Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Diogo Girondi
We've been noticing a similar RAM eating problem when running 6.3v6 on
CentOS5. As as soon as you open a curve editor with a few keyframes in it,
Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
the ground crashing it.

I've contacted the support and they were looking into it.

For now the solution here was to rollback to 6.2.


diogo

On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.comwrote:

 Hey All

 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...

 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...

 I read files from the san and cache on the local ssd drive.


 Any takers?

 Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Peter Hartwig
ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
rollback is the solution.

pete

On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi diogogiro...@gmail.com wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
 the ground crashing it.

 I've contacted the support and they were looking into it.

 For now the solution here was to rollback to 6.2.


 diogo

 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.com
 wrote:

 Hey All

 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...

 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...

 I read files from the san and cache on the local ssd drive.


 Any takers?

 Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Peter Pearson

On 29/03/12 12:57, Peter Hartwig wrote:

ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
rollback is the solution.


Hi,

This should be done through support really, but there's an aggressive 
caching option that was added for 6.3 - it should be off by default but 
might be worth checking what it's set to in Preferences.


Try selecting Clear Buffers from the Cache menu too.

6.3v7 also fixed Bug 23299, which meant that in certain situations on 
Linux, memory being used to render an image in the viewer wasn't always 
freed, so might be worth trying the latest and greatest and seeing if 
that makes any difference...


Peter
--
Peter Pearson, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, UK, WC2H 7LT
Tel: +44 (0)20 7434 0449   Web: www.thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Diogo Girondi
Same thing here regarding the cache settings but we've noticed that RAM usage 
peaks when you open the curve editor. And keeps peaking until Nuke crashes. 

Restarting Nuke temporarily fixes the issue of sluggishness though. 


On 29/03/2012, at 11:16, Neil Scholes n...@uvfilms.co.uk wrote:

 Yes ive been having similar problems although experience in the Node graph - 
 immense slow downs which go once you restart - ti comes and goes and i 
 haven't yet discovered the problem cause.
 
 I have aggressive caching on and off - and makes no discernible difference to 
 solving the problem.
 
 
 
 Neil Scholes
 
 +44(0) 7977 456 197
 www.uvfilms.co.uk
 
 
 
 
 
 
 On 29 Mar 2012, at 12:57, Peter Hartwig wrote:
 
 ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
 rollback is the solution.
 
 pete
 
 On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi diogogiro...@gmail.com 
 wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
 the ground crashing it.
 
 I've contacted the support and they were looking into it.
 
 For now the solution here was to rollback to 6.2.
 
 
 diogo
 
 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.com
 wrote:
 
 Hey All
 
 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...
 
 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...
 
 I read files from the san and cache on the local ssd drive.
 
 
 Any takers?
 
 Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Peter Hartwig
Has anyone submitted this to the foundry... I have NOOO idea what kind
of logins etc we have here at the company, i'm just the dumb user =)
but i guess you need some sort of id or login to submit such a report?

Peter Hartwig



On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondi diogogiro...@gmail.com wrote:
 Same thing here regarding the cache settings but we've noticed that RAM usage 
 peaks when you open the curve editor. And keeps peaking until Nuke crashes.

 Restarting Nuke temporarily fixes the issue of sluggishness though.


 On 29/03/2012, at 11:16, Neil Scholes n...@uvfilms.co.uk wrote:

 Yes ive been having similar problems although experience in the Node graph - 
 immense slow downs which go once you restart - ti comes and goes and i 
 haven't yet discovered the problem cause.

 I have aggressive caching on and off - and makes no discernible difference 
 to solving the problem.



 Neil Scholes

 +44(0) 7977 456 197
 www.uvfilms.co.uk






 On 29 Mar 2012, at 12:57, Peter Hartwig wrote:

 ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
 rollback is the solution.

 pete

 On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi diogogiro...@gmail.com 
 wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
 the ground crashing it.

 I've contacted the support and they were looking into it.

 For now the solution here was to rollback to 6.2.


 diogo

 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.com
 wrote:

 Hey All

 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...

 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...

 I read files from the san and cache on the local ssd drive.


 Any takers?

 Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Howard Jones
send to support at the foundry  (This email is doing that as you read)

Support please look at below thread and send replies to peter.hart...@gmail.com 
etc - I'm just the messanger...

 
Howard




 From: Peter Hartwig peter.hart...@gmail.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk 
Sent: Thursday, 29 March 2012, 15:26
Subject: Re: [Nuke-users] windows box seems unstable and memory hogging?! :(
 
Has anyone submitted this to the foundry... I have NOOO idea what kind
of logins etc we have here at the company, i'm just the dumb user =)
but i guess you need some sort of id or login to submit such a report?

