Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-25 Thread Frank Rueter|OHUfx
So to use it more like a TransformGeo with object-level filtering? yes On 22/11/12 11:28 AM, Frederich Munch wrote: So to use it more like a TransformGeo with object-level filtering? Until something better comes along, you could select a corner of what you want to move then run this mask is

Re: [Nuke-users] day rates in the UK

2014-03-14 Thread Frank Rueter|OHUfx
Either way, most qualified people I know tend to be under paid, and based on my experience, companies will always try to take the piss as the people that negotiate with you often don't have a clue where your skill set fits into their copmany, and what you actually bring

Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Frank Rueter|OHUfx
Here is something to get you started: http://pastebin.com/2SbLf5PH This adds a callback for nodes of class "NoOp", which you will have to change to react to your gizmo class or whatever other node you want this to work with. Have

Re: [Nuke-users] Switch title_color of a node through drop down menu

2014-03-15 Thread Frank Rueter|OHUfx
2:12p, Bruno-Pierre Jobin wrote: Awesome! Thanks guys I'll have a look at this! On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx fr...@ohufx.com

Re: [Nuke-users] day rates in the UK

2014-03-15 Thread Frank Rueter|OHUfx
. cheers -adam On 15/03/2014, at 10:20 AM, Frank Rueter|OHUfx fr...@ohufx.com wrote

Re: [Nuke-users] day rates in the UK

2014-03-20 Thread Frank Rueter|OHUfx
Totally agree. Just because we are more flexible in post has created a culture of creative micro management that is equivalent to man handling actors on set rather than letting them act On 3/21/14, 12:25 PM, matt estela wrote:

Re: [Nuke-users] day rates in the UK

2014-03-22 Thread Frank Rueter|OHUfx
- A strong leadership - Very little or no micromanaging. Every once in a blue moon, those 3 line up and you are reminded of how much fun this job can be. On Thu, Mar 20, 2014 at 5:29 PM, F

Re: [Nuke-users] Greenscreen studio cam/setup

2014-04-01 Thread Frank Rueter|OHUfx
I just came back from a shoot where I did just that - insist on 2k compression. We were meant to shoot 3k raw but since production failed to secure a T-Link, 2k prores was the next best thing I could ask for. I told them 422 would be unacceptable for vfx,

Re: [Nuke-users] Greenscreen studio cam/setup

2014-04-01 Thread Frank Rueter|OHUfx
evels were awful. Worst keying I've ever had to do. I understand 200 ASA is now recommended. Unfortunatly here 4:4:4 didn't help at all. Howard On 1 Apr 2014, at 22:19, Frank Rueter|OHUfx

Re: [Nuke-users] Linux read DNxHD Quicktimes

2014-04-01 Thread Frank Rueter|OHUfx
Well, in Nuke chances are that you may need FrameHolds or other retime nodes that require multiples frames to be read from the input clip at the same time. That is usually when quicktime files fall apart and frame sequences can't be beaten for efficiency and stability.

Re: [Nuke-users] Greenscreen studio cam/setup

2014-04-02 Thread Frank Rueter|OHUfx
green gels recently though he did come round in the end. Howard On 2 Apr 2014, at 05:55, Frank Rueter|OHUfx fr...@ohufx.com wrote: Yeah, we shot everything on 800 which seems to be every DOPs

Re: [Nuke-users] nuke studio

2014-04-08 Thread Frank Rueter|OHUfx
But the idea is to be able to easily hook up whatever render farm you have going to extend the off-the-shelve implementation. On 4/9/14, 12:15 PM, Chris Noellert wrote: Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid

[Nuke-users] OT - transcoding times with RedCineX Pro and Red Dragon footage

2014-04-11 Thread Frank Rueter|OHUfx
Hi all, just back from a camera test trying to transcode 6k footage form the Red Dragon with the latest version of RedCineX (because Nuke doesn't support those files yes), and am horrified to find transcoding times of 40-60 seconds per frame (outputting 2k dpx

