So to use it more like a TransformGeo with object-level filtering?
yes
On 22/11/12 11:28 AM, Frederich Munch wrote:
So to use it more like a TransformGeo with object-level filtering?
Until something better comes along, you could select a corner of what
you want to move then run this
mask is
Either way, most qualified people I know tend to be under paid, and
based on my experience, companies will always try to take the piss
as the people that negotiate with you often don't have a clue where
your skill set fits into their copmany, and what you actually bring
Here is something to get you
started:
http://pastebin.com/2SbLf5PH
This adds a callback for
nodes of class "NoOp", which you will have to change to react to
your gizmo class or whatever other node you want this to work
with.
Have
2:12p,
Bruno-Pierre Jobin wrote:
Awesome! Thanks guys I'll have a look at
this!
On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx
fr...@ohufx.com
.
cheers
-adam
On 15/03/2014, at 10:20 AM, Frank Rueter|OHUfx
fr...@ohufx.com
wrote
Totally agree. Just because we are more flexible in post has created
a culture of creative micro management that is equivalent to man
handling actors on set rather than letting them act
On 3/21/14, 12:25 PM, matt estela
wrote:
- A strong leadership
- Very little or no micromanaging.
Every once in a blue moon, those 3 line up and you
are reminded of how much fun this job can be.
On Thu, Mar 20, 2014 at 5:29 PM, F
I just came back from a shoot where I did just that - insist on 2k
compression. We were meant to shoot 3k raw but since production
failed to secure a T-Link, 2k prores was the next best thing I
could ask for. I told them 422 would be unacceptable for vfx,
evels were awful. Worst keying I've ever had to do.
I understand 200 ASA is now recommended.
Unfortunatly here 4:4:4 didn't help at all.
Howard
On 1 Apr 2014, at 22:19, Frank Rueter|OHUfx
Well, in Nuke chances are that you may need FrameHolds or other
retime nodes that require multiples frames to be read from the input
clip at the same time. That is usually when quicktime files fall
apart and frame sequences can't be beaten for efficiency and
stability.
green gels recently though he did
come round in the end.
Howard
On 2 Apr 2014, at 05:55, Frank Rueter|OHUfx fr...@ohufx.com
wrote:
Yeah, we shot everything on 800 which seems to be every DOPs
But the idea is to be able to easily hook up whatever render farm
you have going to extend the off-the-shelve implementation.
On 4/9/14, 12:15 PM, Chris Noellert
wrote:
Damn.
On Apr 8, 2014, at 5:13 PM, Deke Kincaid
Hi all,
just back from a camera test trying to transcode 6k footage form the
Red Dragon with the latest version of RedCineX (because Nuke doesn't
support those files yes), and am horrified to find transcoding times
of 40-60 seconds per frame (outputting 2k dpx
nothing like email problems in the morning...
--
vfx
compositing | workflow
customisation and consulting
I have used roto in the past to work on data channels such as motion
vectors, in which case negative values are quite important.
It's more of an educational problem than a software feature problem
I think, but I guess a clamp option might be a reasonable thing to
Hi all,
I am using Nuke 8.0v4 on Kubuntu 12.10 and keep getting the ol' glibc
error every few mouse clicks:
*** glibc detected *** Nuke8.0: double free or corruption (fasttop):
0x08db7ed0 ***
I used to use Nuke 7 just fine on the same machine and the crashes are
so frequent that
I often find that the easiest deflicker setup works best and fastest for
global flicker:
use a frame hold to and divide a blurred version of it by the moving
footage that is blurred by the same amount. Than multiply the result
back onto the original footage:
Group {
inputs 0
name Group1
be, he
must be.
- Abraham Maslow (1908-1970) American Psychologist
On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
I often find that the easiest deflicker setup works best and fastest
for global flicker:
use a frame hold to and divide a blurred
Nuke would be doing the comp in linear light, whereas PS does it sRGB,
so you are probably looking at a gamma discrepancy of around 2.2.
On 4/30/14, 1:51 AM, Florian Einfalt wrote:
Sorry Deke, that doesn't work either. I have a feeling it is happening
on the PS side of things.
