Here what I do is a init.py that sets plugins, scripts, gizmos source
locations based on the Nuke version being launched. Making it take into
consideration a show variable should also be easy.
cheers,
diogo
On Fri, Sep 9, 2011 at 2:31 PM, Dan Walker walkerd...@gmail.com wrote:
Wanted to know
Oh yeah, the gizManager. Already using it, although it's not interactive
as the Maya Plug-in Manager is.
On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.com wrote:
Something else you may want to look at is Luma's auto gizmo/plugin loader.
It works like shake where you put
if Gizmos behave
the same way.
-Nathan
From: Dan Walker
Sent: Friday, September 09, 2011 12:16 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] python, gizmo manager
Oh yeah, the gizManager. Already using it, although it's not interactive as
the Maya Plug-in Manager is.
On Fri, Sep 9
nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] python, gizmo manager
Oh yeah, the gizManager. Already using it, although it's not interactive
as the Maya Plug-in Manager is.
On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.comwrote:
Something else you may want
discussion
Subject: Re: [Nuke-users] python, gizmo manager
Oh yeah, the gizManager. Already using it, although it's not interactive
as the Maya Plug-in Manager is.
On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.com wrote:
Something else you may want to look