Nuke uses cuda & opencl, so if there are proper drivers then it should just
work with it.
On Tue, Apr 11, 2017 at 6:45 PM Marten Blumen wrote:
> Does Nuke support the Nvidia Pascal range yet? i.e. 1070, 1080, TitanX etc.
>
> Thx!
>
Does Nuke support the Nvidia Pascal range yet? i.e. 1070, 1080, TitanX etc.
Thx!
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Maybe I missed how to do this, but is there a way to have multiple
objects in Nuke 3D space and with the scanline render, or rayRender
for that matter, render one of those objects with the primary
visibility turned off? So it can cast shadows but be unseen? or create
a reflection but be invisible?
Thanks Ivan.
I am fully aware of those setups but am hoping that the responsible
parties will come to their senses eventually and find constructive
middle ground. In the meantime I'm just doing what I'm doing and hope
some people will benefit from it :)
Keep in mind that the nuBridge could
Thank you Howard. However i think right now this is a bit of a coincidence
rather than something i actually fully understand. I know that with a lot of
things PS is a bit of a mysterious black box, which doesn't work as expected
internally. So will keep trying with this!
> On 11 Apr 2017, at
Congrats! And sorry I never replied to your last email.
Basically, I realized I couldn't even help testing through a proxy
connection, because our setup goes beyond that. We are literally air-gapped
in production machines (sigh), and the only way to the outside world is
using virtual machines
Looks very good though!
The vibrancy tool internally is using the neutrals rather than the luminance,
otherwise similar principle. Not sure why I did that but it would be easy to
wrap what you have done into the tool.
Nice to see an old tool (10+ years old) get a new lease of life!
Howard
Not sure I left that as a gizmo inside the Secondary Colour - I may have still
been developing it
Anyway here’s the missng Gizmo
Howard Jones
Visual Effects Supervisor
m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
> On 11 Apr 2017, at 15:21, Mario Maruska
Yeah I unpackaged Howards gizmo into a group.
I think I was a bit too excited though and it seems to work in a very
limited situation and doesn't seem to do much on a test chart. All I did
was put linear to sRGB and sRGB to linear colorspace nodes either side of
the gizmo and masked the gizmo by
Gives me a "vibrancy" error, gizmo/plugin within gizmo ?
On Tue, Apr 11, 2017 at 3:43 PM motion artist
wrote:
> Forgot to include the selective colour settings in PS.
>
> Let me know what you guys think
>
>
> All the best
>
> Stepan
>
> On Tue, Apr 11, 2017 at 2:41 PM,
Hi all,
sorry for the spam but after years of battling to find enough time, I am
finally in the last throws and aiming to release the nuBridge in the
next few weeks.
As a launch event we have started another Most Valued Contributor
competition with generous support by the Foundry.
Vote
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