Re: [Nuke-users] export 2d track curve info to maya

2013-11-10 Thread Darren Coombes
Thanks Howard, I'll be sure to check that out also. Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 9 Nov 2013, at 11:34 am, Howard Jones mrhowardjo...@yahoo.com wrote: Hi Darren There's

Re: [Nuke-users] export 2d track curve info to maya

2013-11-08 Thread Darren Coombes
Cheers, thanks Ben, we just tried it. Works great. Darren Coombes - VFX Compositor Check out some of my work… www.vimeo.com/53990514 Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 8 Nov 2013, at 5:46 pm, Ben Dickson ben.dick...@rsp.com.au wrote: Tracksperanto can do

Re: [Nuke-users] export 2d track curve info to maya

2013-11-08 Thread Howard Jones
Hi Darren There's also tracker2camera Takes a track and you can create a camera, axis etc. You can then export it through nuke's nodes. Probably more convoluted than tracksperanto for this case but might be worth checking out if it fails http://www.nukepedia.com/gizmos/3d/tracker2camera2

[Nuke-users] export 2d track curve info to maya

2013-11-07 Thread Darren Coombes
Hi, i have a 2d track in nuke, is there a way to export this curve information to maya for our 3d artist? Thanks. Darren Coombes - VFX Compositor Check out some of my work… www.vimeo.com/53990514 Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81

Re: [Nuke-users] export 2d track curve info to maya

2013-11-07 Thread Elias Ericsson Rydberg
I would think it could be done if you have a 3D camera in Nuke? The tracked point would of course be on a fixed distance from the camera. Best regards, Elias Ericsson Rydberg 8 nov 2013 kl. 06:43 skrev Darren Coombes darren.coom...@me.com: Hi, i have a 2d track in nuke, is there a way to

Re: [Nuke-users] export 2d track curve info to maya

2013-11-07 Thread Ben Dickson
Tracksperanto can do this, if I recall right.. http://tracksperanto.guerilla-di.org/ (or there's a command-line version you can run locally) You can give it a 2D tracker, and it'll convert it to a locator sitting in the correct screen-space location of a dummy camera (which can then be parented