Re: [Nuke-users] how do i get nuke to say Render Complete

2012-04-03 Thread Khushnum
hellp again i tried doing this: nuke.knobDefault('Write.afterRender','renderCompletePanel()') put this in my menu.py but nothing happens??? obviously i am doing something wrong p.s. im working on a windows platform... ___ Nuke-users mailing list

Re: [Nuke-users] how do i get nuke to say Render Complete

2012-04-03 Thread Howard Jones
From: Khushnum kfchi...@tataelxsi.co.in To: nuke-users@support.thefoundry.co.uk Sent: Tuesday, 3 April 2012, 13:16 Subject: Re: [Nuke-users] how do i get nuke to say Render Complete hellp again i tried doing this:  nuke.knobDefault('Write.afterRender','renderCompletePanel()')   put this in my

Re: [Nuke-users] how do i get nuke to say Render Complete

2012-04-03 Thread Hugo Léveillé
Put this in init.py def renderCompletePanel(): nuke.message(%s completed % nuke.thisNode().name()) nuke.knobDefault('Write.afterRender','renderCompletePanel()') I just to make sure it won't failed on the renderfarm, you could do this: def renderCompletePanel():

Re: [Nuke-users] how do i get nuke to say Render Complete

2012-03-30 Thread Ron Ganbar
I gotta learn me some PySide. I ran this in Nuke. I didn't get an error, but I didn't a sound either. Do I have to have this sound file somewhere? Do I have to feed it a path? Or does it have to be in my .nuke folder? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK]

Re: [Nuke-users] how do i get nuke to say Render Complete

2012-03-30 Thread Wouter Klouwen
On 30/03/2012 16:29, Ron Ganbar wrote: I ran this in Nuke. I didn't get an error, but I didn't a sound either. Do I have to have this sound file somewhere? Do I have to feed it a path? Or does it have to be in my .nuke folder? Just feed it a path to a .wav file on your system. It can be