Re: [Nuke-users] Pascal support

2017-04-11 Thread Deke Kincaid
Nuke uses cuda & opencl, so if there are proper drivers then it should just work with it. On Tue, Apr 11, 2017 at 6:45 PM Marten Blumen wrote: > Does Nuke support the Nvidia Pascal range yet? i.e. 1070, 1080, TitanX etc. > > Thx! >

[Nuke-users] Pascal support

2017-04-11 Thread Marten Blumen
Does Nuke support the Nvidia Pascal range yet? i.e. 1070, 1080, TitanX etc. Thx! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Primary Visibility

2017-04-11 Thread Danimator
Maybe I missed how to do this, but is there a way to have multiple objects in Nuke 3D space and with the scanline render, or rayRender for that matter, render one of those objects with the primary visibility turned off? So it can cast shadows but be unseen? or create a reflection but be invisible?

Re: [Nuke-users] nuBridge launch event

2017-04-11 Thread Frank Rueter|OHUfx
Thanks Ivan. I am fully aware of those setups but am hoping that the responsible parties will come to their senses eventually and find constructive middle ground. In the meantime I'm just doing what I'm doing and hope some people will benefit from it :) Keep in mind that the nuBridge could

Re: [Nuke-users] Selective colour in nuke

2017-04-11 Thread Stepan Z
Thank you Howard. However i think right now this is a bit of a coincidence rather than something i actually fully understand. I know that with a lot of things PS is a bit of a mysterious black box, which doesn't work as expected internally. So will keep trying with this! > On 11 Apr 2017, at

Re: [Nuke-users] nuBridge launch event

2017-04-11 Thread Ivan Busquets
Congrats! And sorry I never replied to your last email. Basically, I realized I couldn't even help testing through a proxy connection, because our setup goes beyond that. We are literally air-gapped in production machines (sigh), and the only way to the outside world is using virtual machines

Re: [Nuke-users] Selective colour in nuke

2017-04-11 Thread Howard Jones
Looks very good though! The vibrancy tool internally is using the neutrals rather than the luminance, otherwise similar principle. Not sure why I did that but it would be easy to wrap what you have done into the tool. Nice to see an old tool (10+ years old) get a new lease of life! Howard

Re: [Nuke-users] Selective colour in nuke

2017-04-11 Thread Howard Jones
Not sure I left that as a gizmo inside the Secondary Colour - I may have still been developing it Anyway here’s the missng Gizmo Howard Jones Visual Effects Supervisor m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com > On 11 Apr 2017, at 15:21, Mario Maruska

Re: [Nuke-users] Selective colour in nuke

2017-04-11 Thread motion artist
Yeah I unpackaged Howards gizmo into a group. I think I was a bit too excited though and it seems to work in a very limited situation and doesn't seem to do much on a test chart. All I did was put linear to sRGB and sRGB to linear colorspace nodes either side of the gizmo and masked the gizmo by

Re: [Nuke-users] Selective colour in nuke

2017-04-11 Thread Mario Maruska
Gives me a "vibrancy" error, gizmo/plugin within gizmo ? On Tue, Apr 11, 2017 at 3:43 PM motion artist wrote: > Forgot to include the selective colour settings in PS. > > Let me know what you guys think > > > All the best > > Stepan > > On Tue, Apr 11, 2017 at 2:41 PM,

[Nuke-users] nuBridge launch event

2017-04-11 Thread Frank Rueter|OHUfx
Hi all, sorry for the spam but after years of battling to find enough time, I am finally in the last throws and aiming to release the nuBridge in the next few weeks. As a launch event we have started another Most Valued Contributor competition with generous support by the Foundry. Vote