It's more difficult than it initially seems..
The obvious thing is to use the DeepMerge set to holdout to punch a hole
in your A input, invert the matte and punch the inverse hole in the B
input.. but when you merge these you get the dark fringing where your
matte is semi-transparent, which is
Hi all,
this comes up on the list every now and then, so I thought I'd share a
script I've written awhile ago.
The script will export 3d nodes (camera/card/axis) from Nuke, and convert
them to camera/solid (3d)/null layers in After Effects.
Note that the script isn't production tested at all,
Curious if anyone has heard any update on this issue? (Nuke glibc
crashing, not Skype ;) ). Still getting incessant crashing with latest
8.0v5, to the point where it can be opening a script and touching
anything causes a crash.
On 14-05-03 07:21 PM, Frank Rueter|OHUfx wrote:
Skype is
Hullo JC...
Current show we're using slog2, which we implemented via OCIO, my favourite
new toy.
We now read/write everything as linear, ie, no change, in nuke, and use
OCIOcolorspace nodes for the space conversions before/after IO.
We created an .spi lut that did the slog2 conversion from a
Ah cool, thanks Deke, I just needed a clear path - no heavy lifting
required. :)
Yeah, Rangi, OCIO is definitely on our list!
Cheers guys...
J.C.
On Tue, Jun 17, 2014 at 5:10 AM, Rangi Sutton rsut...@cuttingedge.com.au
wrote:
Hullo JC...
Current show we're using slog2, which we
If all the samples are at the same depth in both A and B, easy, the
output samples are a simple mix between each sample of A and B. This is
the case for, say, keymixing in a DeepColorCorrect (where only the
existing sample values will be changed)
I managed to get a deep volumetric keymix
Yes that would be really useful, as long as we are still limited to working
in a single multichannel stream for deep images in Nuke.
On 17 June 2014 01:54, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Hi all,
since we still don't have a DeepCopy node in the default Nuke dist, does
anybody
That looks very cool Simon, thanks!
On Tue, Jun 17, 2014 at 12:36 AM, Simon Björk si...@bjorkvisuals.com
wrote:
Hi all,
this comes up on the list every now and then, so I thought I'd share a
script I've written awhile ago.
The script will export 3d nodes (camera/card/axis) from Nuke, and
Thanks Michael!
I think I got reasonably close with my expression hackiness yesterday
and with a little help from somebody else we got even closer (basically
by doing the soft part of the mask in flat image space).
Hopefully we are good to go now.
On 18/06/14 3:25 am, Michael Garrett wrote:
On 18 June 2014 01:25, Michael Garrett michaeld...@gmail.com wrote:
This was specific to Mantra. I have yet to extensively use the deep output
from other renderers but I believe Mantra's deep output has it's quirks and
what I did may not translate exactly to another renderer. Also we were
I have also been experiencing the viewer caching issues.
I often experience the behavior where an incorrect image will get stuck
in the viewer's cache, so if you are looking through a certain node on a
certain frame and this happens, even if you change knobs in the viewed
node, the changes won't
Thanks, Simon!
I’ll give it a try as soon as I get a chance…
Rich
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
A musician must make music, an
Sounds like you're sorted, but I found this note on the basic method I
used. So you could use a flat bezier mask as you say, that is promoted to
deep then used for the deep holdout.
The deep image is unpremultiplied by its original deep opacity alpha and
premultiplied by the new mask. Redundant
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