Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Marten Blumen
STMaps definitely should be more bulletproof too - Smart Vector was working
awesome, then caused issues when pushed, using multiple nodes in a comp.

On 10 August 2016 at 16:02, Michael Garrett  wrote:

> Right. That makes sense doesn't it, and it's something I had considered,
> as it does some crazy matrix lookup to calculate the reference frame on the
> fly. I actually naively thought I may be able to get around the issue by
> baking out an stmap. Well, I'll try snipping up the input into smaller
> segments. Thanks for bringing that up!
>
> On 9 August 2016 at 20:58, Marten Blumen  wrote:
>
>> Smart Vector has always worked but only used on < 250 frame IIRC.
>>
>> On 9 August 2016 at 06:44, Michael Garrett  wrote:
>>
>>> I'm getting an error when using VectorDistort with pre-rendered smart
>>> vectors, stating "reference frame is outside the valid frame range", when
>>> it isn't. It seems pretty arbitrary on what frame it decides to error out
>>> on. Has anyone else seen this and know of a fix?
>>>
>>> This is using Nuke 10.0v3 non-commercial on a Macbook Pro
>>> (non-commercial project as a favour to a friend). I'll add the smart vector
>>> prerender is almost 1000 frames long, I don't know if this is a problem. I
>>> had previously used the SmartPaint toolset on my Linux box with a fully
>>> licensed version of Nuke and it worked very nicely.
>>>
>>> I don't know whether this is some undocumented limitation of the NC
>>> version or whether it's an outright bug. I'm writing to the list first
>>> because I don't really want to wait 2 weeks for a support response. If I
>>> have no choice I'll move the whole thing over to my fully licensed Nuke on
>>> Linux and see if I can get a result.
>>>
>>> Cheers,
>>> Michael
>>>
>>>
>>>
>>> ___
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
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Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Michael Garrett
Right. That makes sense doesn't it, and it's something I had considered, as
it does some crazy matrix lookup to calculate the reference frame on the
fly. I actually naively thought I may be able to get around the issue by
baking out an stmap. Well, I'll try snipping up the input into smaller
segments. Thanks for bringing that up!

On 9 August 2016 at 20:58, Marten Blumen  wrote:

> Smart Vector has always worked but only used on < 250 frame IIRC.
>
> On 9 August 2016 at 06:44, Michael Garrett  wrote:
>
>> I'm getting an error when using VectorDistort with pre-rendered smart
>> vectors, stating "reference frame is outside the valid frame range", when
>> it isn't. It seems pretty arbitrary on what frame it decides to error out
>> on. Has anyone else seen this and know of a fix?
>>
>> This is using Nuke 10.0v3 non-commercial on a Macbook Pro (non-commercial
>> project as a favour to a friend). I'll add the smart vector prerender is
>> almost 1000 frames long, I don't know if this is a problem. I had
>> previously used the SmartPaint toolset on my Linux box with a fully
>> licensed version of Nuke and it worked very nicely.
>>
>> I don't know whether this is some undocumented limitation of the NC
>> version or whether it's an outright bug. I'm writing to the list first
>> because I don't really want to wait 2 weeks for a support response. If I
>> have no choice I'll move the whole thing over to my fully licensed Nuke on
>> Linux and see if I can get a result.
>>
>> Cheers,
>> Michael
>>
>>
>>
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>
>
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Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Marten Blumen
Smart Vector has always worked but only used on < 250 frame IIRC.

On 9 August 2016 at 06:44, Michael Garrett  wrote:

> I'm getting an error when using VectorDistort with pre-rendered smart
> vectors, stating "reference frame is outside the valid frame range", when
> it isn't. It seems pretty arbitrary on what frame it decides to error out
> on. Has anyone else seen this and know of a fix?
>
> This is using Nuke 10.0v3 non-commercial on a Macbook Pro (non-commercial
> project as a favour to a friend). I'll add the smart vector prerender is
> almost 1000 frames long, I don't know if this is a problem. I had
> previously used the SmartPaint toolset on my Linux box with a fully
> licensed version of Nuke and it worked very nicely.
>
> I don't know whether this is some undocumented limitation of the NC
> version or whether it's an outright bug. I'm writing to the list first
> because I don't really want to wait 2 weeks for a support response. If I
> have no choice I'll move the whole thing over to my fully licensed Nuke on
> Linux and see if I can get a result.
>
> Cheers,
> Michael
>
>
>
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Re: [Nuke-users] Curve expression

2016-08-09 Thread Frank Rueter|OHUfx

there is also a inrange() expression which is handy in those cases.


