Re: [Nuke-users] Nuke Studio and arri LogC

2016-10-25 Thread Andrew Mumford

Are your dpx's 10 bit ? - That would make it different for sure !

There's also a "hidden" but wonderful node called"Compare" that is great for 
checking these things - gives you a visual and error based output.
---
Andrew Mumford

On Oct 25, 2016, at 09:56 AM, Stepan Z  wrote:

Hello

I'm using nuke studio to conform a few short edits, publish a source dpx sequence and a nuke script. 

So i'm bringing in original alexa logc encoded prores files, and publishing dpx sequence with logC set as the colorspace in the export dialog. When i then bring over that dpx sequence back into NS and drop it on top of the prores and disable all colour transforms (viewer to none instead of sRGB and the per file transform to linear) perceptually the files look identical. But when you sample a pixel or an area with the viewer the rgb values after two decimal places seem to change when your flicking between dpx and prores. 

Is this normal and is just the difference in encodings or should they be exactly the same given that they come from the same file and are in the same colourspace? 






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Re: [Nuke-users] node defaults (strings in label)

2016-10-25 Thread Bruno-Pierre Jobin
O my bad. Thank you!

--
Bruno-Pierre Jobin

> On Oct 25, 2016, at 1:53 PM, Carl Schröter  wrote:
> 
> This is an example to demonstrate HTML formatting.
> 
> You have to close the bold tag with a forward slash, not a backslash. That 
> should do it
> 
> Bruno-Pierre Jobin  schrieb am Di., 25. Okt. 2016 um 17:40 
> Uhr:
>> I noticed this morning that when using HTML formatting on a text knob like 
>> so, it would set the rest of the line in bold and not only "example". Using 
>> nuke 10.0v3
>> 
>> This is an example<\b> to demonstrate HTML formatting.
>> 
>> --
>> Bruno-Pierre Jobin
>> 
>> > On Oct 25, 2016, at 9:11 AM, Carlos Trijueque  wrote:
>> >
>> > For line breaks you can also use '\n'
>> >
>> > [value size]\n[value mix]
>> >
>> > ./charlie
>> > ___
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Re: [Nuke-users] VR - Oppinions?

2016-10-25 Thread J Bills
There was a VR film fest that came through town last year, sponsored by
Samsung so it was heavily GearVR based.

As a movie purist, it was kind of frightening to see 30 people sitting in a
row with headsets on - a sobering glimpse of the future although I suppose
we'd all be in our homes wired up to the internet for the most part.

This was slightly better organized than the road shows that seemed to be
making the rounds at like Sundance and Siggraph.  Was cool to play them
against each other, as they had the full range of films on tap - from more
gimmicky older fare like Butts on up to, oh I don't know what was most
memorable, maybe that 360 VR documentary narrated by Susan Sarandon about
the Nepal earthquake.  It was interesting to feel that rubble and
devastation all around you.  I found myself holding my breath during the
dust storm part of it when they were walking through the area as the
buildings had freshly been taken down.  As someone who was in NYC for 9/11,
it got me a little bit.  Yikes.

There was a local company here in Portland that had done a really nice
"white water rafting through the Grand Canyon" experience.  And
Widen+Kennedy was there and had a few impressive VR demos they'd done as an
agency - one was a tour of a new Chrysler vehicle that fused a lot of
footage from inside the car on an assembly line - quite cool.  Probably my
favorite of theirs was a Nike ad for Neymar Jr (I think it's here on youtube
360  if you want to get an
idea) that actually gave me a little adrenaline tingle when he (as you)
scores the goal in the end and the stadium goes berzerk.  It was a while
ago now but I think they worked with Digital Domain on that one and it was
an early test of the pipeline over there.  Looks very nice on a proper
GearVR setup and not just a browser window.   Was an interesting design
choice to paint out the head of the player when you look down and see your
"body."

Yes for the most part it's all just a big first person gamer sort of world
they're crafting, but some of the early work is getting a lot of it right.
Keeps going in this direction and they'll have to replace that sign above
the door at Pixar that says "Story is king" with an "Experience is king."

There's also a lot of really bad technical examples out there where the
stitching is just pulling you out of it constantly.  Will be good when that
goes away.

I'd love to see more sports experiences being offered - heck I'd pay $40 or
$50 to have a live 360 stream of the NBA finals from courtside that I could
watch from home.  I wanna see a hot rodded superbowl simulcast from the 50
yard line (or other locations I can switch to), etc.  That needs to happen
NOW.