[Nuke-users] test

2014-04-14 Thread Frank Rueter|OHUfx
nothing like email problems in the morning... -- vfx compositing | workflow customisation and consulting

Re: [Nuke-users] from/minus in roto node

2014-04-18 Thread Frank Rueter|OHUfx
I have used roto in the past to work on data channels such as motion vectors, in which case negative values are quite important. It's more of an educational problem than a software feature problem I think, but I guess a clamp option might be a reasonable thing to

[Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-04-21 Thread Frank Rueter|OHUfx
Hi all, I am using Nuke 8.0v4 on Kubuntu 12.10 and keep getting the ol' glibc error every few mouse clicks: *** glibc detected *** Nuke8.0: double free or corruption (fasttop): 0x08db7ed0 *** I used to use Nuke 7 just fine on the same machine and the crashes are so frequent that

Re: [Nuke-users] Removing light flicker

2014-04-26 Thread Frank Rueter|OHUfx
I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1

Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Frank Rueter|OHUfx
be, he must be. - Abraham Maslow (1908-1970) American Psychologist On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote: Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things. When I bring

Re: [Nuke-users] Nuke to Photoshop alpha issue

2014-04-29 Thread Frank Rueter|OHUfx
oops, sorry, Randy had already said the same - ignore me :) On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote: Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2. On 4/30/14, 1:51 AM, Florian Einfalt wrote

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-02 Thread Frank Rueter|OHUfx
, I'm starting to get the same error over here Nuke 7v10 though and under CentOS. Did you hear back from support yet? cheers, Patrick Frank Rueter|OHUfx wrote on 21.04.2014 18:45: Hi all, I am using Nuke 8.0v4 on Kubuntu 12.10 and keep getting the ol' glibc error every few mouse clicks

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-02 Thread Frank Rueter|OHUfx
to Nuke 7 here too. Cheers! -Matt On 14-05-01 06:20 PM, Patrick Heinen wrote: Hey Frank, I'm starting to get the same error over here Nuke 7v10 though and under CentOS. Did you hear back from support yet? cheers, Patrick Frank Rueter|OHUfx wrote on 21.04.2014 18:45: Hi all, I am using Nuke

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-02 Thread Frank Rueter|OHUfx
, 3:19 PM, Matt Griffith wrote: No skype installed here. Pretty vanilla CentOS 6.5 too, with the exception of having built and installed gcc-4.1.2 so I can dev/build plugins. On 14-05-02 08:14 PM, Frank Rueter|OHUfx wrote: Out if interest do you have skype installed. (We're about to) I do

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-02 Thread Frank Rueter|OHUfx
of curiosity (probably doesn't relate to anything), what nvidia drivers are you on? I'm using 331.67 here (with a 670 card). Cheers! -Matt On 14-05-02 08:33 PM, Frank Rueter|OHUfx wrote: Mine is pretty vanilla as well, in fact, I just reinstalled the entire operating system. After that, I

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-03 Thread Frank Rueter|OHUfx
Ro?gnvaldr Scholes www.neilscholes.com On 03/05/14 04:53, Frank Rueter|OHUfx wrote: I'm using driver version 304.116 (which is what came down via nvidia-current) with a GTX 680. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-05-03 Thread Frank Rueter|OHUfx
installs are working fine. Just hopjng adding skype wont break anything. Howard On 3 May 2014, at 04:14 am, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Out if interest do you have skype installed. (We're about to) I do. Will that interfere with Nuke? :) On 5/2/14, 8:09 PM

[Nuke-users] Blink on Nukepedia

2014-05-06 Thread Frank Rueter|OHUfx
Hi all, sorry for the cross-posting. I am hoping to put up a Blink section Nukepedia in the next few days and am wondering if the right approach would be to have a new top level container called Blink (alongside Gizmos, Python, etc). The sub categories would be the same as for gizmos and