Peter Hartwig



On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondi diogogiro...@gmail.com wrote:
 Same thing here regarding the cache settings but we've noticed that RAM 
 usage peaks when you open the curve editor. And keeps peaking until Nuke 
 crashes.

 Restarting Nuke temporarily fixes the issue of sluggishness though.


 On 29/03/2012, at 11:16, Neil Scholes n...@uvfilms.co.uk wrote:

 Yes ive been having similar problems although experience in the Node graph 
 - immense slow downs which go once you restart - ti comes and goes and i 
 haven't yet discovered the problem cause.

 I have aggressive caching on and off - and makes no discernible difference 
 to solving the problem.



 Neil Scholes

 +44(0) 7977 456 197
 www.uvfilms.co.uk






 On 29 Mar 2012, at 12:57, Peter Hartwig wrote:

 ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
 rollback is the solution.

 pete

 On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi diogogiro...@gmail.com 
 wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
 the ground crashing it.

 I've contacted the support and they were looking into it.

 For now the solution here was to rollback to 6.2.


 diogo

 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.com
 wrote:

 Hey All

 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...

 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...

 I read files from the san and cache on the local ssd drive.


 Any takers?

 Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Neil Scholes
Yes - I have submitted as a bug - trouble is they can't seem to replicate...

so im hoping ill be able to find a repeatable cause - as i say it comes and 
goes - weird but defo an issue.


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 15:26, Peter Hartwig wrote:

 Has anyone submitted this to the foundry... I have NOOO idea what kind
 of logins etc we have here at the company, i'm just the dumb user =)
 but i guess you need some sort of id or login to submit such a report?
 
 Peter Hartwig
 
 
 
 On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondi diogogiro...@gmail.com wrote:
 Same thing here regarding the cache settings but we've noticed that RAM 
 usage peaks when you open the curve editor. And keeps peaking until Nuke 
 crashes.
 
 Restarting Nuke temporarily fixes the issue of sluggishness though.
 
 
 On 29/03/2012, at 11:16, Neil Scholes n...@uvfilms.co.uk wrote:
 
 Yes ive been having similar problems although experience in the Node graph 
 - immense slow downs which go once you restart - ti comes and goes and i 
 haven't yet discovered the problem cause.
 
 I have aggressive caching on and off - and makes no discernible difference 
 to solving the problem.
 
 
 
 Neil Scholes
 
 +44(0) 7977 456 197
 www.uvfilms.co.uk
 
 
 
 
 
 
 On 29 Mar 2012, at 12:57, Peter Hartwig wrote:
 
 ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
 rollback is the solution.
 
 pete
 
 On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi diogogiro...@gmail.com 
 wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
 the ground crashing it.
 
 I've contacted the support and they were looking into it.
 
 For now the solution here was to rollback to 6.2.
 
 
 diogo
 
 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig peter.hart...@gmail.com
 wrote:
 
 Hey All
 
 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...
 
 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...
 
 I read files from the san and cache on the local ssd drive.
 
 
 Any takers?
 
 Pete
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 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Wouter Klouwen

Hi Neil,

have you tried running a memory test on your machine just to eliminate 
that as a possible source of problems?


http://www.memtest.org/

Thanks,
Wouter

On 29/03/2012 17:28, Neil Scholes wrote:

Yes - I have submitted as a bug - trouble is they can't seem to replicate...

so im hoping ill be able to find a repeatable cause - as i say it comes and 
goes - weird but defo an issue.


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 15:26, Peter Hartwig wrote:


Has anyone submitted this to the foundry... I have NOOO idea what kind
of logins etc we have here at the company, i'm just the dumb user =)
but i guess you need some sort of id or login to submit such a report?

Peter Hartwig



On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondidiogogiro...@gmail.com  wrote:

Same thing here regarding the cache settings but we've noticed that RAM usage 
peaks when you open the curve editor. And keeps peaking until Nuke crashes.

Restarting Nuke temporarily fixes the issue of sluggishness though.


On 29/03/2012, at 11:16, Neil Scholesn...@uvfilms.co.uk  wrote:


Yes ive been having similar problems although experience in the Node graph - 
immense slow downs which go once you restart - ti comes and goes and i haven't 
yet discovered the problem cause.

I have aggressive caching on and off - and makes no discernible difference to 
solving the problem.



Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 12:57, Peter Hartwig wrote:


ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
rollback is the solution.

pete

On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondidiogogiro...@gmail.com  wrote:

We've been noticing a similar RAM eating problem when running 6.3v6 on
CentOS5. As as soon as you open a curve editor with a few keyframes in it,
Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
the ground crashing it.

