Hey,
That environment blur script has the start of what you need for a panorama
transform node. That script defines the function 'spherical_tex2dir' that
maps UV coordinates to directions. Define the inverse of that, mapping a
direction back to UV coordinates and you have what you need for the
just got it - yay!!!
On 25/08/14 14:43, Ari Rubenstein wrote:
Great to hear, really looking forward to it.
Ari
Sent from my iPhone
On Aug 24, 2014, at 9:25 PM, todd prives tpri...@yahoo.com
mailto:tpri...@yahoo.com wrote:
In speaking with Lon Grohs from Chaos today he said the public beta
I just the email also but does not seem as though the downloads are available
as yet?
On 25/08/2014, at 7:03 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
just got it - yay!!!
On 25/08/14 14:43, Ari Rubenstein wrote:
Great to hear, really looking forward to it.
Ari
Sent from my
Does vray4nuke offer anything that AtomKraft doesn't? (Appart from being a
different render engine).
Rendering in Nuke, being node-based and all, sure is nice. But how does it
compare to dedicated 3D apps? I expect huge scenes to be slower in Nukes
viewport?
måndag 25 augusti 2014 skrev adam
In fact I took maths for the angular map transform (latlong to angular, I
think) from an old Debevec Siggraph paper or something, or maybe the book
he wroteso maybe that was yours too! Since I know you worked with him
on all that interesting stuff.
On 25 August 2014 03:17, Haarm-Pieter
Yeah, I finally went through the registration and got a note that I will
be sent the download links. No sign of them yet though
On 25/08/14 21:06, adam jones wrote:
I just the email also but does not seem as though the downloads are
available as yet?
On 25/08/2014, at 7:03 PM, Frank