[Nuke-users] Blink container now available on Nukepedia

2014-05-17 Thread Frank Rueter|OHUfx
Hi all, sorry for the long delay, life and work keep getting in the way. I have finally set up a Blink container for the uploads/downloads section on Nukepdia for sharing the new goodness. Cheers, frank -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing

Re: [Nuke-users] defocus seems to pop between frames

2014-06-02 Thread Frank Rueter|OHUfx
Is this also happening with ZDefocus? If not, just use that with a constant colour in your depth channel. On 3/06/14 5:21 am, Michael Bogen wrote: Try setting the method to full precision. I have also heard that doing that help with speed as the full precision is threaded better. If that

Re: [Nuke-users] How to load a TCL script thru menu.py

2014-06-06 Thread Frank Rueter|OHUfx
yeah, yeah, I get the hint :-D try nuke.tcl() in the meantime On 6/06/14 11:54 pm, Howard Jones wrote: Hi I’ve just realised I’ve never doen this before but… How do I load a TCL script through menu.py? Basically I want to add a shortcut to load Frank’s SmartRead tool which after umpteen

Re: [Nuke-users] How to load a TCL script thru menu.py

2014-06-06 Thread Frank Rueter|OHUfx
does Frederik's script work for you? http://www.nukepedia.com/python/misc/readfromwrite On 7/06/14 3:30 pm, Frank Rueter|OHUfx wrote: yeah, yeah, I get the hint :-D try nuke.tcl() in the meantime On 6/06/14 11:54 pm, Howard Jones wrote: Hi I've just realised I've never doen this before

Re: [Nuke-users] How to load a TCL script thru menu.py

2014-06-07 Thread Frank Rueter|OHUfx
or this will do it without re-writing anything: menu = nuke.menu('Nodes') item = menu.findItem('Image/Read') item.setScript('nuke.tcl(SmartRead)') On 7/06/14 3:41 pm, Frank Rueter|OHUfx wrote: does Frederik's script work for you? http://www.nukepedia.com/python/misc/readfromwrite On 7/06

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
wrote: Yes, that would be cool. Working out the interface for that would be fun... - If the camera moved, would the curve move it? - Might the speed of the animation be visible on the curve as a color weight? On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I meant visualise

[Nuke-users] deep masking

2014-06-16 Thread Frank Rueter|OHUfx
Hi peeps, I'm just trying to figure out how to merge two deep images based on a deep mask channel, without getting fringing. Been playing with DeepExpression but don't know if I can reference samples in there (the documentation is rather sparse to say the least). Basically I need a true,

[Nuke-users] exr2 tool to copy channels?

2014-06-16 Thread Frank Rueter|OHUfx
Hi all, since we still don't have a DeepCopy node in the default Nuke dist, does anybody know if there are open source tools to combine exr2 images/channels? Cheers, frank -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow

Re: [Nuke-users] deep masking

2014-06-17 Thread Frank Rueter|OHUfx
keymixing between a foreground tree and the sky - the process of creating the new samples will create tree coloured samples at the sky depth and vice-versa - Ben On 17/06/14 12:40, Frank Rueter|OHUfx wrote: Hi peeps, I'm just trying to figure out how to merge two deep

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-19 Thread Frank Rueter|OHUfx
do it with a built-in Nuke node. Isn't there any way? I guess that's why these gizmos exist..? exactly. this is an old one I did years ago. not sure if it still holds up, but give it a go: set cut_paste_input [stack 0] version 8.0 v4 push $cut_paste_input Group { name Group1 selected true

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-06-21 Thread Frank Rueter|OHUfx
crashing, not Skype ;) ). Still getting incessant crashing with latest 8.0v5, to the point where it can be opening a script and touching anything causes a crash. On 14-05-03 07:21 PM, Frank Rueter|OHUfx wrote: Skype is usually too busy breaking itself :-D I have had skype installed on my linux

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-06-22 Thread Frank Rueter|OHUfx
. -- VFX Supervisor Cutting Edge On 22 June 2014 12:54, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: I just found a case where Nuke 8 crashes 100%. Can somebody verify this please? Simply open Nuke and sample a pixel outside the viewer's format/data window using

Re: [Nuke-users] glib crashes - anybody using Nuke 8 on (K)Ubuntu 12.10?