On 10/08/16 11:13 AM, Darren Coombes wrote:

Great! Worked!
Thanks Howard. You always seem to have the answer. :-)

Made a small change by swapping 1:0 to 0:1 at end.
Here’s final result.. Feel free to use obviously.. Just a very simple 
on/off gizmo for adding muzzle flashes etc for a certain frame or 
frame range, so you don’t have to fiddle around with keyframes.



set cut_paste_input [stack 0]
version 10.0 v3
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -40
 ypos -183
}
Group {
 name FlashFrame
 tile_color 0xffc600ff
 label "\[value flash]"
 note_font "Bitstream Vera Sans Bold Bold Bold Bold Bold"
 note_font_color 0x992312ff
 selected true
 xpos -40
 ypos -63
 addUserKnob {20 User}
 addUserKnob {4 ff_type l duration t "choose between single frame or 
frame-range animation" M {"single frame" "extended range"}}

 ff_type "extended range"
 addUserKnob {3 flash l "flash frame" t "enter desired frame number 
for on/off effect"}

 flash 20
 addUserKnob {26 ""}
 addUserKnob {3 framerange l "frame range"}
 framerange 5
 addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
 addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
 addUserKnob {26 ""}
 addUserKnob {26 description l "" +STARTLINE T "Simple on/off at 
desired frame. Useful for muzzle flashes etc."}

 addUserKnob {26 ver l "" +STARTLINE T "\nv2.0"}
}
 Input {
  inputs 0
  name Input1
  xpos 710
  ypos 540
 }
 Dot {
  name Dot1
  note_font_size 27
  note_font_color 0xff
  xpos 741
  ypos 591
 }
set N2b509a40 [stack 0]
 Multiply {
  value 0
  name Mult_FrameRange
  tile_color 0xffbf00ff
  xpos 710
  ypos 637
  disable {{"x<=ff_framerange.firstframe-1 || 
x>ff_framerange.lastframe?0:1"}}

 }
set N2d863ba0 [stack 0]
push $N2b509a40
 Dot {
  name Dot2
  label single
  note_font Arial
  note_font_size 18
  note_font_color 0xff
  xpos 441
  ypos 591
 }
 Multiply {
  value {{curve x-1 0 1 0}}
  name Multiply2
  xpos 410
  ypos 637
 }
 TimeOffset {
  time_offset {{+FlashFrame.flash}}
  time ""
  name TimeOffset1
  label "\[knob time_offset]"
  xpos 410
  ypos 687
 }
 Switch {
  inputs 2
  which {{FlashFrame.ff_type}}
  name Switch1
  xpos 710
  ypos 841
 }
 Output {
  name Output1
  xpos 710
  ypos 941
 }
 NoOp {
  inputs 0
  name ff_framerange
  tile_color 0xffff
  xpos 860
  ypos 591
  addUserKnob {20 User}
  addUserKnob {3 firstframe l "first frame"}
  firstframe {{+FlashFrame.flash x27 26}}
  addUserKnob {3 lastframe l "last frame"}
  lastframe {{+FlashFrame.flash+framerange}}
 }
push $N2d863ba0
 Viewer {
  frame 20
  frame_range 1-100
  fps 25
  name Viewer1
  xpos 597
  ypos 691
 }
end_group


Check out some of my work...
*
*www.vimeo.com/darrencoombes/reel2015 
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IMDB: www.imdb.com/name/nm3719099/ 
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On 10 Aug 2016, at 9:01 am, Howard Jones > wrote:


In disable knob
x<=Noop.in || x>Noop.out?1:0
Might work
Howard

On 9 Aug 2016, at 11:45 pm, Darren Coombes > wrote:


Say I’ve got a noOp set up with two integer knobs so you can enter a 
frame range..


and my desired frame range is setup as so..
in frame: 26
out frame: 35

Then I want to add a multiply node to turn on at frame 26 and turn 
off at 36 so it’s acting like a switch to only view footage at that 
time.


