great it's working .
thanks marty.
cheers
On Thu, Oct 25, 2012 at 3:34 AM, Marten Blumen mar...@gmail.com wrote:
I think a good roto plus an edge extend, using erode or levelset, to treat
the edges would do the trick.
On 25 October 2012
hi Nuke lovers!
I am
kind of a beginner, learning nuke right now, and is going good but time to
time i face some
''problems'' or situation witch i would like to solve easily,
by now, i trying to find out the way to do something in a composition:
i
have some elements in a composition in
On Thu, Oct 25, 2012 at 3:07 PM, Gabriel Dinis
gabriel.di...@hotmail.com wrote:
an a way that when some object flies between the sun and the camera i can
see the rays and shadows,
something similar as in the picture in attach..
would anyone have an idea or tips, witch could help me please
There is a is little script but it is not yet very refined, I will post
back when it's ready. Thanks!
Daniel.
On 10/23/2012 11:09 AM, rahul kv wrote:
Thanks a lot Daniel, this works great and I wonder is there any export
to Jefecheck gizmo for Nuke?
Cheers,
Rahul
Correct, that is not a windows 7 issue. We currently don't support float
images, only Half, but we will in the next major release.
Thanks for trying it!
Daniel Gollás
On 10/23/2012 11:39 AM, Julien Chandelle wrote:
I have also issues with exr 32bit on windows 7 I have grain instead of
my
Daniel,
That is good news about the EXR fix for OS X. Please let us know when it's
available! JefeCheck is fast becoming my player of choice...
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Mobile: (248) 840-2665
Web: http://richbobo.com/
On Oct
You can also look for the dVolumic gizmo on nukepedia.com that allows you
to color your rays up to 5 colors and control the shimmer amount ala
Trapcode Shine.
cheers,
diogo
On Thu, Oct 25, 2012 at 11:26 AM, Martin Winkler
martin.wink...@grey-matter.de wrote:
On Thu, Oct 25, 2012 at 3:07 PM,
Sweet!
On Thu, Oct 25, 2012 at 3:47 PM, Rich Bobo richb...@mac.com wrote:
Daniel,
That is good news about the EXR fix for OS X. Please let us know when it's
available! JefeCheck is fast becoming my player of choice...
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
Hi all,
Dumb question…
Our IT guys would like to know what this process is for:
C:\Program Files\The Foundry\bin\FlicServer.exe
...Any idea?
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/
Mobile: (248) 840-2665
Web: http://richbobo.com/
Hey all
How does one deform an image, to give it a bend, and a stretch?
And not just a 2d warp, but like a concave leaf for example.
Flame has these flexible image planes that can do that.
Thanks
Itai
___
Nuke-users mailing list
The Card node has a Deform tab which offers bicubics
On 26/10/12 1:27 PM, itaibachar wrote:
Hey all
How does one deform an image, to give it a bend, and a stretch?
And not just a 2d warp, but like a concave leaf for example.
Flame has these flexible image planes that can do that.
Thanks
Itai
Great! I'm glad people are using it! Also, 1.5.1 fixes the OpenEXR
crashing issue on OSX, I hope I didn't break something else in the process.
Daniel.
On 10/25/2012 1:12 PM, Diogo Girondi wrote:
Sweet!
On Thu, Oct 25, 2012 at 3:47 PM, Rich Bobo richb...@mac.com
mailto:richb...@mac.com
like this?
(Copy and paste into Nuke)
Howard
set cut_paste_input [stack 0]
version 6.3 v8
push $cut_paste_input
Card2 {
type bicubic
control_points {3 3 3 6
1 {-0.603723 -0.444057 -0.070003} 1 {0.166865 0 0} 0 {0 0 0} 1
{-0.0518617 0.155012 -0.000983013} 0 {0
Sure thing. Grab a card and go to the deform tab :)
On Fri, Oct 26, 2012 at 11:27 AM, itaibachar
nuke-users-re...@thefoundry.co.uk wrote:
**
Hey all
How does one deform an image, to give it a bend, and a stretch?
And not just a 2d warp, but like a concave leaf for example.
Flame has these
and animating it is a pain.
but still a nice little helper
On 26/10/12 2:42 PM, Julik Tarkhanov wrote:
yeah and its better tgen flame since you can add isoparms where you
want. selecting vertices sucks though because the sel. threshold in
the viewport is too low
On 26 okt. 2012, at 03:18,
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