Re: [Nuke-users] Reverse animation curves

2011-03-03 Thread Ivan Busquets
If you only need to reverse your stabilization, you may try leaving the Read
at the original speed, then adding a Retime node set to reverse right
after your transform node and rendering that out as your new, reversed and
stabilized plate.

You could also reverese the anim curves using the curve(frame) syntax. You
could create a start_frame and an end_frame knobs to specify the range of
the original anim, and then type this as an expression in your translation
and rotation knobs.

curve(-frame + end_frame+start_frame)




On Thu, Mar 3, 2011 at 3:01 PM, Darren Coombes 
dar...@resolutiondesign.com.au wrote:

 Hi all, is there a way to reverse animation curves for a transform node?

 I have an input image which was a little shaky and I had hand stabilized
 the footage with a transform node using keyframes in translation and
 rotation. Now I need to reverse the direction of the footage, but also need
 to reverse the animation curve to match the footage. Any suggestions?

 Thanks.

 Darren Coombes

 darren.coom...@me.com
 0418 631 079___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] Reverse animation curves

2011-03-03 Thread Howard Jones
There is a reverse curve option in the animation menu and attached is an 
adaption I made if your curve is shorter than the shot length.
Might help

add this sort of thing to your menu.py

# ANIMATION ITEMS#
m=nuke.menu('Animation').findItem('Predefined')
m.addCommand('Reverse curve', 'nuke.load(animation_curve_reverse), 
animation_curve_reverse()')



Howard






From: Ivan Busquets ivanbusqu...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thu, 3 March, 2011 23:27:26
Subject: Re: [Nuke-users] Reverse animation curves

If you only need to reverse your stabilization, you may try leaving the Read at 
the original speed, then adding a Retime node set to reverse right after your 
transform node and rendering that out as your new, reversed and stabilized 
plate.

You could also reverese the anim curves using the curve(frame) syntax. You 
could create a start_frame and an end_frame knobs to specify the range of the 
original anim, and then type this as an expression in your translation and 
rotation knobs.

curve(-frame + end_frame+start_frame)





On Thu, Mar 3, 2011 at 3:01 PM, Darren Coombes dar...@resolutiondesign.com.au 
wrote:

Hi all, is there a way to reverse animation curves for a transform node?

I have an input image which was a little shaky and I had hand stabilized the 
footage with a transform node using keyframes in translation and rotation. Now 
I 
need to reverse the direction of the footage, but also need to reverse the 
animation curve to match the footage. Any suggestions?

Thanks.

Darren Coombes

darren.coom...@me.com
0418 631 079___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

# Copyright (c) 2009 Howard Jones  All Rights Reserved.

import nuke

def animation_curve_reverse():

  panel = nuke.Panel(Reverse Curve)
  panel.addSingleLineInput(First frame of curve:, int(nuke.animationStart()))
  panel.addSingleLineInput(Last frame of curve:, int(nuke.animationEnd()))
  result=panel.show() #shows the panel and also assigns a variable 'result' to it


  if result:# works if Ok selected - not if cancel
a = nuke.animations()#picks up selected animation curves
for i in a:		#loops through each curve and changes each one
  curveStart = panel.value(First frame of curve:)
  curveEnd = panel.value(Last frame of curve:)
  expr = curve(+curveStart+++curveEnd+-frame)  #formula for reverse
  nuke.animation(i, expression, (expr,))  # adjusts curve
#nuke.message('curve reversed') #adds a message to the result - annoying so commented out
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