Re: [Nuke-users] mac and mavericks GPU 7.0v9
No I didnt. I was in the middle of a production so I switched back to 10.8.2. My 10.9 install was a test and I'm glad I kept my 10.8.2 clean. -- Bruno-Pierre Jobin www.bpjobin.com On Tuesday, 12 November, 2013 at 3:48 PM, Randy Little wrote: Bruno did you send in a bug report? I did and they asked me to reinstall drivers but then when I said that didn't work I heard nothing back. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Tue, Nov 12, 2013 at 3:31 PM, Bruno-Pierre Jobin bpjo...@gmail.com (mailto:bpjo...@gmail.com) wrote: Same here. 7.0v9 under 10.9 doesn't recognize my GPU while 10.8.2 does. -- Bruno-Pierre Jobin www.bpjobin.com (http://www.bpjobin.com) On Tuesday, 12 November, 2013 at 3:28 PM, Randy Little wrote: (I know mavericks isn't supported for Nuke 7) Anyone else have problems seeing compute cards under mavericks. My box has a gtx285 (mac) and while I know it won't work in Nuke 8 as its not supported It doesn't work in nuke 7 anymore even though they say it should. reinstalled drivers etc... Nuke still says I don't have a GPU card. Works in Every thing else. Davinci FCP X, After Effects, openCL bench test. Cuda Bench test. It only doesn't work in Nuke :-( Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Switch title_color of a node through drop down menu
Hello Nukers, I'm trying to find a way to change the color of a node (title_color) which would be driven by cascading pulldown choice menu. For example, if the first item is chosen, the node would be yellow and if the second one is chosen, it would turn blue. I found this thread in the mailing list archive but I can't figure out where to paste that code... https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html I'm very new to python so please give a lot of details. Thanks! -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Switch title_color of a node through drop down menu
Awesome! Thanks guys I'll have a look at this! On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Here is something to get you started: http://pastebin.com/2SbLf5PH This adds a callback for nodes of class NoOp, which you will have to change to react to your gizmo class or whatever other node you want this to work with. Have a look and see if it makes sense. Cheers, frank On 3/16/14, 8:37 AM, Bruno-Pierre Jobin wrote: Hello Nukers, I'm trying to find a way to change the color of a node (title_color) which would be driven by cascading pulldown choice menu. For example, if the first item is chosen, the node would be yellow and if the second one is chosen, it would turn blue. I found this thread in the mailing list archive but I can't figure out where to paste that code... https://www.mail-archive.com/nuke-users@support.thefoundry.co.uk/msg03405.html I'm very new to python so please give a lot of details. Thanks! -- Bruno-Pierre Jobin ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin www.bpjobin.com inline: ohufxLogo_50x50.png___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Animate camera's point of interest
Anyone know a good way to animate a camera's point of interest? -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Animate camera's point of interest
Thanks Richard. Both work beautifully! I don't understand either why it's not part of Nuke by default. It should have been there since V1. On Mon, Jun 23, 2014 at 11:08 AM, Richard Bobo richb...@mac.com wrote: Bruno-Pierre, Here are a couple of links on Nukepedia - there may be more. http://www.nukepedia.com/gizmos/3d/2-node-target-camera http://www.nukepedia.com/gizmos/3d/default-camera-with-target IMO — I think there ought to be a target camera checkbox available on the default Nuke camera… Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ Until one is committed, there is hesitancy, the chance to draw back ineffectiveness. Concerning all acts of initiative and creation, there is one elementary rule - the ignorance of which kills countless ideas and splendid plans; that the moment one definitely commits oneself, then Providence moves too. Things occur to help that would never otherwise have occurred. A whole stream of events issues from the choice, raising in one's favour all manner of unforeseen incidents and meetings and material assistance, which no man could have dreamed would have come his way. - Goethe On Jun 23, 2014, at 10:56 AM, Bruno-Pierre Jobin bpjo...@gmail.com wrote: Anyone know a good way to animate a camera's point of interest? -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Zdefocus
You can still ctrl+drag say a translate knob from a transform node into the focal point knob. It'll link it with an expression and you could put your expression or animation in the translate knob. On Fri, Sep 12, 2014 at 3:49 PM, Danimator 3df...@gmail.com wrote: Does anyone have info on how to do a follow focus with ZDefocus? The focal point knob has no expression links or animation options. -- Cheers, -Daniel Daniel L Smith VFX Supervisor Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 3df...@gmail.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke 9- dag color prefs