I know i could do this using a retime, but being part of a gizmo I’m 
making, I can’t get the retime in and out to link to an expression, 
just doesn’t let me.


Any help?

Internals pasted below..
it’s the multiply node thats yellow and the noOp that’s red that I 
need to link up so the mix of the multiply turns on and off at 
desired frame range.


set cut_paste_input [stack 0]
version 10.0 v3
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -40
 ypos -183
}
Group {
 name FlashFrame
 tile_color 0xffc600ff
 label "\[value flash]"
 note_font "Bitstream Vera Sans Bold Bold Bold Bold"
 note_font_color 0x992312ff
 selected true
 xpos -40
 ypos -63
 addUserKnob {20 User}
 addUserKnob {4 ff_type l duration t "choose between single frame or 
frame-range animation" M {"single frame" "extended range"}}
 addUserKnob {3 flash l "flash frame" t "enter desired frame number 
for on/off effect"}

 flash 27
 addUserKnob {26 "" +STARTLINE}
 addUserKnob {3 framerange l "frame range"}
 framerange 8
 addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
 addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
 addUserKnob {26 ""}
 addUserKnob {26 description l "" +STARTLINE T "Simple on/off at 
desired frame. Useful for muzzle flashes etc."}

 addUserKnob {26 ver l "" 

Re: [Nuke-users] Curve expression

2016-08-09 Thread Darren Coombes
Great! Worked!
Thanks Howard. You always seem to have the answer. :-)

Made a small change by swapping 1:0 to 0:1 at end.
Here’s final result.. Feel free to use obviously.. Just a very simple on/off 
gizmo for adding muzzle flashes etc for a certain frame or frame range, so you 
don’t have to fiddle around with keyframes.


set cut_paste_input [stack 0]
version 10.0 v3
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -40
 ypos -183
}
Group {
 name FlashFrame
 tile_color 0xffc600ff
 label "\[value flash]"
 note_font "Bitstream Vera Sans Bold Bold Bold Bold Bold"
 note_font_color 0x992312ff
 selected true
 xpos -40
 ypos -63
 addUserKnob {20 User}
 addUserKnob {4 ff_type l duration t "choose between single frame or 
frame-range animation" M {"single frame" "extended range"}}
 ff_type "extended range"
 addUserKnob {3 flash l "flash frame" t "enter desired frame number for on/off 
effect"}
 flash 20
 addUserKnob {26 ""}
 addUserKnob {3 framerange l "frame range"}
 framerange 5
 addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
 addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
 addUserKnob {26 ""}
 addUserKnob {26 description l "" +STARTLINE T "Simple on/off at desired frame. 
Useful for muzzle flashes etc."}
 addUserKnob {26 ver l "" +STARTLINE T "\nv2.0"}
}
 Input {
  inputs 0
  name Input1
  xpos 710
  ypos 540
 }
 Dot {
  name Dot1
  note_font_size 27
  note_font_color 0xff
  xpos 741
  ypos 591
 }
set N2b509a40 [stack 0]
 Multiply {
  value 0
  name Mult_FrameRange
  tile_color 0xffbf00ff
  xpos 710
  ypos 637
  disable {{"x<=ff_framerange.firstframe-1 || x>ff_framerange.lastframe?0:1"}}
 }
set N2d863ba0 [stack 0]
push $N2b509a40
 Dot {
  name Dot2
  label single
  note_font Arial
  note_font_size 18
  note_font_color 0xff
  xpos 441
  ypos 591
 }
 Multiply {
  value {{curve x-1 0 1 0}}
  name Multiply2
  xpos 410
  ypos 637
 }
 TimeOffset {
  time_offset {{+FlashFrame.flash}}
  time ""
  name TimeOffset1
  label "\[knob time_offset]"
  xpos 410
  ypos 687
 }
 Switch {
  inputs 2
  which {{FlashFrame.ff_type}}
  name Switch1
  xpos 710
  ypos 841
 }
 Output {
  name Output1
  xpos 710
  ypos 941
 }
 NoOp {
  inputs 0
  name ff_framerange
  tile_color 0xffff
  xpos 860
  ypos 591
  addUserKnob {20 User}
  addUserKnob {3 firstframe l "first frame"}
  firstframe {{+FlashFrame.flash x27 26}}
  addUserKnob {3 lastframe l "last frame"}
  lastframe {{+FlashFrame.flash+framerange}}
 }
push $N2d863ba0
 Viewer {
  frame 20
  frame_range 1-100
  fps 25
  name Viewer1
  xpos 597
  ypos 691
 }
end_group


