I can see that the OCIO Colorspace node, using the nuke-default config,
clamps colors between 0-1 while the regular colorpsace node doesn't? Is it
a bug or a feature?
set cut_paste_input [stack 0]
version 9.0 v7
BackdropNode {
inputs 0
name BackdropNode1
tile_color 0x7171c600
label OCIO
Well, it is how OCIO works and how the nuke-default is implemented. It is all
defined through 1D lookup tables. And that means it is defined only in a
limited range. In this case it is -0.125 - 1.125. So when you convert back from
linear it gets clamped to this range.
The colorspace node on the
That worked...thanks!
On 1 November 2015 at 16:56, Frank Rueter|OHUfx wrote:
> I haven't tried but you should be able to do this on any resolved 3D point
> (green points).
>
>
> On 1/11/15 2:50 am, Michael Garrett wrote:
>
> Thank you for pointing out that menu in the 2d view.
Hi Mads,
That's a feature, IMO.
sRGB doesn't define super brights. It should clamp.
I think you should get the same result saving an image out as sRGB, and
reading it back in, as converting it to sRGB and converting it back. Which
is what you see with the OCIO node.
Don't convert to a
I haven't tried but you should be able to do this on any resolved 3D
point (green points).
On 1/11/15 2:50 am, Michael Garrett wrote:
Thank you for pointing out that menu in the 2d view. So can I do that
over any point including a user track, meaning a 2d track I've fed in?
On 30 October
Well, there's definetly cases were you want to a gamma encoded format in
your processing tree (for example sRGB). For example it will sometimes give
better result when keying by converting to sRGB first (and then back to
linear).
For this very reason OpenColorIO added support for a secondary sRGB