Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread Ivan Busquets
Thanks guys, I also think we have a great community, and it's a pleasure to share when possible, as much as it is to learn from everyone who participates. @Thorsten: thanks for the Windows compile. I'll upload it to Nukepedia as well. Cheers, Ivan On Fri, Mar 23, 2012 at 5:44 PM, Michael

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread ari Rubenstein
Ivan, If one doesn't alter camera clip planes and one understands inversion of varying depth between maya, nuke and such... otherwise it's pretty straightforward like Nathan's ? Ari Sent from my iPhone On Mar 23, 2012, at 8:44 PM, Michael Garrett michaeld...@gmail.com wrote: Totally agree

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread ari Rubenstein
Sorry, that depth conversion question was for Michael, not Ivan... wrote too fast. Ari Sent from my iPhone On Mar 23, 2012, at 8:44 PM, Michael Garrett michaeld...@gmail.com wrote: Totally agree it's made all the difference since the Shake days. Thanks Ivan for contributing this (and all

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread Michael Garrett
Right, from memory it's doing this: - construct ndc coordinates for x and y - use depth for position.z in camera space - use the camera projection matrix to convert ndc x and y to camera space position x and y - use camera transformation matrix to translate and rotate to position in world space.