Check out some of my work...
www.vimeo.com/darrencoombes/reel2015 


Mob:  +61 418 631 079 
IMDB: www.imdb.com/name/nm3719099/
Instagram: @7secondstoblack
Instagram: @durwood0781
Skype:  darren.coombes81
Twitter:  @durwood81

> On 10 Aug 2016, at 9:01 am, Howard Jones  wrote:
> 
> In disable knob
> x<=Noop.in || x>Noop.out?1:0
> Might work
> Howard
> 
> On 9 Aug 2016, at 11:45 pm, Darren Coombes  > wrote:
> 
>> Say I’ve got a noOp set up with two integer knobs so you can enter a frame 
>> range..
>> 
>> and my desired frame range is setup as so..
>> in frame: 26
>> out frame: 35
>> 
>> Then I want to add a multiply node to turn on at frame 26 and turn off at 36 
>> so it’s acting like a switch to only view footage at that time.
>> 
>> I know i could do this using a retime, but being part of a gizmo I’m making, 
>> I can’t get the retime in and out to link to an expression, just doesn’t let 
>> me.
>> 
>> Any help?
>> 
>> Internals pasted below..
>> it’s the multiply node thats yellow and the noOp that’s red that I need to 
>> link up so the mix of the multiply turns on and off at desired frame range.
>> 
>> set cut_paste_input [stack 0]
>> version 10.0 v3
>> CheckerBoard2 {
>>  inputs 0
>>  name CheckerBoard1
>>  selected true
>>  xpos -40
>>  ypos -183
>> }
>> Group {
>>  name FlashFrame
>>  tile_color 0xffc600ff
>>  label "\[value flash]"
>>  note_font "Bitstream Vera Sans Bold Bold Bold Bold"
>>  note_font_color 0x992312ff
>>  selected true
>>  xpos -40
>>  ypos -63
>>  addUserKnob {20 User}
>>  addUserKnob {4 ff_type l duration t "choose between single frame or 
>> frame-range animation" M {"single frame" "extended range"}}
>>  addUserKnob {3 flash l "flash frame" t "enter desired frame number for 
>> on/off effect"}
>>  flash 27
>>  addUserKnob {26 "" +STARTLINE}
>>  addUserKnob {3 framerange l "frame range"}
>>  framerange 8
>>  addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
>>  addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
>>  addUserKnob {26 ""}
>>  addUserKnob {26 description l "" +STARTLINE T "Simple on/off at desired 
>> frame. Useful for muzzle flashes etc."}
>>  addUserKnob {26 ver l "" +STARTLINE T "\nv2.0"}
>> }
>>  Input {
>>   inputs 0
>>   

Re: [Nuke-users] Curve expression

2016-08-09 Thread Howard Jones
In disable knob
x<=Noop.in || x>Noop.out?1:0
Might work
Howard