Same for the font size. Is there a way to change it? Thanks -- Bruno-Pierre Jobin On Nov 25, 2014, at 2:41 PM, Darren Poe darren.m@gmail.com wrote: Some of the UI customization prefs seem to have moved or gone missing. For example node graph color, overlay color, elbow.. Previously these lived in the 'node graph' page of Preferences. Anyone know if these are accessible somewhere? Thanks, Darren Sent from my iPhone___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke 9- dag color prefs
Yes I tried that for the font size but it didn't work... -- Bruno-Pierre Jobin On Nov 25, 2014, at 3:47 PM, John Stewart li...@stewartvfx.com wrote: I know some of these were missed in the final release, strangely. I ended up grabbing the missing prefs out of my preferences8.0.nk and pasting them into the preferences9.0.nk file in my .nuke folder to get my DAG grid color back. John compose-unknown-contact.jpgBruno-Pierre Jobin November 25, 2014 at 11:46 AM Same for the font size. Is there a way to change it? Thanks -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users compose-unknown-contact.jpgDarren Poe November 25, 2014 at 11:41 AM Some of the UI customization prefs seem to have moved or gone missing. For example node graph color, overlay color, elbow.. Previously these lived in the 'node graph' page of Preferences. Anyone know if these are accessible somewhere? Thanks, Darren Sent from my iPhone___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] question for Applescripts savvy people
You can run AppleScipt scripts inside automator, I'm not in front of a mac right now but I'm pretty sure you can trigger it with a calendar alarm or a workflow in Automator. On Tue, Mar 10, 2015 at 2:56 PM, jean-luc jlaz...@gmail.com wrote: Hi All I am trying to have a small backup job run in the background to keep incremental copies of the NukeStudio autosave files (I had a scare the other day with a corrupted timeline that I couldn’t re-open, including autosave). So I have installed a program that copies the autosave files every 30 min but it prevents my mac from going to sleep. I’s kind of a good thing because it means the mac won’t go to sleep when Nuke is running or rendering, but I want my machine to go to sleep when I’m not using Nuke. So I have made an applescript that starts to “sync folders” app when Nuke is running and stops it when Nuke isn’t running. It works great but I need to run it manually, I’m trying to figure out how to make it run every 30 min in the background. Any clue how to make that happen? (this is the first code I have ever written and I did it by copy pasting what I found online!) # *if* *application* NukeStudio9.0v4 *is* running *then* *launch* *application* Sync Folders *else* *quit* *application* Sync Folders *end* *if* ## Cheers Jean-Luc ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Zoom using Alt key in curve editor
Back in v8.0v5 I was able to press Alt and then right click and drag in the curve editor and it would zoom. Now in v9.0v4 the same manoeuvre kinda works but I need to right click and drag before I press Alt. Is this a bug? I know you can also zoom using right click but it's jumpy. -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: Aw: Re: [Nuke-users] RotoPaint vs Roto
On Linux its an OS thing. You need to activate the focus window on mouse move or something like that in the windows preferences. -- Bruno-Pierre Jobin On Apr 25, 2015, at 8:22 AM, Daniel Hartlehnert dah...@gmx.de wrote: On 1 April 2015 at 17:04, Daniel Hartlehnert dah...@gmx.de wrote: Because it also means to constantly click in the viewer before pressing A to make sure it has the focus. You don't need to click in the viewer, just have the mouse hovering over it. Somehow that never worked for me. Maybe its an OS thing? I was working on Linux at that time. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] search forums
Here you go http://community.thefoundry.co.uk/discussion/nuke/ On Wed, May 6, 2015 at 1:21 PM, Dan Rosen danrosenro...@yahoo.com wrote: Apologies for the stupid question and I'm probably missing it completely, but how do you search the forums? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] setting the motion blur node to default on center
Here it is. Just change “Transform, “ScanlineRender according to the class node you want to affect. nuke.knobDefault('Transform.shutteroffset', 'centred') nuke.knobDefault('ScanlineRender.shutteroffset', 'centred') -- Bruno-Pierre Jobin 514.445.4539 On Thursday, June 11, 2015 at 7:06 PM, jean-luc wrote: I'm sure it's an easy one line of python but i can't figure it out. I want Nuke to use the center mode in all nodes that have a motion blur knob. I can figure it out for a specific node but i'd like it to be the default nuke wide Any help appreciated! Cheers Jean-luc ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Alexa log screwed in nuke 9??
