Yes it is... and you can use the mergeMat (I think that's it's name, not at computer now) 3D shader to essentially comp the different camera projections before being projected onto the same readGeo node. Just use the appropriate alpha into each projection before its over'd with mergeMat.
Ari Sent from my iPhone On Sep 2, 2012, at 10:35 AM, crunch fx <crunc...@gmail.com> wrote: > hey > is this possible that we project multiple camera on single object for > texturing in nuke. > help me.. > > ;) > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users