Thanks Howard, I'll be sure to check that out also.
Thanks.
Darren Coombes
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On 9 Nov 2013, at 11:34 am, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi Darren
There's
Cheers, thanks Ben, we just tried it. Works great.
Darren Coombes - VFX Compositor
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On 8 Nov 2013, at 5:46 pm, Ben Dickson ben.dick...@rsp.com.au wrote:
Tracksperanto can do
Hi Darren
There's also tracker2camera
Takes a track and you can create a camera, axis etc.
You can then export it through nuke's nodes.
Probably more convoluted than tracksperanto for this case but might be worth
checking out if it fails
http://www.nukepedia.com/gizmos/3d/tracker2camera2
Hi, i have a 2d track in nuke, is there a way to export this curve information
to maya for our 3d artist?
Thanks.
Darren Coombes - VFX Compositor
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I would think it could be done if you have a 3D camera in Nuke? The tracked
point would of course be on a fixed distance from the camera.
Best regards,
Elias Ericsson Rydberg
8 nov 2013 kl. 06:43 skrev Darren Coombes darren.coom...@me.com:
Hi, i have a 2d track in nuke, is there a way to
Tracksperanto can do this, if I recall right..
http://tracksperanto.guerilla-di.org/
(or there's a command-line version you can run locally)
You can give it a 2D tracker, and it'll convert it to a locator sitting
in the correct screen-space location of a dummy camera (which can then
be parented