When I bring
oops, sorry, Randy had already said the same - ignore me :)
On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote:
Nuke would be doing the comp in linear light, whereas PS does it sRGB,
so you are probably looking at a gamma discrepancy of around 2.2.
On 4/30/14, 1:51 AM, Florian Einfalt wrote
,
I'm starting to get the same error over here Nuke 7v10 though and under CentOS.
Did you hear back from support yet?
cheers,
Patrick
Frank Rueter|OHUfx wrote on 21.04.2014 18:45:
Hi all,
I am using Nuke 8.0v4 on Kubuntu 12.10 and keep getting the ol' glibc error
every few mouse clicks
to
Nuke 7 here too.
Cheers!
-Matt
On 14-05-01 06:20 PM, Patrick Heinen wrote:
Hey Frank,
I'm starting to get the same error over here Nuke 7v10 though and
under CentOS. Did you hear back from support yet?
cheers,
Patrick
Frank Rueter|OHUfx wrote on 21.04.2014 18:45:
Hi all,
I am using Nuke
, 3:19 PM, Matt Griffith wrote:
No skype installed here. Pretty vanilla CentOS 6.5 too, with the
exception of having built and installed gcc-4.1.2 so I can dev/build
plugins.
On 14-05-02 08:14 PM, Frank Rueter|OHUfx wrote:
Out if interest do you have skype installed. (We're about to)
I do
of curiosity (probably doesn't relate to anything), what nvidia
drivers are you on? I'm using 331.67 here (with a 670 card).
Cheers!
-Matt
On 14-05-02 08:33 PM, Frank Rueter|OHUfx wrote:
Mine is pretty vanilla as well, in fact, I just reinstalled the
entire operating system.
After that, I
Ro?gnvaldr Scholes
www.neilscholes.com
On 03/05/14 04:53, Frank Rueter|OHUfx wrote:
I'm using driver version 304.116 (which is what came down via
nvidia-current) with a GTX 680.
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http
installs are working fine. Just hopjng
adding skype wont break anything.
Howard
On 3 May 2014, at 04:14 am, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Out if interest do you have skype installed. (We're about to)
I do. Will that interfere with Nuke? :)
On 5/2/14, 8:09 PM
Hi all,
sorry for the cross-posting.
I am hoping to put up a Blink section Nukepedia in the next few days and
am wondering if the right approach would be to have a new top level
container called Blink (alongside Gizmos, Python, etc). The sub
categories would be the same as for gizmos and
Hi all,
sorry for the long delay, life and work keep getting in the way.
I have finally set up a Blink container for the uploads/downloads
section on Nukepdia for sharing the new goodness.
Cheers,
frank
--
ohufxLogo 50x50 http://www.ohufx.com *vfx compositing
Is this also happening with ZDefocus? If not, just use that with a
constant colour in your depth channel.
On 3/06/14 5:21 am, Michael Bogen wrote:
Try setting the method to full precision. I have also heard that
doing that help with speed as the full precision is threaded better.
If that
yeah, yeah, I get the hint :-D
try nuke.tcl() in the meantime
On 6/06/14 11:54 pm, Howard Jones wrote:
Hi
I’ve just realised I’ve never doen this before but…
How do I load a TCL script through menu.py?
Basically I want to add a shortcut to load Frank’s SmartRead tool which after
umpteen
does Frederik's script work for you?
http://www.nukepedia.com/python/misc/readfromwrite
On 7/06/14 3:30 pm, Frank Rueter|OHUfx wrote:
yeah, yeah, I get the hint :-D
try nuke.tcl() in the meantime
On 6/06/14 11:54 pm, Howard Jones wrote:
Hi
I've just realised I've never doen this before
or this will do it without re-writing anything:
menu = nuke.menu('Nodes')
item = menu.findItem('Image/Read')
item.setScript('nuke.tcl(SmartRead)')
On 7/06/14 3:41 pm, Frank Rueter|OHUfx wrote:
does Frederik's script work for you?
http://www.nukepedia.com/python/misc/readfromwrite
On 7/06
Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the
AudioRead's parameters to see waveforms in the viewer, in case you have
to time your comp to audio.
On 17/05/14 3:19 am, Nik Yotis wrote:
Hi,
any ideas/suggestions
, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the
AudioRead's parameters to see waveforms in the viewer, in case you have to time
your comp to audio.