On Tue, Oct 25, 2016 at 11:54 AM, Howard Jones  wrote:

> Having said that I recently saw some impressive mono Natural History VR
> films.
>
> Being able to see the barrier reef as well as the wildebeest migration in
> VR was very impressive. I've dived on the first and seen footage of the
> second til the cows come home (well wildebeest).
>
> But in VR it felt like much more than a gimmick.
>
> Howard
>
> On 25 Oct 2016, at 10:26 am, Dan Grover  wrote:
>
> We have a client who is projecting our film onto a 360 degree cylindrical
> wall around the viewer. It's a slow crane up (Well, drone, actually - the
> total height change is about half a kilometer) in a city and, from what I
> hear from those who have seen our test versions in the room, it's quite
> impressive.
>
> That said, I'm hesitant to say that this kind of stuff, even if it were on
> a headset, is really "VR" - just being able to look at different parts of
> what is basically just a sphere wrapped around you seems of limited appeal
> to me (despite what I just said above, which I think is basically just
> 'impressive' as a gimmick). The real sense of "presence" can only be
> obtained by a) stereoscopy in whatever you're looking at and b) a pretty
> accurate interaction with your head movement. This means parallax, which
> also means real time and to an extent interactivity (insomuch as you're
> moving the camera, not simply nodally panning around a sphere).
>
> On Tue, Oct 25, 2016 at 8:53 AM, Marten Blumen  wrote:
>
>> VR == 'Vast Retouching'
>>
>> Latlong blur == machine slows down to photoshop gaussian blur speed,
>> circa mid '90s.
>>
>> On 25 October 2016 at 20:25, Mads Lund  wrote:
>>
>>> I have always been a bit sceptical about the whole "VR Video/Film" and
>>> was hoping some of the talks at VR on the Lot would bring something new to
>>> the table, but all the great experiences seem to revolve around gaming and
>>> interactivity, and that is also the area where i have been most involved in.
>>>
>>> So i am wondering if any one you guys have had any interesting
>>> experiences with non-interactive VR.
>>>
>>>
>>>
>>>
>>>
>>> 

Re: [Nuke-users] VR - Oppinions?

2016-10-25 Thread Howard Jones
Having said that I recently saw some impressive mono Natural History VR films. 

Being able to see the barrier reef as well as the wildebeest migration in VR 
was very impressive. I've dived on the first and seen footage of the second til 
the cows come home (well wildebeest). 

But in VR it felt like much more than a gimmick.

Howard

> On 25 Oct 2016, at 10:26 am, Dan Grover  wrote:
> 
> We have a client who is projecting our film onto a 360 degree cylindrical 
> wall around the viewer. It's a slow crane up (Well, drone, actually - the 
> total height change is about half a kilometer) in a city and, from what I 
> hear from those who have seen our test versions in the room, it's quite 
> impressive. 
> 
> That said, I'm hesitant to say that this kind of stuff, even if it were on a 
> headset, is really "VR" - just being able to look at different parts of what 
> is basically just a sphere wrapped around you seems of limited appeal to me 
> (despite what I just said above, which I think is basically just 'impressive' 
> as a gimmick). The real sense of "presence" can only be obtained by a) 
> stereoscopy in whatever you're looking at and b) a pretty accurate 
> interaction with your head movement. This means parallax, which also means 
> real time and to an extent interactivity (insomuch as you're moving the 
> camera, not simply nodally panning around a sphere). 
> 
>> On Tue, Oct 25, 2016 at 8:53 AM, Marten Blumen  wrote:
>> VR == 'Vast Retouching'
>> 
>> Latlong blur == machine slows down to photoshop gaussian blur speed, circa 
>> mid '90s.
>> 
>>> On 25 October 2016 at 20:25, Mads Lund  wrote:
>>> I have always been a bit sceptical about the whole "VR Video/Film" and was 
>>> hoping some of the talks at VR on the Lot would bring something new to the 
>>> table, but all the great experiences seem to revolve around gaming and 
>>> interactivity, and that is also the area where i have been most involved in.
>>> 
>>> So i am wondering if any one you guys have had any interesting experiences 
>>> with non-interactive VR. 
>>> 
>>> 
>>> 
>>> 
>>> 
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>> 
>> 
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> 
> 
> 
> -- 
> Dan Grover
> 3D Technical Director
> www.dan-grover.com
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-- 



*A X I S V F X*

The Bottle Yard Studios

Whitchurch Lane

Bristol BS14 0BH

 

axis-vfx.com
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Re: [Nuke-users] node defaults (strings in label)

2016-10-25 Thread Carl Schröter
This is an example to demonstrate HTML formatting.