> On 9 Aug 2016, at 11:45 pm, Darren Coombes  wrote:
> 
> Say I’ve got a noOp set up with two integer knobs so you can enter a frame 
> range..
> 
> and my desired frame range is setup as so..
> in frame: 26
> out frame: 35
> 
> Then I want to add a multiply node to turn on at frame 26 and turn off at 36 
> so it’s acting like a switch to only view footage at that time.
> 
> I know i could do this using a retime, but being part of a gizmo I’m making, 
> I can’t get the retime in and out to link to an expression, just doesn’t let 
> me.
> 
> Any help?
> 
> Internals pasted below..
> it’s the multiply node thats yellow and the noOp that’s red that I need to 
> link up so the mix of the multiply turns on and off at desired frame range.
> 
> set cut_paste_input [stack 0]
> version 10.0 v3
> CheckerBoard2 {
>  inputs 0
>  name CheckerBoard1
>  selected true
>  xpos -40
>  ypos -183
> }
> Group {
>  name FlashFrame
>  tile_color 0xffc600ff
>  label "\[value flash]"
>  note_font "Bitstream Vera Sans Bold Bold Bold Bold"
>  note_font_color 0x992312ff
>  selected true
>  xpos -40
>  ypos -63
>  addUserKnob {20 User}
>  addUserKnob {4 ff_type l duration t "choose between single frame or 
> frame-range animation" M {"single frame" "extended range"}}
>  addUserKnob {3 flash l "flash frame" t "enter desired frame number for 
> on/off effect"}
>  flash 27
>  addUserKnob {26 "" +STARTLINE}
>  addUserKnob {3 framerange l "frame range"}
>  framerange 8
>  addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
>  addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
>  addUserKnob {26 ""}
>  addUserKnob {26 description l "" +STARTLINE T "Simple on/off at desired 
> frame. Useful for muzzle flashes etc."}
>  addUserKnob {26 ver l "" +STARTLINE T "\nv2.0"}
> }
>  Input {
>   inputs 0
>   name Input1
>   xpos 710
>   ypos 540
>  }
>  Dot {
>   name Dot1
>   note_font_size 27
>   note_font_color 0xff
>   xpos 741
>   ypos 591
>  }
> set N2ae02290 [stack 0]
>  Multiply {
>   name Mult_FrameRange
>   tile_color 0xffbf00ff
>   xpos 710
>   ypos 637
>  }
> push $N2ae02290
>  Dot {
>   name Dot2
>   label single
>   note_font Arial
>   note_font_size 18
>   note_font_color 0xff
>   xpos 441
>   ypos 591
>  }
>  Multiply {
>   value {{curve x-1 0 1 0}}
>   name Multiply2
>   xpos 410
>   ypos 637
>  }
>  TimeOffset {
>   time_offset {{+FlashFrame.flash}}
>   time ""
>   name TimeOffset1
>   label "\[knob time_offset]"
>   xpos 410
>   ypos 687
>  }
>  Switch {
>   inputs 2
>   name Switch1
>   xpos 710
>   ypos 841
>  }
>  Output {
>   name Output1
>   xpos 710
>   ypos 941
>  }
>  NoOp {
>   inputs 0
>   name ff_framerange
>   tile_color 0xffff
>   xpos 860
>   ypos 591
>   addUserKnob {20 User}
>   addUserKnob {3 firstframe l "first frame"}
>   firstframe {{+FlashFrame.flash x27 26}}
>   addUserKnob {3 lastframe l "last frame"}
>   lastframe {{+FlashFrame.flash+framerange}}
>  }
> end_group
> 
> 
> 
> 
> Thanks.
> Darren.
> 
> Check out some of my work...
> www.vimeo.com/darrencoombes/reel2015
> 
> Mob:  +61 418 631 079
> IMDB: www.imdb.com/name/nm3719099/
> Instagram: @7secondstoblack
> Instagram: @durwood0781
> Skype:  darren.coombes81
> Twitter:  @durwood81
> 
> ___
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> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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[Nuke-users] Curve expression

2016-08-09 Thread Darren Coombes
Say I’ve got a noOp set up with two integer knobs so you can enter a frame 
range..

and my desired frame range is setup as so..
in frame: 26
out frame: 35

Then I want to add a multiply node to turn on at frame 26 and turn off at 36 so 
it’s acting like a switch to only view footage at that time.