On 17/05/14
wrote:
Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it?
- Might the speed of the animation be visible on the curve as a color weight?
On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
I meant visualise
Hi peeps,
I'm just trying to figure out how to merge two deep images based on a
deep mask channel, without getting fringing.
Been playing with DeepExpression but don't know if I can reference
samples in there (the documentation is rather sparse to say the least).
Basically I need a true,
Hi all,
since we still don't have a DeepCopy node in the default Nuke dist, does
anybody know if there are open source tools to combine exr2 images/channels?
Cheers,
frank
--
ohufxLogo 50x50 http://www.ohufx.com *vfx compositing
http://ohufx.com/index.php/vfx-compositing | *workflow
keymixing between a foreground
tree and the sky - the process of creating the new samples will create
tree coloured samples at the sky depth and vice-versa
- Ben
On 17/06/14 12:40, Frank Rueter|OHUfx wrote:
Hi peeps,
I'm just trying to figure out how to merge two deep
do it with a built-in Nuke node. Isn't there any way? I guess that's
why these gizmos exist..?
exactly. this is an old one I did years ago. not sure if it still holds
up, but give it a go:
set cut_paste_input [stack 0]
version 8.0 v4
push $cut_paste_input
Group {
name Group1
selected true
crashing, not Skype ;) ). Still getting incessant crashing with latest
8.0v5, to the point where it can be opening a script and touching
anything causes a crash.
On 14-05-03 07:21 PM, Frank Rueter|OHUfx wrote:
Skype is usually too busy breaking itself :-D
I have had skype installed on my linux
.
--
VFX Supervisor
Cutting Edge
On 22 June 2014 12:54, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
I just found a case where Nuke 8 crashes 100%. Can somebody verify
this please?
Simply open Nuke and sample a pixel outside the viewer's
format/data window using
send it to support, and it's registed as
Bug 41080 - Viewer - Ctrl/Cmd+Click outside the bounding box and then
pan/zoom results in a crash
Taku
*From:*nuke-users-boun...@support.thefoundry.co.uk
[mailto:nuke-users-boun...@support.thefoundry.co.uk] *On Behalf Of
*Frank Rueter|OHUfx
*Sent
Has anybody had success in setting up a particle system that flicks
particles off an emitter?
I need an effect that looks like when you flick paint of a paint brush,
i.e. the emitter moves fast (card rotating 180 degrees), and I need it
to emit particles that inherit it's speed when they are
velocity seems to work for this application? I made a
quick little test, but maybe it isnt what you are after. But maybe the
expression can be helpful.
/Elias Ericsson Rydberg
2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com:
Has anybody had success
it. Have you tried
setting the bbox to the resolution area? It's something to try, at least.
On Mon, Jun 23, 2014 at 7:01 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
hm, yeah, it does seem to work. yesterday's set up didn't for some
reason, but now it works
yummy:
http://www.wired.com/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/
Will I dare put in a feature request? :-D
--
ohufxLogo 50x50 http://www.ohufx.com *vfx compositing
http://ohufx.com/index.php/vfx-compositing | *workflow customisation
and consulting
The pricing of that one is actually around $25k. That does not include
the pay-as-you go data processing which I found a bit annoying.
This is the info I got recently from a vendor in Australia:
ZEB1 is charged at $24,860 AUD(ex Tax, ex Shipping) for the handheld
unit. The data processing
just by a few zeros ;)
On 29/06/14 16:46, HSK wrote:
Yikes!
Apparently I was waaay off!
Sent from my iPhone
On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
The pricing of that one is actually around $25k. That does not
include the pay
That usually happens if you saved your layout with a second DAG open
(for a group).
Just save it again making sure you only have the main DAG open and you
should be ok.
On 18/07/14 5:26 am, Josh Imbruglia wrote:
I know this post is quite old but we're seeing this on Nuke 8.0v5 and
it's
Hi everybody,
I'm trying to figure out how to add a specular component to the default
shading behaviour, but every time I add a Specular shader, the object
gets self illuminated, even when the light is behind the object.
The same is true for any kind of shader node.
When I don't use any
255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Hi everybody,
I'm trying to figure out how to add a specular component to the
default shading behaviour, but every time I add
wrote:
Just don't connect anything to the input of the Specular and you
should be fine.
