Yes it is... and you can use the mergeMat (I think that's it's name, not at 
computer now) 3D shader to essentially comp the different camera projections 
before being projected onto the same readGeo node. Just use the appropriate 
alpha into each projection before its over'd with mergeMat.

Ari

Sent from my iPhone

On Sep 2, 2012, at 10:35 AM, crunch fx <crunc...@gmail.com> wrote:

> hey
> is this possible that we project multiple camera on single object for
> texturing in nuke.
> help me..
> 
> ;)
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