[Nuke-users] Re: Random text (numbers) at certain frequency

2012-12-02 Thread marsupial
New number every 5 frames: random( floor(frame/5) ) ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Re: Random text (numbers) at certain frequency

2012-12-02 Thread marsupial
Forgot the node paste... set cut_paste_input [stack 0] version 6.3 v8 push $cut_paste_input Text { message \[python '%02d'%\[value counter]].\[string range \[value decimal] 2 \[expr \[value ndeci]+1]] font /Library/Fonts/Arial Black.ttf yjustify center box {320 180 960 540} center {640

[Nuke-users] Re: FMunch Geometry

2012-11-18 Thread marsupial
It's actually the 'separate faces' knob. When on the cube isn't really a solid mesh but 6 cards/planes. The PolyCube is just a gizmo around Nukes Cube with separate faces off and some options/knobs consolidated. ___ Nuke-users mailing list

[Nuke-users] Re: FMunch Geometry

2012-11-18 Thread marsupial
It's building handles for uv-editing. Setting 'layout' to 'None' should take care of that ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-18 Thread marsupial
Never resolved how to deal with an object's pivot in relation to falloff. I'll try to add this case as the default soon. In the meantime, if you export the card with the pivot where you want it, then import that - should work as expected. offsetcard.nk Description: Binary data

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-18 Thread marsupial
Like a GeoSelect node. Turn Nuke's viewport point selection on. Select the points. Click on 'save selection' in the properties bin. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-14 Thread marsupial
Bullet...can't believe I didn't credit that anywhere. Currently working on the documentation so I'll fix that egregious error now. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread marsupial
Thanks...is it just me or is the body missing and garbled when quoted? Hopefully below is easier to read and doesn't start a new topic http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ http://www.nukepedia.com/gizmos/dynamics/ These builds are for 6.3 and 7.0b100. There are more concise