Ron Ganbar
email: ron...@gmail.com mailto:ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter
Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B
(using two ScanelineRender nodes and mergeing speculat and diffuse in 2D
- booo).
On 07/08/14 15:41, Frank Rueter|OHUfx wrote:
Ah, using the secondary inputs is fine, just not the first pipe which
is meant to take
Ha, you are the winner Pat!
I was simply using the wrong pipe on the diffuse shader before when I
had tried that approach.
Leaving the main pipe unconnected on Diffuse and only using the map pipe
for the texture, followed by the Specular does the trick.
Thinking about it, it kinda makes sense
Have fun! Couldn't make it this year :(
On 12/08/14 09:13, Deke Kincaid wrote:
Fortune Sound Club
147 E Pender St
Vancouver, BC
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Hi all,
I am needing to de-warp the render output from a Nuke camera with a
90degree FOV (square filmback) to get rid of the barrel distortion.
I used to do this in Nuke 3 (or 4) days a lot using the lens distortion
node back then, which worked based on fov.
Is that old node still around? The
Does anybody have experience with rendering nuke via an online service?
It might save me butt next week :)
Cheers,
frank
--
ohufxLogo 50x50 http://www.ohufx.com *vfx compositing
http://ohufx.com/index.php/vfx-compositing | *workflow customisation
and consulting
that's the one. I couldn't think of the name anymore - life saver, thanks!!!
On 15/08/14 01:08, Aaron Weintraub wrote:
Hi Frank,
I believe that node still exists. It's called PerspDistort. Results
seem to be identical.
-A
On 08/14/2014 04:52 AM, Frank Rueter|OHUfx wrote:
Hi all,
I am
that used a platform called ZYNC
On Fri, Aug 15, 2014 at 4:37 AM, Frank Rueter|OHUfx
fr...@ohufx.com mailto:fr...@ohufx.com wrote:
Thanks, might check it out thuogh it sounds a bit more time
consuming to get going than I was hoping.
The Nuke script in question only
On Fri, Aug 15, 2014 at 4:37 AM, Frank Rueter|OHUfx
fr...@ohufx.com mailto:fr...@ohufx.com wrote:
Thanks, might check it out thuogh it sounds a bit more time
consuming to get going than I was hoping.
The Nuke script in question only has one large texture, the
rest
. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Fri, Aug 15, 2014 at 5:09 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
sweet, will check it out, thanks!
On 15/08/14 20:25, marlor.l...@gmail.com
mailto:marlor.l...@gmail.com wrote
No. I have been waiting for a year now, knowing that certain cg artists
have had it for a while now.
Signed up the second I got the mail again this time.
I guess it's not a priority for Chaos Group to get compositors involved :(
On 23/08/14 06:24, Ari Rubenstein wrote:
Anybody get the
Possible? Worth it? Anybody up for it? :)
--
ohufxLogo 50x50 http://www.ohufx.com *vfx compositing
http://ohufx.com/index.php/vfx-compositing | *workflow customisation
and consulting http://ohufx.com/index.php/vfx-customising* *
___
Nuke-users
starts tomorrow so you should be able to access it then
*From:* Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com
*To:* nuke-users@support.thefoundry.co.uk
mailto:nuke-users@support.thefoundry.co.uk
*Sent:* Sunday
with Lon Grohs from Chaos today he said the public beta
starts tomorrow so you should be able to access it then
*From:* Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com
*To:* nuke-users@support.thefoundry.co.uk
the
downloads are available as yet?
On 25/08/2014, at 7:03 PM, Frank Rueter|OHUfx
fr...@ohufx.com wrote:
just got it - yay!!!
On 25/08/14 14:43, Ari Rubenstein wrote:
Great to hear, really looking forward to it.
Ari
Sent from my iPhone
Hi guys,
I am having a problem with a brand new deca core machine (64GB RAM) that
just won't render scripts with a SphericalTransform node. Nuke loads up,
then sits there with 0 cpu load or memory consumption and nothing happens.
Even my 4 year old laptop renders some frames - slowly, but it
workstation.
