Does anybody know how I can control a switch node in a script from further
down stream.
I want to be able
Hi ,
Does anybody know how I can control a switch node in a script from further down
stream.
I want to be able to turn switches on/off at render time.
Thanks!
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Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
the $gui fonction works only if you make the render without the user
interface like trough a renderfarm, it doesn't work if you render in nuke
localy
On Mon, Oct 24, 2011 at 5:48 PM, Andreas Jablonka
andreas.jablo...@gmail.com wrote:
how about putting an expression on the disable knob? $gui
i bet the only way to do it would be a beforeRender callback that
turns off a master Switch that the rest are clones of.
On Mon, Oct 24, 2011 at 9:42 AM, Andreas Jablonka
andreas.jablo...@gmail.com wrote:
thats true I assumed thats what the OP wanted to do! local work then farm
render
On
this is actually something I would over to see: a differentiation between
render in gui and interactive session in gui so things like $gui work as
expected without hacking yet another callback.
has anyone reported this as a feature request?
On Oct 25, 2011, at 8:08 AM, J Bills wrote:
i bet
Hi Jean-Luc,
you either have to set the Read nodes you want to localise to cache locally =
always or set the local file auto-cache path in the preferences to the root
directory shared by all file paths you want to localise (i.e. '/server/shows/'
). In the latter case the Read nodes' set to
Ok got it!
I thought the localising process was automatic... I didn't realise you had
to manually make it cache...
So what happens when the files are marked always and you're finished with
your shot. Do you have to manually un-cache the files too? There's no size
limit on the localise folder so I
On the last stereo project I wrote a simple python script. The way i had it
setup was like so:
- create a read node
- load in one of the eyes like you would any image sequence
- run the python script which finds what eye is loaded and splits the file
name parameters into the views and assigns the
yes, I guess it's a good idea to manually remove the cache files when done.
Don't think there is a mechanism built in for that (which would be a nice
option though to keep your disk tidy)
On Oct 25, 2011, at 12:45 PM, jean-luc wrote:
Ok got it!
I thought the localising process was
Sorry for the OT, but does anyone have experience with this thing?
I'm trying to export some proper log dpx files but there don't seem to be any
options in the export dialog and the default dpx output seems to be in sRGB
which sucks balls.
I need to go through RedCine as I need to transcode
Hi, does anyone have any tips on importing a layered photoshop file into nuke?
So you can work on each layer separately?
Thanks.
Darren Coombes
Tel: +61 2 9520 3633
Mob: +61 418 631 079
Skype: darrencoombes
iDisk:
Only works on 8bit psd files and layer methods like softlight, screen,
hardlight...etc. and also layer masks do not transfer over. There are work
arounds for both of those issues but not the fact that you'll have to down
the image color to 8bit. Be a nice feature if foundry could add a 16bit psd
when it loads you can have the flattened version or you can choose
what layer the read uses. To do multi layer you have to have a read
for each layer you want to work on. (well or a shuffle I guess)
Randy S. Little
http://www.rslittle.com
On Mon, Oct 24, 2011 at 20:42, Darren Coombes
If you kick me an edl I can kick you back a script to run using redline if you
want to go that way, I have tools that support Fcp and cmx edls and I owe you
at least one favor for the knowledge you have dropped on us nukers over the
years.
Asa
On Oct 24, 2011, at 8:07 PM, Frank Rueter
Randy, the hard part with that script is getting the correct associated
alpha and layer combination. If your going to do this, then really you
might as well just do an uncompressed 32bit TIFF for the wanted layers and
save a headache but it be nice if there was a full range psd reader in
ha, bloody good guess. That seems much better.
I find it confusing though that this setting is in the Look group of controls
rather than offered as the export colour space.
thanks Randy
On Oct 25, 2011, at 4:23 PM, Randy Little wrote:
The only other thing I can think of is setting the red
thanks a lot for the offer Asa but using the REDLogFilm look seems to do the
trick.
thanks everyone for your input, much appreciated.
frank
On Oct 25, 2011, at 4:15 PM, asa hammond wrote:
If you kick me an edl I can kick you back a script to run using redline if
you want to go that way,
Ha no one owes you more then I do Frank. :-)
Randy S. Little
http://www.rslittle.com
On Mon, Oct 24, 2011 at 21:43, Frank Rueter fr...@beingfrank.info wrote:
thanks a lot for the offer Asa but using the REDLogFilm look seems to do
the trick.
thanks everyone for your input, much
They must be using this then. I try not to talk to matte painters.
http://www.fnordware.com/ProEXR/
Randy S. Little
http://www.rslittle.com
On Mon, Oct 24, 2011 at 21:52, Farhad Mohasseb
nukemailingl...@fmutilities.com wrote:
Hmmz I tried the exr writer plugin for cs5 but it seemed broken
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