And it definitely is not lat/long projected. It looks like a partial 
cylindrical panorama to me ? (partial in both x and y)

You will prolly be able to use it by projecting it to a part of the sphere tho 
(unless you need the full 360/180)

Regards,
Thorsten

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Thorsten Kaufmann
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70174 Stuttgart
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Fax: +49 (0) 711-933048-90

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Von: nuke-users-boun...@support.thefoundry.co.uk 
[mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Ron Ganbar
Gesendet: Mittwoch, 18. Mai 2011 14:02
An: Nuke user discussion
Betreff: Re: [Nuke-users] spherical maps

Just from looking at the image though, it seems like it isn't a whole 360 
degrees image, as the left and right don't seem to match.
Any idea what this image is really?


Ron Ganbar
email: ron...@gmail.com<mailto:ron...@gmail.com>
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 18 May 2011 14:59, Ean Carr <eanc...@gmail.com<mailto:eanc...@gmail.com>> 
wrote:
Hey Pat, looks like you (sort of) already have a latlong map... it just needs 
to be 2:1 aspect ratio to map onto the sphere properly. Try reformatting. -E

set cut_paste_input [stack 0]
version 6.2 v4
push $cut_paste_input
Reformat {
 type "to box"
 box_width {{input.width i}}
 box_height {{width/2 i}}
 box_fixed true
 black_outside true
 name Reformat3
 selected true
 xpos 1144
 ypos 1223

}


On Tue, May 17, 2011 at 8:21 PM, Pat Wong 
<patwon...@gmail.com<mailto:patwon...@gmail.com>> wrote:
what should be the input and output type.

ive include  an attachment of the sky at half the res.

Im guessing i want a long lat output. but what should i put for the input to 
the spherical transform to allow it to map correctly to the sphere without 
distorting and to maintain the resolution of the sky texture.

Should the output format be a square format???

i
thanks


On 17 May 2011 19:47, Pat Wong 
<patwon...@gmail.com<mailto:patwon...@gmail.com>> wrote:
cool ill give it a go

On 17 May 2011 19:45, Nathan Rusch 
<nathan_ru...@hotmail.com<mailto:nathan_ru...@hotmail.com>> wrote:
Try the SphericalTransform node.

-Nathan

From: Pat Wong<mailto:patwon...@gmail.com>
Sent: Tuesday, May 17, 2011 11:42 AM
To: Nuke user discussion<mailto:Nuke-users@support.thefoundry.co.uk>
Subject: [Nuke-users] spherical maps

hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i wish 
to wrap onto a sphere properly.


I wish to pump that into a sphere directly , How to i convert this rectangular 
texture so it is spherical??

thanks

patrick

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