On 26 August 2014 08:45, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Hi guys,
I am having a problem with a brand new deca core machine (64GB
RAM) that just won't render scripts with a SphericalTransform
node. Nuke loads up, then sits
this, but maybe run multiple instances of nuke,
each running a limited number of threads? It's how we run nuke jobs on
the farm on our 8 and 16 core machines, limiting them to 4 cores from
memory.
On 26/08/2014 11:51 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
damn
to
demonstrate this.
Would love to get this issue resolved. Thanks!
--
Jed Smith
Compositor, Atomic Fiction
On Tuesday, 2014-08-26 at 7:07a, Frank Rueter|OHUfx wrote:
yeah, I have tried runnign dealine jobs with only 2 and 4 threads
each with absolutely no results.
Then, when I set off a single
-08-26 at 7:07a, Frank Rueter|OHUfx wrote:
yeah, I have tried runnign dealine jobs with only 2 and 4 threads
each with absolutely no results.
Then, when I set off a single manual command line render with all
10 cores (20 cpus) it produced a frame after several minutes.
On 27
at
the innards of my somewhat out of date EnvConvolve
gizmo (which may need fixing...):
http://www.nukepedia.com/gizmos/filter/envconvolve
On 24 August 2014 18:31, Frank Rueter|OHUfx
fr...@ohufx.com mailto:fr...@ohufx.com wrote
Too much room for error when reading R3d in directly, not to mention the
speed hit due to de-bayering and full resolution as mentioned before.
I totally agree that transcoding everything to dpx files is the way to
go. This will give you:
1. full control over how the transcode happens across
I experienced the same. L:inux worked fine but windows was a dog
(something like ten times slower).
Haven't had time to get to the bottom of this yet though
On 13/10/14 07:49, Michael Garrett wrote:
I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's
extremely slow - much slower
Depending on the images and their overlap you may be able to use the
camera tracker, then output one card per frame (output option cards).
From there you can render a spherical map or cubic maps and convert
them to a spherical map via the SphericalTransform node.
Otherwise you can align the
Hi all,
sorry for the OT but I was wondering if anybody has had any experience
running Nuke (or Hiero) on a new iMac with 5k retina display?
I'm a bit suspicious about the whole 5k monitor hype, and seeing the one
without retina display comes with a NVIDIA GeForce GTX 780M, while the
5K
check
later.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060 tel:650%20728%207060
http://corestudio.com http://corestudio.com/
On Feb 14, 2015, at 10:21 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Hi
to solve this problem.
Is there a similar reason explaining why the DeepColorCorrect does not
have a mask input?
On Sat, Mar 21, 2015 at 10:24 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
From what I remember, DeepTransform does not filter like you would
expect
From what I remember, DeepTransform does not filter like you would
expect from a 2D tranform, as that would be a potentially crazy amount
of calculations (every single sample would have to be filtered and there
could be lots).
Hence this node should be used with care for things like
late to the party, sorry. a bit busy these days. glad it's still useful
On 2/04/15 3:26 am, Pat Wong wrote:
heres the file
Kind Regards
Patrick Wong
077961 35224
www.wahwahdigital.com http://www.wahwahdigital.com
On 2 April 2015 at 11:20, Pat Wong patwon...@gmail.com
there is no way.
it's been a (very) long standing feature request that this method should
ignore hidden inputs and nothing has ever moved on that front unfortunately.
On 8/04/15 2:18 pm, Sean Falcon wrote:
Hi,
When you hold control and move a node, it moves the upstream nodes as well.
Hi,
I am finally getting a little bit of time to switch over to NukeStudio.
I noticed we can no longer see clip or version info in the viewer like
in Hiero. Is that the case or am I missing a magic hotkey to show this?
I constantly need to scrub through sequences and call out shot names and
2015 at 06:15, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Hi everybody,
have we lost the ability to use hotkeys to move the selection of
clips in the timeline?
E.g. in Hiero I can use arrow keys to select the next clip in the
timeline which is quite
Hi everybody,
have we lost the ability to use hotkeys to move the selection of clips
in the timeline?
E.g. in Hiero I can use arrow keys to select the next clip in the
timeline which is quite handy for several reasons.
Is this still possible with another hotkey?
Cheers,
frank
--
Vfx
! Thanks Frank.
