The only thing that came to mind for me was adding an onDestroy callback
to check whether the node is one we're not supposed to delete:
def showError():
nuke.message(You deleted the wrong node!)
nuke.addOnDestroy(showError, nodeClass='Dot')
I tried triggering an undo during the callback,
this is a wild shot, but maybe it's possible replace the
standard delete action with your own function? (or at least have
the delete keyboard shortcut to call your function)?
that way you could do something like:
if selectedNode is part of a doNotDeleteList
put up alert (or do nothing)
What Diogo did for the bookmarker tools we cooked up was to change the icon to
a bookmark icon.
We search for this and produce a list.
Maybe create a lock icon and search for that? (see bookmarker on nukepedia for
full code if you want)
eg.
sn = nuke.selectedNodes()
if sn['icon'].value()
On the left side you got more particle inputs. So you can add more
particle textures. You can also choose in what order to emitt the
textures.
If you use a card you could subdivide it and emitt from the verticles
I believe, that would give you straight lines.
Hope that helps
2012/2/10, Calle
What would be the correct formula to generate a viewer process for log
plate converted using the PLog conversion ? Basicly, seeing the same
result in the viewer as if I converted the plate using the default
logLin but minus the negative value
Thanks
--
Hugo Léveillé
TD Compositing,
Make a gizmo with an sRGB lut (Plog to sRGB) and load it in the viewer
nuke.ViewerProcess.register(Plog_to_sRGB,nuke.Node, (MyAwesomeGizmo,
))
On Mon, Feb 13, 2012 at 8:57 AM, Hugo Léveillé hu...@fastmail.net wrote:
What would be the correct formula to generate a viewer process for log
Salut Vincent
This is not what I am looking for. The result on the screen is
the same as:
plate(raw input)== plog2lin == srgbViewerprocess
The difference is that with your viewer process, you have to look
directly at the plate in raw input (and the plate is then not
linearized).
What I am
Ah, perfect, thank you all of you :)
// Fredrik
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yeah this seems more like a guesstimate?!?.here my two colorpace is
what I would put in the viewer and I have the same result with both :
Plte linearize with cineon :
set cut_paste_input [stack 0]
version 6.3 v6
push $cut_paste_input
Dot {
name Dot3
label Plate lonearize with cineon
that is what I was looking for
merci
On Mon, Feb 13, 2012, at 14:44, Vincent Poitras wrote:
yeah this seems more like a guesstimate?!?.here my two
colorpace is what I would put in the viewer and I have the
same result with both :
Plte linearize with cineon :
set cut_paste_input
Hello all
Wondering if there's a way, maybe in Python, to name and define a second frame
range that shows up in the viewer's frame range popup menu? I'm retiming a
heavy comp: the unretimed precomp has frame numbers matching the original
footage, the retimed frames start at 101. My global
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