Nuke 9v1-3 does screw Alexa colorspace. We use to work in cineon instead. Now in 9.0v4 its working OK. On Fri, Oct 23, 2015 at 3:18 PM, Howard Jones <mrhowardjo...@yahoo.com> wrote: > I’ve been looking at raw alexa files converted to linear in nuke8 and > nuke9. Nuke9 seems screwed or is it a feature (doesn’t match Hiero 1.9v1)!! > > Howard___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] continue camera track
Link the two cameras using expressions? -- Bruno-Pierre Jobin > On May 31, 2016, at 1:24 PM, Gary Jaeger <g...@corestudio.com> wrote: > > What’s the best way to continue a camera track? for instance if we tracked > frames 200-400 of a shot, but now we want to add frames 401-600? > > Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile > http://corestudio.com > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Email not in spam test - please respond
Spam for me. > On Mar 13, 2016, at 7:57 PM, Martin Constablewrote: > > Not spam for me. > > Sent from my iPhone > >> On 14 Mar 2016, at 7:55 AM, Hugo Léveillé wrote: >> >> Not spam for me >> >> Sent from my iPhone >> >>> On Mar 13, 2016, at 7:51 PM, Howard Jones wrote: >>> >>> Hi >>> >>> Could anyone tell me if this is not in spam please? Only need a couple of >>> replies, before this gets too noisey. >>> >>> Thanks >>> >>> Howard___ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Clicking on a node doesn't always open the properties panel
I have come across that issue a few times too. Didn't know about the cut and paste. I usually just restarted Nuke but I would love to get a better solution. On Wed, Feb 8, 2017 at 2:01 PM, Josh Imbruglia <the.factory.sm...@gmail.com> wrote: > I'm wondering if anyone else is experiencing an issue in Nuke 9/10 where > double clicking on a node doesn't always open the properties tab. If you > cut and paste it back into the node graph it then opens the property tab > again. > > It's driving myself and many other artists crazy and just wanted to see if > it was a common issue others have encountered. > > Thanks! > Josh > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] "Other" Preference tab greyed out
I have a few tabs in the “other” section in the nuke preferences and they are all greyed out. Anyone knows what it’s due to? Permissions on my .nuke directory seems fine. Thanks___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mixing two cameras animation using local matrix
Got it working. Thank you Michael! -- Bruno-Pierre Jobin > On Sep 20, 2016, at 8:26 PM, Bruno-Pierre Jobin <bpjo...@gmail.com> wrote: > > Not sure why I’m getting this error... > > >> On Sep 20, 2016, at 5:06 PM, Michael Habenicht <m...@tinitron.de> wrote: >> >> If you have a knob called mix which contains the amount of one of the >> cameras the expression should be this: >> Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) >> With this you should be able to mix between the two cmaera paths. >> >> Best regards, >> Michael >> >>> On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin >>> <bpjo...@gmail.com> wrote: >>> How would you guys mix animations from Camera 4 and Camera 5 into >>> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >>> local_matrix knob won’t work and I can understand why. But I’m having >>> trouble figuring out what's the right expression. >>> >>> Thank you >>> >>> >>> >>> set cut_paste_input [stack 0] >>> version 10.0 v3 >>> Camera2 { >>> inputs 0 >>> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >>> x1021 50 x1041 150}} >>> name Camera5 >>> selected true >>> xpos -1715 >>> ypos 6719 >>> } >>> Camera2 { >>> inputs 0 >>> useMatrix true >>> matrix { >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >>> } >>> name Camera6 >>> selected true >>> xpos -1763 >>> ypos 6819 >>> } >>> push $cut_paste_input >>> Camera2 { >>> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >>> i x1001 0 x1021 50}} >>> name Camera4 >>> selected true >>> xpos -1811 >>> ypos 6716 >>> } >>> Scene { >>> inputs 3 >>> name Scene6 >>> selected true >>> xpos -1942 >>> ypos 6803 >>> }___ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> -- >> Sent from my Android tab with K-9 Mail. Please excuse my brevity. >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Mixing two cameras animation using local matrix
Not sure why I’m getting this error... > On Sep 20, 2016, at 5:06 PM, Michael Habenicht <m...@tinitron.de> wrote: > > If you have a knob called mix which contains the amount of one of the cameras > the expression should be this: > Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) > With this you should be able to mix between the two cmaera paths. > > Best regards, > Michael > > On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin > <bpjo...