On Apr 13, 2015, at 7:19 PM, Frank Rueter|OHUfx
fr...@ohufx.com mailto:fr...@ohufx.com wrote:
there is no way.
it's been a (very) long standing feature request that this
method should ignore hidden inputs and nothing has ever
moved
As it seems that forums and mailing lists are not synchronised,
Yikes. I forgot all about the forums as I was assuming they were synced
and have no time to log in through web browsers to keep an eye on posts.
Oh well, guess I'm missing out on a bit now
On 04/06/15 02:27, Thorsten Kaufmann
I have done this in Hiero before without trouble (i.e. using tags or
track names as name tokens and using the collate shot name or timings
option in the exporter, depending on the timeline structure).
Make sure the right tracks are selected in the exporter.
On 19/06/15 12:30, Mat McCosker
Don't get me wrong, but:
Why did you agree to deliver 4k if the budget or time doesn't allow for it?
Isn't that significantly devaluing the VFX work?
On 11/06/15 05:39, Sebastian Kral wrote:
Hi everyone,
we have a small project we have to deliver in 4K. Neither the budget
nor our
Hi,
I just tried to create a comp in NukeStudio for a shot that has multiple
track items (BG and FG). The tracks live above each other in the
timeline and have the same shot name. I was hoping that creating comp
with both selected would bring them both into the resulting Nuke script,
but it
hm. NukeStudio crashed on me, and when it came back up it did bring in
the extra tracks. In fact it brought in all active track items even
though I explicitly only had two tracks active in the export template.
Will keep poking it...
On 14/06/15 2:49 pm, Frank Rueter|OHUfx wrote:
Hi,
I just
I did
On 15/06/15 07:24, Lucien Fostier wrote:
Hey Franck,
why dont u try create comp (special)?
Seems like what your looking for.
cheers
Lucien
Sent from my iPhone
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk,
side of things. That's all I can say ;-)
On Wednesday, June 10, 2015, Frank Rueter|OHUfx fr...@ohufx.com
javascript:_e(%7B%7D,'cvml','fr...@ohufx.com'); wrote:
Don't get me wrong, but:
Why did you agree to deliver 4k if the budget or time doesn't
allow for it?
Isn't
Aren't the mailing list and that forum the same thing?
Apparently not. Quite frightening to think that this community as been
split into two
On 11/06/15 17:40, Fredrik Averpil wrote:
Very nice, will be sure to download this and make it available here in
our pipeline.
By the way ... why did
, Jun 15, 2015 at 7:21 AM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
I did
On 15/06/15 07:24, Lucien Fostier wrote:
Hey Franck,
why dont u try create comp (special)?
Seems like what your looking for.
cheers
Lucien
Sent from my iPhone
, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
interestingly Nuke9 decided to seg fault on start up for me as well
now. If I keep trying it eventually launches.
anybody else?
On 31/05/15 18:02, Daniel Hartlehnert wrote:
Uh, segmentation fault crashes. Getting these alot
7.0v8, on Linux.
[...]
On 30/05/15 15:39, Fredrik Averpil wrote:
Yeah, we get this too occasionally.
lör 30 maj 2015 kl. 05:12 skrev Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com:
Same here since Nuke 8 (on linux and osx). Quite annoying.
Reported it back then
On 30/05
You can create primitives in ModelBuilder but you can't snap them to
other vertices afaik. You can't import geo and edit it in ModelBuilder
either. Try EditGeo instead (but don't hold your breath).
On 01/07/15 12:12, Ned Wilson wrote:
Hello All,
I have a basic card that I made from selecting
://www.thefoundry.co.uk/
Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk
On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
Ah, cool, I was wrong. I never use the geo pipe since I realised
it won't let you align the incoming geo
wrong with it ?
Any help greatly appreciated, it's driving me a bit nutso now,
thanks
Phill.
On Tue, Jun 16, 2015 at 12:45 PM, Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
yeah, it did work as expected after a (involuntary) restart.
I used track tokens to pick
On Mon, Jun 29, 2015 at 4:08 PM Frank Rueter|OHUfx fr...@ohufx.com
mailto:fr...@ohufx.com wrote:
I used the track token in folder and file names, otherwise one
element would have overwritten the other upon export.
In your export template there doesn't seem to be any
differentiation
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