2014-06-22 Thread Frank Rueter|OHUfx
send it to support, and it's registed as Bug 41080 - Viewer - Ctrl/Cmd+Click outside the bounding box and then pan/zoom results in a crash Taku *From:*nuke-users-boun...@support.thefoundry.co.uk [mailto:nuke-users-boun...@support.thefoundry.co.uk] *On Behalf Of *Frank Rueter|OHUfx *Sent

[Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
Has anybody had success in setting up a particle system that flicks particles off an emitter? I need an effect that looks like when you flick paint of a paint brush, i.e. the emitter moves fast (card rotating 180 degrees), and I need it to emit particles that inherit it's speed when they are

Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-23 Thread Frank Rueter|OHUfx
velocity seems to work for this application? I made a quick little test, but maybe it isnt what you are after. But maybe the expression can be helpful. /Elias Ericsson Rydberg 2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com: Has anybody had success

Re: [Nuke-users] getting Nuke to flick particles off the emitter

2014-06-24 Thread Frank Rueter|OHUfx
it. Have you tried setting the bbox to the resolution area? It's something to try, at least. On Mon, Jun 23, 2014 at 7:01 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: hm, yeah, it does seem to work. yesterday's set up didn't for some reason, but now it works

[Nuke-users] 3-sweep

2014-06-24 Thread Frank Rueter|OHUfx
yummy: http://www.wired.com/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/ Will I dare put in a feature request? :-D -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting

Re: [Nuke-users] Prosumer Lidar ?

2014-06-28 Thread Frank Rueter|OHUfx
The pricing of that one is actually around $25k. That does not include the pay-as-you go data processing which I found a bit annoying. This is the info I got recently from a vendor in Australia: ZEB1 is charged at $24,860 AUD(ex Tax, ex Shipping) for the handheld unit. The data processing

Re: [Nuke-users] Prosumer Lidar ?

2014-06-29 Thread Frank Rueter|OHUfx
just by a few zeros ;) On 29/06/14 16:46, HSK wrote: Yikes! Apparently I was waaay off! Sent from my iPhone On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: The pricing of that one is actually around $25k. That does not include the pay

Re: [Nuke-users] DAG error

2014-07-17 Thread Frank Rueter|OHUfx
That usually happens if you saved your layout with a second DAG open (for a group). Just save it again making sure you only have the main DAG open and you should be ok. On 18/07/14 5:26 am, Josh Imbruglia wrote: I know this post is quite old but we're seeing this on Nuke 8.0v5 and it's

[Nuke-users] add specular only

2014-08-04 Thread Frank Rueter|OHUfx
Hi everybody, I'm trying to figure out how to add a specular component to the default shading behaviour, but every time I add a Specular shader, the object gets self illuminated, even when the light is behind the object. The same is true for any kind of shader node. When I don't use any

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Hi everybody, I'm trying to figure out how to add a specular component to the default shading behaviour, but every time I add

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
wrote: Just don't connect anything to the input of the Specular and you should be fine. Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter

Re: [Nuke-users] add specular only

2014-08-06 Thread Frank Rueter|OHUfx
Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B (using two ScanelineRender nodes and mergeing speculat and diffuse in 2D - booo). On 07/08/14 15:41, Frank Rueter|OHUfx wrote: Ah, using the secondary inputs is fine, just not the first pipe which is meant to take

Re: [Nuke-users] add specular only

2014-08-07 Thread Frank Rueter|OHUfx
Ha, you are the winner Pat! I was simply using the wrong pipe on the diffuse shader before when I had tried that approach. Leaving the main pipe unconnected on Diffuse and only using the map pipe for the texture, followed by the Specular does the trick. Thinking about it, it kinda makes sense

Re: [Nuke-users] The foundry party @ SIGGRAPH

2014-08-11 Thread Frank Rueter|OHUfx
Have fun! Couldn't make it this year :( On 12/08/14 09:13, Deke Kincaid wrote: Fortune Sound Club 147 E Pender St Vancouver, BC -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk

[Nuke-users] old lens distortion node?

