Thanks Hugh! Now I'll have to see if I can automate that process,
cheers, -Schnee
On 08/09/2011 03:54 PM, Hugh Macdonald wrote:
Your other option here is to put down a non-linear noise function, and
then use Edit - Generate to build keyframes that can then be set to
Linear interpolation.
Hi David,
You could probably use lerp to interpolate between values at certain
points of your curve.
Here's a quick and dirty example, with an overly long expression, but
you get the point:
set cut_paste_input [stack 0]
version 6.2 v3
push $cut_paste_input
NoOp {
name NoOp1
selected true
Thanks Nathan, this is cool.
So nobody knows how to derive a linear noise curve in Nuke? Inconceivable!
On 07/27/2011 03:49 PM, Nathan Hackett wrote:
Brian Torres wrote a cool gizmo called BATCurve that might help
http://www.vfxectropy.com/resources.php
Has controls for random curves that
I think people are just confused about what lnoise3D is supposed to do.
Maybe if you explain what you're trying to achieve or what this node does,
people could help you more.
On Aug 2, 2011 9:26 AM, David Schnee dav...@tippett.com wrote:
Thanks Nathan, this is cool.
So nobody knows how to
: [Nuke-users] Shake's lnoise3d equivalent in Nuke?
Brian Torres wrote a cool gizmo called BATCurve that might help
http://www.vfxectropy.com/resources.php
Has controls for random curves that most things call for...
n
Ivan Busquets wrote:
I think he wants a linear noise generator, like Shake's lnoise
Or possibly any method to produce random/noise driven linear curves?
On 07/26/2011 06:40 PM, David Schnee wrote:
Does anyone know how to achieve the equivalent of Shake's linear noise
expression for Nuke?
looking for:
lnoise3d(time)
Cheers,
-Schnee
--
\/ davids / comp \/ 177
/\
Thanks Anthony, yeah what I'm looking for is linear peaks and valley's,
not smooth ones, Shake's 'lnoise3d' would return sharp linear spikes or
curves, ok, well curves without the curves... ;)
On 07/27/2011 02:35 PM, Anthony Kramer wrote:
random(frame)
you can make the noise faster or slower
I think he wants a linear noise generator, like Shake's lnoise.
Don't know if there would be a way to get that using a noise curve
plus its derivative, but otherwise you could sample your curve and get
rid of any unwanted keyframes.
Not great, though. :(
On Wed, Jul 27, 2011 at 2:35 PM, Anthony
Brian Torres wrote a cool gizmo called BATCurve that might help
http://www.vfxectropy.com/resources.php
Has controls for random curves that most things call for...
n
Ivan Busquets wrote:
I think he wants a linear noise generator, like Shake's lnoise.
Don't know if there would be a way to get
Does anyone know how to achieve the equivalent of Shake's linear noise
expression for Nuke?
looking for:
lnoise3d(time)
Cheers,
-Schnee
--
\/ davids / comp \/ 177
/\ tippettstudio /\ b d
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