@gmail.com> wrote: >> How would you guys mix animations from Camera 4 and Camera 5 into >> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into >> local_matrix knob won’t work and I can understand why. But I’m having >> trouble figuring out what's the right expression. >> >> Thank you >> >> >> >> set cut_paste_input [stack 0] >> version 10.0 v3 >> Camera2 { >> inputs 0 >> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve >> x1021 50 x1041 150}} >> name Camera5 >> selected true >> xpos -1715 >> ypos 6719 >> } >> Camera2 { >> inputs 0 >> useMatrix true >> matrix { >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)} >> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}} >> } >> name Camera6 >> selected true >> xpos -1763 >> ypos 6819 >> } >> push $cut_paste_input >> Camera2 { >> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve >> i x1001 0 x1021 50}} >> name Camera4 >> selected true >> xpos -1811 >> ypos 6716 >> } >> Scene { >> inputs 3 >> name Scene6 >> selected true >> xpos -1942 >> ypos 6803 >> }___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > Sent from my Android tab with K-9 Mail. Please excuse my brevity. > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] off-topic- RV show window frame masks
Matte Aspect = ctrl + m Matte Opacity = shift + m -- Bruno-Pierre Jobin > On Aug 18, 2016, at 12:10 PM, Magno Borgo <li...@borgo.tv> wrote: > > Hi guys, not extremely Nuke related but anyway: > > Is there a way to make RV show window frame masks (lines/overlays) like in > Nuke? (2.35:1, 1.85:1 , etc) > > > Magno. > > -- > Using Opera's mail client: http://www.opera.com/mail/ > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] node defaults (strings in label)
O my bad. Thank you! -- Bruno-Pierre Jobin > On Oct 25, 2016, at 1:53 PM, Carl Schröter <ad...@l-rac.de> wrote: > > This is an example to demonstrate HTML formatting. > > You have to close the bold tag with a forward slash, not a backslash. That > should do it > > Bruno-Pierre Jobin <bpjo...@gmail.com> schrieb am Di., 25. Okt. 2016 um 17:40 > Uhr: >> I noticed this morning that when using HTML formatting on a text knob like >> so, it would set the rest of the line in bold and not only "example". Using >> nuke 10.0v3 >> >> This is an example<\b> to demonstrate HTML formatting. >> >> -- >> Bruno-Pierre Jobin >> >> > On Oct 25, 2016, at 9:11 AM, Carlos Trijueque <li...@ctrijueque.com> wrote: >> > >> > For line breaks you can also use '\n' >> > >> > [value size]\n[value mix] >> > >> > ./charlie >> > ___ >> > Nuke-users mailing list >> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Force TCL string to use network path
Do you have any idea how I can force a TCL string like the one below to use the network path and not the local cached path? [value [topnode].file] Thank you ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Importing functions for menu.py
Don't you have to pass dh_pycode.fileconverter as a string? nuke.menu("Nodes").addCommand("User/FiletypeConverter", 'dh_pycode.fileconverter', '‘) -- Bruno-Pierre Jobin > On Oct 22, 2016, at 7:08 AM, Daniel Hartlehnert <dah...@gmx.de> wrote: > > nuke.menu("Nodes").addCommand("User/FiletypeConverter", > dh_pycode.fileconverter, '‘) ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] node defaults (strings in label)
I noticed this morning that when using HTML formatting on a text knob like so, it would set the rest of the line in bold and not only "example". Using nuke 10.0v3 This is an example<\b> to demonstrate HTML formatting. -- Bruno-Pierre Jobin > On Oct 25, 2016, at 9:11 AM, Carlos Trijueque <li...@ctrijueque.com> wrote: > > For line breaks you can also use '\n' > > [value size]\n[value mix] > > ./charlie > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nukepedia down?
Thank you Frank. -- Bruno-Pierre Jobin > On Nov 22, 2016, at 3:20 AM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > > ok, back up now. > > >> On 22/11/16 9:18 pm, Frank Rueter|OHUfx wrote: >> Sorry guys. >> Murphy's Law. The minute I hopped on a plane to Australia our disk space >> filled up and crippled the data base connection. >> Fixing it now via dial up :-D ... >> >> >> >>> On 22/11/16 9:09 am, Massao Asaga wrote: >>> Not yet. Same error too. >>> >>>> On Mon, Nov 21, 2016 at 5:34 PM, Igor Majdandzic >>>> <subscripti...@badgerfx.com> wrote: >>>> not yet. get the same error >>>> >>>> >>>> >>>>> Am 21.11.2016 um 17:37 schrieb Bruno-Pierre Jobin: >>>>> Nukepedia complains about not being able to connect to MySQL this >>>>> morning. Anyone knows if it'll be back soon? >>>>> >>>>> Thanks >>>>> >>>>> -- >>>>> Bruno-Pierre Jobin___ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> -- >>>> -- >>>> Igor Majdandzic >>>> Compositing Supervisor/TD >>>> >>>> @Chimney Frankfurt >>>> >>>> >>>> ___ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> -- >>> Massao Asaga >>> VFX Supervisor/Nuke Senior Compositor/After Effects Artist. >>> >>> >>> ___ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> -- >> >> vfx for storytellers >> >> vfx compositing | workflow customisation & consulting >> >> W E L L I N G T O N|N E W Z E A L A N D >> >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > > vfx for storytellers > > vfx compositing | workflow customisation & consulting > > W E L L I N G T O N|N E W Z E A L A N D > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Nukepedia down?
