Re: [Nuke-users] Can I Set the Default Read Node to Cache Locally - Always

2016-10-20 Thread Daniel Stein
Nuke 10 and up: nuke.knobDefault('Read.localizationPolicy', 'on') Nuke 9 and down: nuke.knobDefault('Read.cacheLocal', 'always') On 20 October 2016 at 13:35, Daniel Short wrote: > Howdy all, can I set the default Read node to Cache Locally - Always? I > don't see

Re: [Nuke-users] calling toolsets with python

2016-09-01 Thread Daniel Stein
it > works, but if I assign it to a button, it doesn’t. Is there anything else > to add? > > nukescripts.cache.clearAllCaches() > > > > On 1/09/2016, at 12:52, jean-luc <jlaz...@gmail.com> wrote: > > cool > thanks for that! > > On 1/09/2016, at 12:28,

Re: [Nuke-users] Re: calling toolsets with python

2016-08-31 Thread Daniel Stein
There is also a specific nuke.loadToolset() method. On 31 August 2016 at 19:08, jean-luc wrote: > I found the answer (Thanks Frank..) > > You should be able to just use this > > CODE > nuke.nodePaste() > > > > That's what the "File/Import Script..." option does through the >

Re: [Nuke-users] GPU support for nuke_r license

2016-07-11 Thread Daniel Stein
Yes, as long as the box doing the rendering has a GPU & drivers that support acceleration it can. There are some command-line flags (--gpu and --gpulist) that can be used in terminal mode to select which GPU to use and see any available GPUs. Also a --multigpu flag which is newer Mac only. On

Re: [Nuke-users] Nuke Studio getting clip frame rate wrong

2016-06-27 Thread Daniel Stein
It can be done through the Python API. Ant Nasce has a script over on Nukepedia which should help. http://www.nukepedia.com/hiero/python/set-frame-rate-bin-view-menu On 26 June 2016 at 19:52, Phillip Lange wrote: > Hi all, > > I have a clip from a client that QT, VLC

Re: [Nuke-users] NukEStudio > "use comp" instead of "build comp"?

2016-05-30 Thread Daniel Stein
Build Track > From Export Structure followed by selecting the .nk script entry in your template should do what you're after. Using build/create comp would create a new .nk script. On 30 May 2016 at 19:32, Frank Rueter|OHUfx wrote: > Hi guys, > > has anybody use NukeStudio to

Re: [Nuke-users] Aliased edges with stMap?

2016-02-17 Thread Daniel Stein
What image format are you using? Mocha Pro will output 32-bit float distortion maps as long as you write to a format that supports it. I know Mocha supports tif/dpx for sure which would both work, I'd choose exr if it was available but haven't used Mocha in quite a while. The loss of precision at

Re: [Nuke-users] Nukepedia - nuBridge coming soon

2016-01-26 Thread Daniel Stein
There is this bug already logged (specific to compiled plugins) if you want to reference it in your report. • BUG ID 39287 - Plug-ins: Loading scripts with plug-ins compiled against older versions removes the nodes from the Node Graph. Logged many hours sifting through scripts in text editors

Re: [Nuke-users] nuke studio export tokens

2016-01-22 Thread Daniel Stein
This is what you're after. https://www.thefoundry.co.uk/products/hiero/developers/1.8/hieropythondevguide/export.html#export-tokens On 22 January 2016 at 12:02, Gabor L. Toth wrote: > Hi, is there a way, to acces nuke studio export tokens (like for example > {project}) ? I

Re: [Nuke-users] frame number text label

2015-12-10 Thread Daniel Stein
Yea same, I usually use a Text node with [frame] in the message after the Read. Works with most time operations. On 10 December 2015 at 14:01, Howard Jones wrote: > I usually put it upstream of the retime node. > > Howard > > On 10 Dec 2015, at 7:29 p.m., Gary Jaeger

Re: [Nuke-users] Nuke Studio opening comp containers

2015-12-10 Thread Daniel Stein
When you double-click or right-click Open In > Node Graph a comp container it loads in the same session. It should take about as long as it would to manually load a script, then clear that script and load another so if the comps are heavy it could take a bit. As with regular Nuke, unfortunately