I know i could do this using a retime, but being part of a gizmo I’m making, I 
can’t get the retime in and out to link to an expression, just doesn’t let me.

Any help?

Internals pasted below..
it’s the multiply node thats yellow and the noOp that’s red that I need to link 
up so the mix of the multiply turns on and off at desired frame range.

set cut_paste_input [stack 0]
version 10.0 v3
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -40
 ypos -183
}
Group {
 name FlashFrame
 tile_color 0xffc600ff
 label "\[value flash]"
 note_font "Bitstream Vera Sans Bold Bold Bold Bold"
 note_font_color 0x992312ff
 selected true
 xpos -40
 ypos -63
 addUserKnob {20 User}
 addUserKnob {4 ff_type l duration t "choose between single frame or 
frame-range animation" M {"single frame" "extended range"}}
 addUserKnob {3 flash l "flash frame" t "enter desired frame number for on/off 
effect"}
 flash 27
 addUserKnob {26 "" +STARTLINE}
 addUserKnob {3 framerange l "frame range"}
 framerange 8
 addUserKnob {41 firstframe l "first frame" T ff_framerange.firstframe}
 addUserKnob {41 lastframe l "last frame" T ff_framerange.lastframe}
 addUserKnob {26 ""}
 addUserKnob {26 description l "" +STARTLINE T "Simple on/off at desired frame. 
Useful for muzzle flashes etc."}
 addUserKnob {26 ver l "" +STARTLINE T "\nv2.0"}
}
 Input {
  inputs 0
  name Input1
  xpos 710
  ypos 540
 }
 Dot {
  name Dot1
  note_font_size 27
  note_font_color 0xff
  xpos 741
  ypos 591
 }
set N2ae02290 [stack 0]
 Multiply {
  name Mult_FrameRange
  tile_color 0xffbf00ff
  xpos 710
  ypos 637
 }
push $N2ae02290
 Dot {
  name Dot2
  label single
  note_font Arial
  note_font_size 18
  note_font_color 0xff
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  value {{curve x-1 0 1 0}}
  name Multiply2
  xpos 410
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 TimeOffset {
  time_offset {{+FlashFrame.flash}}
  time ""
  name TimeOffset1
  label "\[knob time_offset]"
  xpos 410
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  inputs 2
  name Switch1
  xpos 710
  ypos 841
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  name Output1
  xpos 710
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  inputs 0
  name ff_framerange
  tile_color 0xffff
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  addUserKnob {20 User}
  addUserKnob {3 firstframe l "first frame"}
  firstframe {{+FlashFrame.flash x27 26}}
  addUserKnob {3 lastframe l "last frame"}
  lastframe {{+FlashFrame.flash+framerange}}
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end_group




Thanks.
Darren.

Check out some of my work...
www.vimeo.com/darrencoombes/reel2015 


Mob:  +61 418 631 079 
IMDB: www.imdb.com/name/nm3719099/
Instagram: @7secondstoblack
Instagram: @durwood0781
Skype:  darren.coombes81
Twitter:  @durwood81

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[Nuke-users] Export shots with EDL

2016-08-09 Thread Charles Bedwell

Am I missing a trick with Nuke Studio.

I want to do something that on paper sounds pretty simple. I want to export VFX 
shots from the VFX track, with an EDL so they can be easily conformed elsewhere.

1st problem is that if you 'process as shots' you cannot export an EDL. So 
export those out first. However, if you export out using the structure:

{shot}_comp_{version}..dpx

The {version} tag relates to the "Version token number" you specify in the 
export panel. If your comp was v022 now it is v01.

Secondly, if you export your EDL, it references the rendered shot filename. 
v022 as per above - so literally nothing in the EDL matches what has been 
exported. I've contacted support and after a long wait it looks like it is 
impossible to export a set of shots, along with a working EDL that references 
things correctly.

Has anyone found a workaround for this? It seems bizarre.

Charlie


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