2014-08-14 Thread Frank Rueter|OHUfx
Hi all, I am needing to de-warp the render output from a Nuke camera with a 90degree FOV (square filmback) to get rid of the barrel distortion. I used to do this in Nuke 3 (or 4) days a lot using the lens distortion node back then, which worked based on fov. Is that old node still around? The

[Nuke-users] cloud rendering anybody?

2014-08-14 Thread Frank Rueter|OHUfx
Does anybody have experience with rendering nuke via an online service? It might save me butt next week :) Cheers, frank -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting

Re: [Nuke-users] old lens distortion node?

2014-08-14 Thread Frank Rueter|OHUfx
that's the one. I couldn't think of the name anymore - life saver, thanks!!! On 15/08/14 01:08, Aaron Weintraub wrote: Hi Frank, I believe that node still exists. It's called PerspDistort. Results seem to be identical. -A On 08/14/2014 04:52 AM, Frank Rueter|OHUfx wrote: Hi all, I am

Re: [Nuke-users] cloud rendering anybody?

2014-08-15 Thread Frank Rueter|OHUfx
that used a platform called ZYNC On Fri, Aug 15, 2014 at 4:37 AM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Thanks, might check it out thuogh it sounds a bit more time consuming to get going than I was hoping. The Nuke script in question only

Re: [Nuke-users] cloud rendering anybody?

2014-08-15 Thread Frank Rueter|OHUfx
On Fri, Aug 15, 2014 at 4:37 AM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Thanks, might check it out thuogh it sounds a bit more time consuming to get going than I was hoping. The Nuke script in question only has one large texture, the rest

Re: [Nuke-users] cloud rendering anybody?

2014-08-15 Thread Frank Rueter|OHUfx
. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Fri, Aug 15, 2014 at 5:09 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: sweet, will check it out, thanks! On 15/08/14 20:25, marlor.l...@gmail.com mailto:marlor.l...@gmail.com wrote

Re: [Nuke-users] VRay for nuke beta?

2014-08-24 Thread Frank Rueter|OHUfx
No. I have been waiting for a year now, knowing that certain cg artists have had it for a while now. Signed up the second I got the mail again this time. I guess it's not a priority for Chaos Group to get compositors involved :( On 23/08/14 06:24, Ari Rubenstein wrote: Anybody get the

[Nuke-users] SphericalTransform as Blink node?

2014-08-24 Thread Frank Rueter|OHUfx
Possible? Worth it? Anybody up for it? :) -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users

Re: [Nuke-users] VRay for nuke beta?

2014-08-25 Thread Frank Rueter|OHUfx
starts tomorrow so you should be able to access it then *From:* Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com *To:* nuke-users@support.thefoundry.co.uk mailto:nuke-users@support.thefoundry.co.uk *Sent:* Sunday

Re: [Nuke-users] VRay for nuke beta?

2014-08-25 Thread Frank Rueter|OHUfx
with Lon Grohs from Chaos today he said the public beta starts tomorrow so you should be able to access it then *From:* Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com *To:* nuke-users@support.thefoundry.co.uk

Re: [Nuke-users] VRay for nuke beta?