Nukepedia complains about not being able to connect to MySQL this morning. Anyone knows if it'll be back soon? Thanks -- Bruno-Pierre Jobin___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] picking a knob from inside a group and adding to current group
Hey Darren, Take a look at this snippet. I think it does what you want. Cheers Bruno # group = nuke.toNode('Group1') group.begin() # Enter the group bd = nuke.toNode('BackdropNode1') colorPicker = nuke.Color_Knob('position','Position') # Create a color picker bd.addKnob(colorPicker) # Add the color picker link = nuke.Link_Knob( 'linkedSizeKnob' ) link.makeLink('BackdropNode1','position') # Make a link of the color picker group.end() # Exit group group.addKnob(link) # Add link knob to group node (similar to pick knob in Manage User Knob) On Thu, Mar 16, 2017 at 6:16 PM, Darren Coombes <darren.coom...@me.com> wrote: > Say i have a node ContactSheet1, and its inside a group called Group1. > In the Group1 Panel, i want to pick the following knobs from > ContactSheet1, simililair to how you do it when making a gizmo, but the > knobs would be added on node creation through python? > > rows > columns > width > height > > Thanks. > > *Check out some of my work…* > *www.vimeo.com/darrencoombes/reel2017* > <http://www.vimeo.com/darrencoombes/reel2017> > > *Mob: **+61 418 631 079* <+61%20418%20631%20079> > *IMDB: www.imdb.com/name/nm3719099/ <http://www.imdb.com/name/nm3719099/>* > *Instagram: @7secondstoblack* > *Instagram: @durwood0781* > *Skype: darren.coombes81* > *Twitter: @durwood81* > > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] goofy_titles
Just found out about goofy_titles. Got some funny ones in there! print nukescripts.goofy_title() -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] goofy_titles
help(nukescripts.googfy_title) tells you how to. Simply add a goofy_title.txt to one of your NUKE_PATH. -- Bruno-Pierre Jobin > On Mar 11, 2017, at 6:13 AM, Igor Majdandzic <subscripti...@badgerfx.com> > wrote: > > There was a way to display that in the title bar of the application plus add > your own, I think. Anyone knows how to do it? > >> Am 10.03.2017 um 21:41 schrieb Bruno-Pierre Jobin: >> Just found out about goofy_titles. Got some funny ones in there! >> >> print nukescripts.goofy_title() >> >> -- >> Bruno-Pierre Jobin >> >> >> ___ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > -- > Igor Majdandzic > Compositing Supervisor/TD > > @Chimney Frankfurt > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] how to get this automated keyframe offset python script to work
Hi Andrew, You can simply copy slips.py in your .nuke directory. And then, from the script editor, do the following. import slips for i in nuke.allNodes():# iterates through every nodes slips.slip_animations_of_node(i,1000)# offset every animated knobs by 1000 frames Depending on the complexity of your nuke script, it can be quite long to run this script through every nodes. If you can, I suggest you make a list of the nodes you want to offset and iterates through that list. By selecting the wanted nodes, this will make a list out of it. myList = [i for i in nuke.selectedNodes()] Hope this helps. Cheers! On Mon, May 8, 2017 at 12:44 AM, Andrew Shanks <and...@vfx.co.nz> wrote: > Hey guys, >I'm not much of a python guy (keep trying to learn more, > keep getting busy with the comping, ...but getting there slowly). Anyway, I > was looking into ways to offset all the animated keyframes in a script > (including cameras), useful for bumping an offline postviz comp into line > with final edited shots. Of course I could manually go through every > animated node and add a *curve(frame+offset)* to each animated parameter, > but that would be painful as I'm looking at doing this for a whole show. So > i was looking for a more automated way. > > I found the below python code mentioned on the mailing list a few years > back and looks interesting, only problem is I haven't the foggiest idea > how to get that puppy going (I'm guessing I should call the python script > and define commands in the menu.py, but not really sure what I should be > defining). I was just wondering if Julik Tarkhanov who wrote it might be > lurking and able to shed light on it, or if someone else here can help this > comp monkey out. > > https://gist.github.com/julik/3673783 > > Cheers! > > andrew > > :) > > ___ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Bruno-Pierre Jobin www.bpjobin.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users