I was always wondering, why this is not the Nuke default??
Am 12.06.2015 um 03:59 schrieb Bruno-Pierre Jobin:
Great! I didn’t know this one.
Thanks! Win win!
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Bruno-Pierre Jobin
On Jun 11, 2015, at 9:13 PM, jean-luc jlaz...@gmail.com wrote:
Thanks That's what I was thinking.
if
Probably because real motion blur isn't centered.
On Jun 12, 2015 2:05 AM, Daniel Hartlehnert dah...@gmx.de wrote:
I was always wondering, why this is not the Nuke default??
Am 12.06.2015 um 03:59 schrieb Bruno-Pierre Jobin:
Great! I didn’t know this one.
Thanks! Win win!
--
Bruno-Pierre
but if something is moving shutter angle wouldn't affect where the motion
blur would be. It just affects how much motion blur there is. I really am
just suposing based on shooting. It depends on the motion of the camera
the direction of the shutter spinning and the direction of subject moving.
haha, sounds familiar :-D
On 11/06/15 15:25, Sebastian Kral wrote:
Thanks for the suggestions. We will test some of them in the coming
days. I'll try to give an update on our decision for later reference.
@Frank Please don't ask these rational and logical questions. I am on
the technical
Hey all
I guess this is more directed at the foundry its self.. but
watching WWDC the other night and as a part of the introduction to the new mac
os x version the tech of Metal and its graphical acceleration was discussed.
Some of the numbers mentioned came from adobe they stated that they
Aren't the mailing list and that forum the same thing?
Apparently not. Quite frightening to think that this community as been
split into two
On 11/06/15 17:40, Fredrik Averpil wrote:
Very nice, will be sure to download this and make it available here in
our pipeline.
By the way ... why did
Afaik, 180deg shutter is the standard in any motion picture camera. Thats why i
was wondering.
Am 12.06.2015 um 15:10 schrieb Randy Little:
Probably because real motion blur isn't centered.
On Jun 12, 2015 2:05 AM, Daniel Hartlehnert dah...@gmx.de wrote:
I was always wondering, why this