Re: [Nuke-users] python, gizmo manager

2011-09-09 Thread Diogo Girondi
Here what I do is a init.py that sets plugins, scripts, gizmos source locations based on the Nuke version being launched. Making it take into consideration a show variable should also be easy. cheers, diogo On Fri, Sep 9, 2011 at 2:31 PM, Dan Walker walkerd...@gmail.com wrote: Wanted to know

Re: [Nuke-users] python, gizmo manager

2011-09-09 Thread Dan Walker
Oh yeah, the gizManager. Already using it, although it's not interactive as the Maya Plug-in Manager is. On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.com wrote: Something else you may want to look at is Luma's auto gizmo/plugin loader. It works like shake where you put

Re: [Nuke-users] python, gizmo manager

2011-09-09 Thread Nathan Rusch
if Gizmos behave the same way. -Nathan From: Dan Walker Sent: Friday, September 09, 2011 12:16 PM To: Nuke user discussion Subject: Re: [Nuke-users] python, gizmo manager Oh yeah, the gizManager. Already using it, although it's not interactive as the Maya Plug-in Manager is. On Fri, Sep 9

Re: [Nuke-users] python, gizmo manager

2011-09-09 Thread Dan Walker
nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] python, gizmo manager Oh yeah, the gizManager. Already using it, although it's not interactive as the Maya Plug-in Manager is. On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.comwrote: Something else you may want

Re: [Nuke-users] python, gizmo manager

2011-09-09 Thread Nathan Rusch
discussion Subject: Re: [Nuke-users] python, gizmo manager Oh yeah, the gizManager. Already using it, although it's not interactive as the Maya Plug-in Manager is. On Fri, Sep 9, 2011 at 11:46 AM, Deke Kincaid dekekinc...@gmail.com wrote: Something else you may want to look