You have to close the bold tag with a forward slash, not a backslash. That
should do it

Bruno-Pierre Jobin  schrieb am Di., 25. Okt. 2016 um
17:40 Uhr:

> I noticed this morning that when using HTML formatting on a text knob like
> so, it would set the rest of the line in bold and not only "example". Using
> nuke 10.0v3
>
> This is an example<\b> to demonstrate HTML formatting.
>
> --
> Bruno-Pierre Jobin
>
> > On Oct 25, 2016, at 9:11 AM, Carlos Trijueque 
> wrote:
> >
> > For line breaks you can also use '\n'
> >
> > [value size]\n[value mix]
> >
> > ./charlie
> > ___
> > Nuke-users mailing list
> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Re: [Nuke-users] Rendering arbitrary Write nodes with the FrameServer

2016-10-25 Thread Ned Wilson
Thanks for the work-around Phllip!

I’ll also suggest this to the Foundry as a feature request.

-n

> On Oct 24, 2016, at 7:35 PM, Phillip Lange  wrote:
> 
> Hi Ned,
> 
> I has the same issue a while back and someone kindly pointed out that you can 
> change the specified write node in the project settings for your comp script.
> 
> When you're in your comp script just go to the studio tab and enter the write 
> nodes name in the field.
> 
> Then go back to the timeline and render as usual, it will pick up on your 
> nodeserver machines.
> 
> It's a great time saver,
> 
> cheers
> 
> Phillip
> 
> 
> 
> 
> On Tue, Oct 25, 2016 at 1:02 PM, Ned Wilson  > wrote:
> Hello all,
> 
> I have a setup here where there are some artists with Nuke licenses on their 
> workstations who have gone on vacation. I have gone ahead and launched the 
> FrameServer process on these workstations, and it speeds up my comp renders 
> tremendously.
> 
> However, there are certain instances where I would like to render an 
> arbitrary Write node, for example, a precomp.
> 
> Does anyone know if it’s possible to render a Write node with multiple frame 
> server slaves that is NOT identified as the Timeline Write Node?
> 
> -n
> 
> 
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[Nuke-users] Nuke Studio and arri LogC

2016-10-25 Thread Stepan Z
Hello

I'm using nuke studio to conform a few short edits, publish a source dpx 
sequence and a nuke script. 

So i'm bringing in original alexa logc encoded prores files, and publishing dpx 
sequence with logC set as the colorspace in the export dialog. When i then 
bring over that dpx sequence back into NS and drop it on top of the prores and 
disable all colour transforms (viewer to none instead of sRGB and the per file 
transform to linear) perceptually the files look identical. But when you sample 
a pixel or an area with the viewer the rgb values after two decimal places seem 
to change when your flicking between dpx and prores. 

Is this normal and is just the difference in encodings or should they be 
exactly the same given that they come from the same file and are in the same 
colourspace? 





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Re: [Nuke-users] node defaults (strings in label)

2016-10-25 Thread Bruno-Pierre Jobin
I noticed this morning that when using HTML formatting on a text knob like so, 
it would set the rest of the line in bold and not only "example". Using nuke 
10.0v3

This is an example<\b> to demonstrate HTML formatting.

--
Bruno-Pierre Jobin

> On Oct 25, 2016, at 9:11 AM, Carlos Trijueque  wrote:
> 
> For line breaks you can also use '\n'
> 
> [value size]\n[value mix]
> 
> ./charlie
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Re: [Nuke-users] node defaults (strings in label)

2016-10-25 Thread Carlos Trijueque
For line breaks you can also use '\n'

[value size]\n[value mix]

./charlie
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Re: [Nuke-users] VR - Oppinions?

2016-10-25 Thread Dan Grover
We have a client who is projecting our film onto a 360 degree cylindrical
wall around the viewer. It's a slow crane up (Well, drone, actually - the
total height change is about half a kilometer) in a city and, from what I
hear from those who have seen our test versions in the room, it's quite
impressive.

