Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread Ivan Busquets
Hey Ari, Here's the plugin I mentioned before. http://www.nukepedia.com/gizmos/plugins/3d/stickyproject/ There's only compiled versions for Nuke 6.3 (MacOS and Linux64), but I've uploaded the source code as well, so someone else can compile it for Windows if needed Hope it proves useful.

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread Miodrag Colombo
Thanks Ivan for this, very appreciated I've been waiting quite a while for something like your tool. xie' xie' ( thanks ) greetings from Shanghai Miodrag On 23 March 2012 15:16, Ivan Busquets ivanbusqu...@gmail.com wrote: Hey Ari, Here's the plugin I mentioned before.

[Nuke-users] Long track-in in Nuke

2012-03-23 Thread KarenB88
Hi everybody, I am currently comping a shot for a 2D animated film. The shot is comped in 3D with each layer on 3D cards, and an animated camera doing the track-in movement. The shot starts as a reveal of a giant treasure room with a chest in the distance, and tracks in to the keyhole of the

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread ari Rubenstein
Wow, much appreciated. Thinking back to how artists and studios in the film industry used to hold tight their techniques for leverage and advantage, it's great to see how much this comp community encourages and props up one another for creative advancement for all. Thanks again Ivan Ari

Re: [Nuke-users] Long track-in in Nuke

2012-03-23 Thread Ron Ganbar
Hi Karen, try and use several different resolution of the images. The bigger the res, the smaller the crop. Than dissolve between them as you track in. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 23

Re: [Nuke-users] Long track-in in Nuke

2012-03-23 Thread ari Rubenstein
Karen Another way to put it (same method Ron described), is to choose a few 'keyframes' of the current camera move... derive your crop amount from these frames (see how 'pushed in' the cam is at this point)... Then after review of these crops go back and recreate the separate renders/artwork

[Nuke-users] reading bezier curves using tcl

2012-03-23 Thread Jean Mistrot
Greetings, Can someone direct me on how I might grab spline curve points from a roto node using tcl? Jean Mistrot ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] reading bezier curves using tcl

2012-03-23 Thread Diogo Girondi
I have my doubts that this will be possible in TCL. Can't you use python instead? On Fri, Mar 23, 2012 at 3:30 PM, Jean Mistrot jeanmist...@gener8.comwrote: Greetings, Can someone direct me on how I might grab spline curve points from a roto node using tcl? Jean Mistrot

Re: [Nuke-users] reading bezier curves using tcl

2012-03-23 Thread Jean Mistrot
Yes it can be done in python but its slow.. I was hoping to grab the tcl representation by traversing the tcl description of the roto node. From: Diogo Girondi diogogiro...@gmail.commailto:diogogiro...@gmail.com Reply-To: Nuke user discussion

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread Michael Garrett
Totally agree it's made all the difference since the Shake days. Thanks Ivan for contributing this (and all the other stuff!). Ari, I do have a gizmo version of a depth to Pworld conversion but it assumes raw planar depth from camera. Though once you start factoring in near and far clipping