STMaps definitely should be more bulletproof too - Smart Vector was working
awesome, then caused issues when pushed, using multiple nodes in a comp.
On 10 August 2016 at 16:02, Michael Garrett wrote:
> Right. That makes sense doesn't it, and it's something I had
Right. That makes sense doesn't it, and it's something I had considered, as
it does some crazy matrix lookup to calculate the reference frame on the
fly. I actually naively thought I may be able to get around the issue by
baking out an stmap. Well, I'll try snipping up the input into smaller
Smart Vector has always worked but only used on < 250 frame IIRC.
On 9 August 2016 at 06:44, Michael Garrett wrote:
> I'm getting an error when using VectorDistort with pre-rendered smart
> vectors, stating "reference frame is outside the valid frame range", when
> it
there is also a inrange() expression which is handy in those cases.
On 10/08/16 11:13 AM, Darren Coombes wrote:
Great! Worked!
Thanks Howard. You always seem to have the answer. :-)
Made a small change by swapping 1:0 to 0:1 at end.
Here’s final result.. Feel free to use obviously.. Just a
Great! Worked!
Thanks Howard. You always seem to have the answer. :-)
Made a small change by swapping 1:0 to 0:1 at end.
Here’s final result.. Feel free to use obviously.. Just a very simple on/off
gizmo for adding muzzle flashes etc for a certain frame or frame range, so you
don’t have to
In disable knob
x<=Noop.in || x>Noop.out?1:0
Might work
Howard
> On 9 Aug 2016, at 11:45 pm, Darren Coombes wrote:
>
> Say I’ve got a noOp set up with two integer knobs so you can enter a frame
> range..
>
> and my desired frame range is setup as so..
> in frame: 26
>
Say I’ve got a noOp set up with two integer knobs so you can enter a frame
range..
and my desired frame range is setup as so..
in frame: 26
out frame: 35
Then I want to add a multiply node to turn on at frame 26 and turn off at 36 so
it’s acting like a switch to only view footage at that time.
Am I missing a trick with Nuke Studio.
I want to do something that on paper sounds pretty simple. I want to export VFX
shots from the VFX track, with an EDL so they can be easily conformed elsewhere.
1st problem is that if you 'process as shots' you cannot export an EDL. So
export those out