I know its friday but nobody can go to the pub until this is solved lol. ;)
I want to wrap two write nodes in a gizmo. the first one renders out my
comp based on the script name, and the second one generates a quicktime
from the render.
first idea was to run something like
On 08/11/13 17:44, Gustaf Nilsson wrote:
I know its friday but nobody can go to the pub until this is solved
lol. ;)
I want to wrap two write nodes in a gizmo. the first one renders out
my comp based on the script name, and the second one generates a
quicktime from the render.
first idea
ok lets say I set the render order, how would i from a command line
actually render both writes inside the same gizmo?
On Fri, Nov 8, 2013 at 6:54 PM, Steve Newbold s...@dneg.com wrote:
On 08/11/13 17:44, Gustaf Nilsson wrote:
I know its friday but nobody can go to the pub until this is
You can pass your gizmo as the node to be executed, and Nuke will execute
everything inside it.
-Nathan
From: Gustaf Nilsson
Sent: Friday, November 08, 2013 10:03 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] execute render - after render
ok lets say I set the render order, how
Cheers, thanks Ben, we just tried it. Works great.
Darren Coombes - VFX Compositor
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On 8 Nov 2013, at 5:46 pm, Ben Dickson ben.dick...@rsp.com.au wrote:
Tracksperanto can do
Hi Darren
There's also tracker2camera
Takes a track and you can create a camera, axis etc.
You can then export it through nuke's nodes.
Probably more convoluted than tracksperanto for this case but might be worth
checking out if it fails
http://www.nukepedia.com/gizmos/3d/tracker2camera2
you nailed it! how embarassing.
thanks!
On Fri, Nov 8, 2013 at 6:08 PM, Nathan Rusch nathan_ru...@hotmail.comwrote:
You can pass your gizmo as the node to be executed, and Nuke will
execute everything inside it.
-Nathan
*From:* Gustaf Nilsson gus...@laserpanda.com
*Sent:* Friday,