Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-08-10 Thread David Schnee
Thanks Hugh! Now I'll have to see if I can automate that process, cheers, -Schnee On 08/09/2011 03:54 PM, Hugh Macdonald wrote: Your other option here is to put down a non-linear noise function, and then use Edit - Generate to build keyframes that can then be set to Linear interpolation.

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-08-03 Thread Ivan Busquets
Hi David, You could probably use lerp to interpolate between values at certain points of your curve. Here's a quick and dirty example, with an overly long expression, but you get the point: set cut_paste_input [stack 0] version 6.2 v3 push $cut_paste_input NoOp { name NoOp1 selected true

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-08-02 Thread David Schnee
Thanks Nathan, this is cool. So nobody knows how to derive a linear noise curve in Nuke? Inconceivable! On 07/27/2011 03:49 PM, Nathan Hackett wrote: Brian Torres wrote a cool gizmo called BATCurve that might help http://www.vfxectropy.com/resources.php Has controls for random curves that

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-08-02 Thread Farhad Mohasseb
I think people are just confused about what lnoise3D is supposed to do. Maybe if you explain what you're trying to achieve or what this node does, people could help you more. On Aug 2, 2011 9:26 AM, David Schnee dav...@tippett.com wrote: Thanks Nathan, this is cool. So nobody knows how to

AW: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-28 Thread Thorsten Kaufmann
: [Nuke-users] Shake's lnoise3d equivalent in Nuke? Brian Torres wrote a cool gizmo called BATCurve that might help http://www.vfxectropy.com/resources.php Has controls for random curves that most things call for... n Ivan Busquets wrote: I think he wants a linear noise generator, like Shake's lnoise

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-27 Thread David Schnee
Or possibly any method to produce random/noise driven linear curves? On 07/26/2011 06:40 PM, David Schnee wrote: Does anyone know how to achieve the equivalent of Shake's linear noise expression for Nuke? looking for: lnoise3d(time) Cheers, -Schnee -- \/ davids / comp \/ 177 /\

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-27 Thread David Schnee
Thanks Anthony, yeah what I'm looking for is linear peaks and valley's, not smooth ones, Shake's 'lnoise3d' would return sharp linear spikes or curves, ok, well curves without the curves... ;) On 07/27/2011 02:35 PM, Anthony Kramer wrote: random(frame) you can make the noise faster or slower

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-27 Thread Ivan Busquets
I think he wants a linear noise generator, like Shake's lnoise. Don't know if there would be a way to get that using a noise curve plus its derivative, but otherwise you could sample your curve and get rid of any unwanted keyframes. Not great, though. :( On Wed, Jul 27, 2011 at 2:35 PM, Anthony

Re: [Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-27 Thread Nathan Hackett
Brian Torres wrote a cool gizmo called BATCurve that might help http://www.vfxectropy.com/resources.php Has controls for random curves that most things call for... n Ivan Busquets wrote: I think he wants a linear noise generator, like Shake's lnoise. Don't know if there would be a way to get

[Nuke-users] Shake's lnoise3d equivalent in Nuke?

2011-07-26 Thread David Schnee
Does anyone know how to achieve the equivalent of Shake's linear noise expression for Nuke? looking for: lnoise3d(time) Cheers, -Schnee -- \/ davids / comp \/ 177 /\ tippettstudio /\ b d ___ Nuke-users mailing list