Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-26 Thread Pat Wong
You could use the lerp command. which you can dissolve between 2 parameters. check out the example below set cut_paste_input [stack 0] version 9.0 v8 BackdropNode { inputs 0 name BackdropNode1 tile_color 0xbc632cff label "blending between \n2 cameras" note_font_size 42 selected true xpos

Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-23 Thread Bruno-Pierre Jobin
Got it working. Thank you Michael! -- Bruno-Pierre Jobin > On Sep 20, 2016, at 8:26 PM, Bruno-Pierre Jobin wrote: > > Not sure why I’m getting this error... > > >> On Sep 20, 2016, at 5:06 PM, Michael Habenicht wrote: >> >> If you have a knob called mix

Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-21 Thread Neil Scholes
This is perfect! Just what I need right now many thanks Michael Neil Sent from my iPhone > On 20 Sep 2016, at 22:06, Michael Habenicht wrote: > > If you have a knob called mix which contains the amount of one of the cameras > the expression should be this: >

Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-20 Thread Bruno-Pierre Jobin
Not sure why I’m getting this error... > On Sep 20, 2016, at 5:06 PM, Michael Habenicht wrote: > > If you have a knob called mix which contains the amount of one of the cameras > the expression should be this: > Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) > With

Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-20 Thread Michael Habenicht
If you have a knob called mix which contains the amount of one of the cameras the expression should be this: Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix) With this you should be able to mix between the two cmaera paths. Best regards, Michael On September 20, 2016 10:21:04 PM CEST,