hellp again
i tried doing this:
nuke.knobDefault('Write.afterRender','renderCompletePanel()')
put this in my menu.py
but nothing happens???
obviously i am doing something wrong
p.s. im working on a windows platform...
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From: Khushnum kfchi...@tataelxsi.co.in
To: nuke-users@support.thefoundry.co.uk
Sent: Tuesday, 3 April 2012, 13:16
Subject: Re: [Nuke-users] how do i get nuke to say Render Complete
hellp again
i tried doing this:
nuke.knobDefault('Write.afterRender','renderCompletePanel()')
put this in my
Put this in init.py
def renderCompletePanel():
nuke.message(%s completed % nuke.thisNode().name())
nuke.knobDefault('Write.afterRender','renderCompletePanel()')
I just to make sure it won't failed on the renderfarm, you could
do this:
def renderCompletePanel():
I gotta learn me some PySide.
I ran this in Nuke. I didn't get an error, but I didn't a sound either. Do
I have to have this sound file somewhere? Do I have to feed it a path? Or
does it have to be in my .nuke folder?
Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
On 30/03/2012 16:29, Ron Ganbar wrote:
I ran this in Nuke. I didn't get an error, but I didn't a sound either.
Do I have to have this sound file somewhere? Do I have to feed it a
path? Or does it have to be in my .nuke folder?
Just feed it a path to a .wav file on your system. It can be