I've contacted the support and they were looking into it.

For now the solution here was to rollback to 6.2.


diogo

On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwigpeter.hart...@gmail.com
wrote:


Hey All

I have a quick question... I just got a new workstation at work,
having used a macpro for ages, it was just not stable enough when
doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
and of course 8gbit fibre to the san.
It's REALLY fast. But it has a couple of wierd issues that i was
thinking that someone on the list might have some solutions to...

- It eats memory for breakfeast. Scripts that would run ok on the
16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
a halt. The scripts aren't that horrible so i can't imagine whats
going on.
- I've upgraded to the latest nvidia drivers, but i still get loads of
artifacting, parts of windows freezing and such in the viewport.
- It's REALLY fast, then wait... nothing happens for a few seconds,
then it's really fast again. This can happen anywhere from once a
minute to once an hour...

I read files from the san and cache on the local ssd drive.


Any takers?

Pete
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Re: [Nuke-users] windows box seems unstable and memory hogging?! :(

2012-03-29 Thread Neil Scholes
Thanks - ill give that a try - 

although have no problems with Houdini or 3DE.


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 18:02, Wouter Klouwen wrote:

 Hi Neil,
 
 have you tried running a memory test on your machine just to eliminate that 
 as a possible source of problems?
 
 http://www.memtest.org/
 
 Thanks,
Wouter
 
 On 29/03/2012 17:28, Neil Scholes wrote:
 Yes - I have submitted as a bug - trouble is they can't seem to replicate...
 
 so im hoping ill be able to find a repeatable cause - as i say it comes and 
 goes - weird but defo an issue.
 
 
 Neil Scholes
 
 +44(0) 7977 456 197
 www.uvfilms.co.uk
 
 
 
 
 
 
 On 29 Mar 2012, at 15:26, Peter Hartwig wrote:
 
 Has anyone submitted this to the foundry... I have NOOO idea what kind
 of logins etc we have here at the company, i'm just the dumb user =)
 but i guess you need some sort of id or login to submit such a report?
 
 Peter Hartwig
 
 
 
 On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondidiogogiro...@gmail.com  
 wrote:
 Same thing here regarding the cache settings but we've noticed that RAM 
 usage peaks when you open the curve editor. And keeps peaking until Nuke 
 crashes.
 
 Restarting Nuke temporarily fixes the issue of sluggishness though.
 
 
 On 29/03/2012, at 11:16, Neil Scholesn...@uvfilms.co.uk  wrote:
 
 Yes ive been having similar problems although experience in the Node 
 graph - immense slow downs which go once you restart - ti comes and goes 
 and i haven't yet discovered the problem cause.
 
 I have aggressive caching on and off - and makes no discernible 
 difference to solving the problem.
 
 
 
 Neil Scholes
 
 +44(0) 7977 456 197
 www.uvfilms.co.uk
 
 
 
 
 
 
 On 29 Mar 2012, at 12:57, Peter Hartwig wrote:
 
 ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
 rollback is the solution.
 
 pete
 
 On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondidiogogiro...@gmail.com  
 wrote:
 We've been noticing a similar RAM eating problem when running 6.3v6 on
 CentOS5. As as soon as you open a curve editor with a few keyframes in 
 it,
 Nuke unleashes a RAM pac-man that eats everything until it brings Nuke 
 to
 the ground crashing it.
 
 I've contacted the support and they were looking into it.
 
 For now the solution here was to rollback to 6.2.
 
 
 diogo
 
 On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwigpeter.hart...@gmail.com
 wrote:
 
 Hey All
 
 I have a quick question... I just got a new workstation at work,
 having used a macpro for ages, it was just not stable enough when
 doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis
 of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
 and of course 8gbit fibre to the san.
 It's REALLY fast. But it has a couple of wierd issues that i was
 thinking that someone on the list might have some solutions to...
 
 - It eats memory for breakfeast. Scripts that would run ok on the
 16gig macpro  now easily use 29-31 gigs of ram, slowing the machine to
 a halt. The scripts aren't that horrible so i can't imagine whats
 going on.
 - I've upgraded to the latest nvidia drivers, but i still get loads of
 artifacting, parts of windows freezing and such in the viewport.
 - It's REALLY fast, then wait... nothing happens for a few seconds,
 then it's really fast again. This can happen anywhere from once a
 minute to once an hour...
 
 I read files from the san and cache on the local ssd drive.
 
 
 Any takers?
 
 Pete
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