By pixel perfect I meant compared to a rendered Z. I'm having really high
values in my P pass (10), so it might be rounding off errors. I've
tried with both 16 and 32bit renders though.
*I've found the easiest way is to do a coordinate system transform from
world space to camera space then
would writeGeo do it?
H
From: Matan Arbel matanar...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 14 May 2013, 9:30
Subject: [Nuke-users] Freeze transformation in nuke
Hey all.
One thing I can't get my head
Ah Ok - I did write a local axis which is at the address below - this was for
because I had fbx stereo cameras and I wanted to do a precise IO adjutment and
found the jack no use for the reasons below.
Maybe that would help - break it apart and have a look, it's not rocket science
otherwise I'd
When starting to add transformation geo and axis I usually end up with a
messy script which I hate ;)
And it started to get complicated when I have to start and align geo to
other geo and so on and on.
I'll try to build a set up that adds one transGeo to position one for
rotation and one for
Umm im assuming this is possible without python yes?
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