That said, I'm hesitant to say that this kind of stuff, even if it were on
a headset, is really "VR" - just being able to look at different parts of
what is basically just a sphere wrapped around you seems of limited appeal
to me (despite what I just said above, which I think is basically just
'impressive' as a gimmick). The real sense of "presence" can only be
obtained by a) stereoscopy in whatever you're looking at and b) a pretty
accurate interaction with your head movement. This means parallax, which
also means real time and to an extent interactivity (insomuch as you're
moving the camera, not simply nodally panning around a sphere).

On Tue, Oct 25, 2016 at 8:53 AM, Marten Blumen  wrote:

> VR == 'Vast Retouching'
>
> Latlong blur == machine slows down to photoshop gaussian blur speed, circa
> mid '90s.
>
> On 25 October 2016 at 20:25, Mads Lund  wrote:
>
>> I have always been a bit sceptical about the whole "VR Video/Film" and
>> was hoping some of the talks at VR on the Lot would bring something new to
>> the table, but all the great experiences seem to revolve around gaming and
>> interactivity, and that is also the area where i have been most involved in.
>>
>> So i am wondering if any one you guys have had any interesting
>> experiences with non-interactive VR.
>>
>>
>>
>>
>>
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>
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-- 
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3D Technical Director
www.dan-grover.com
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Re: [Nuke-users] VR - Oppinions?

2016-10-25 Thread Marten Blumen
VR == 'Vast Retouching'

Latlong blur == machine slows down to photoshop gaussian blur speed, circa
mid '90s.

On 25 October 2016 at 20:25, Mads Lund  wrote:

> I have always been a bit sceptical about the whole "VR Video/Film" and was
> hoping some of the talks at VR on the Lot would bring something new to the
> table, but all the great experiences seem to revolve around gaming and
> interactivity, and that is also the area where i have been most involved in.
>
> So i am wondering if any one you guys have had any interesting experiences
> with non-interactive VR.
>
>
>
>
>
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[Nuke-users] VR - Oppinions?

2016-10-25 Thread Mads Lund
I have always been a bit sceptical about the whole "VR Video/Film" and was
hoping some of the talks at VR on the Lot would bring something new to the
table, but all the great experiences seem to revolve around gaming and
interactivity, and that is also the area where i have been most involved in.

So i am wondering if any one you guys have had any interesting experiences
with non-interactive VR.
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Re: [Nuke-users] Studio

2016-10-25 Thread Frank Rueter|OHUfx

Couldn't agree more.
I'm not aware of a tool but I am aware that TF are aware, so hopefully 
there will be changes, not to mention a redesign of how a nuke script is 
created in Hiero (and thus NS).

Fingers crossed.


On 10/25/2016 02:57 PM, Ned Wilson wrote:

Related to this topic Frank -

Are you aware of anyone who has written some sort of template-based 
Nuke script exporter for Studio or Hiero?


I really wish that we could have more precise control over how these 
scripts are laid out. In addition, support for custom knobs would be 
awesome. I’d even settle for just respecting nuke.knobDefaults() that 
are set in init.py.



On Oct 24, 2016, at 2:25 PM, Frank Rueter|OHUfx > wrote:


Sounds like you just need Hiero rather than NS then if all you want 
to do is export nuke scripts.

The main issues with exporting nuke scripts via Hiero/NS are:

  * pipeline settings for nuke are not picked up (e.g. custom
knobs/callbacks in Read/Write nodes etc)
  * Depending on the complexity of the nuke script you want to
export, teh node assembly can be slightly unexpected, in
particular may break concatenation.

If the nuke scripts you need to export are not effected by the above 
I'd say go for it.
I have been using Hiero as the backbone for my I/O workflow for a 
long time now, but due to the first issue mentioned above I don't 
export nuke scripts from it.


Cheers,
frank

On 10/25/2016 03:31 AM, Gary Jaeger wrote:
We stopped trying with Studio a while back, in fact almost canceled 
our support because of it. But we have show where I thought I’d 
venture back since really all I need to create nuke scripts for all 
the shots and do it quickly to parcel out to trackers and compers. 
Probably use premiere or resolve for the final assemble and deliver. 
Any tips or workflow suggestions to make it as smooth as possible? 
It’s a relatively short show, 1.5 - 2 minutes shot on an amira in LogC.


thanks for any insight

*Gary Jaeger */**650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com 



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