Re: [Nuke-users] Converting P to Z

2013-05-14 Thread Simon Björk
By pixel perfect I meant compared to a rendered Z. I'm having really high values in my P pass (10), so it might be rounding off errors. I've tried with both 16 and 32bit renders though. *I've found the easiest way is to do a coordinate system transform from world space to camera space then

Re: [Nuke-users] Freeze transformation in nuke

2013-05-14 Thread Howard Jones
would writeGeo do it? H From: Matan Arbel matanar...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Tuesday, 14 May 2013, 9:30 Subject: [Nuke-users] Freeze transformation in nuke Hey all.  One thing I can't get my head

Re: [Nuke-users] Re: Freeze transformation in nuke

2013-05-14 Thread Howard Jones
Ah Ok - I did write a local axis which is at the address below - this was for because I had fbx stereo cameras and I wanted to do a precise IO adjutment and found the jack no use for the reasons below. Maybe that would help - break it apart and have a look, it's not rocket science otherwise I'd

[Nuke-users] Re: Freeze transformation in nuke

2013-05-14 Thread Matan Arbel
When starting to add transformation geo and axis I usually end up with a messy script which I hate ;) And it started to get complicated when I have to start and align geo to other geo and so on and on. I'll try to build a set up that adds one transGeo to position one for rotation and one for

[Nuke-users] Re: Custom noise/shapes on roto edge/feather

2013-05-14 Thread Flares
Umm im assuming this is possible without python yes? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users