2014-08-26 Thread Frank Rueter|OHUfx
the downloads are available as yet? On 25/08/2014, at 7:03 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: just got it - yay!!! On 25/08/14 14:43, Ari Rubenstein wrote: Great to hear, really looking forward to it. Ari Sent from my iPhone

[Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
Hi guys, I am having a problem with a brand new deca core machine (64GB RAM) that just won't render scripts with a SphericalTransform node. Nuke loads up, then sits there with 0 cpu load or memory consumption and nothing happens. Even my 4 year old laptop renders some frames - slowly, but it

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
workstation. On 26 August 2014 08:45, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Hi guys, I am having a problem with a brand new deca core machine (64GB RAM) that just won't render scripts with a SphericalTransform node. Nuke loads up, then sits

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
this, but maybe run multiple instances of nuke, each running a limited number of threads? It's how we run nuke jobs on the farm on our 8 and 16 core machines, limiting them to 4 cores from memory. On 26/08/2014 11:51 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: damn

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
to demonstrate this. Would love to get this issue resolved. Thanks! -- Jed Smith Compositor, Atomic Fiction On Tuesday, 2014-08-26 at 7:07a, Frank Rueter|OHUfx wrote: yeah, I have tried runnign dealine jobs with only 2 and 4 threads each with absolutely no results. Then, when I set off a single

Re: [Nuke-users] OT: machine won't render SphericalTransform node

2014-08-26 Thread Frank Rueter|OHUfx
-08-26 at 7:07a, Frank Rueter|OHUfx wrote: yeah, I have tried runnign dealine jobs with only 2 and 4 threads each with absolutely no results. Then, when I set off a single manual command line render with all 10 cores (20 cpus) it produced a frame after several minutes. On 27

Re: [Nuke-users] SphericalTransform as Blink node?

2014-08-29 Thread Frank Rueter|OHUfx
at the innards of my somewhat out of date EnvConvolve gizmo (which may need fixing...): http://www.nukepedia.com/gizmos/filter/envconvolve On 24 August 2014 18:31, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote

Re: [Nuke-users] R3D Live source plates in Nuke

2014-09-18 Thread Frank Rueter|OHUfx
Too much room for error when reading R3d in directly, not to mention the speed hit due to de-bayering and full resolution as mentioned before. I totally agree that transcoding everything to dpx files is the way to go. This will give you: 1. full control over how the transcode happens across

Re: [Nuke-users] SphericalTransform slowness

2014-10-27 Thread Frank Rueter|OHUfx
I experienced the same. L:inux worked fine but windows was a dog (something like ten times slower). Haven't had time to get to the bottom of this yet though On 13/10/14 07:49, Michael Garrett wrote: I'm using SphericalTransform in Nuke 8.0v5 on Windows 7 and it's extremely slow - much slower

Re: [Nuke-users] nuke shperical map

2014-11-08 Thread Frank Rueter|OHUfx
Depending on the images and their overlap you may be able to use the camera tracker, then output one card per frame (output option cards). From there you can render a spherical map or cubic maps and convert them to a spherical map via the SphericalTransform node. Otherwise you can align the

[Nuke-users] OT: iMac with 5K retina display worth it?

2015-02-14 Thread Frank Rueter|OHUfx
Hi all, sorry for the OT but I was wondering if anybody has had any experience running Nuke (or Hiero) on a new iMac with 5k retina display? I'm a bit suspicious about the whole 5k monitor hype, and seeing the one without retina display comes with a NVIDIA GeForce GTX 780M, while the 5K

Re: [Nuke-users] OT: iMac with 5K retina display worth it?

2015-02-15 Thread Frank Rueter|OHUfx
check later. Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 tel:650%20728%207060 http://corestudio.com http://corestudio.com/ On Feb 14, 2015, at 10:21 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Hi

Re: [Nuke-users] Deep Transform Subpixel Values

2015-03-22 Thread Frank Rueter|OHUfx
to solve this problem. Is there a similar reason explaining why the DeepColorCorrect does not have a mask input? On Sat, Mar 21, 2015 at 10:24 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: From what I remember, DeepTransform does not filter like you would expect

Re: [Nuke-users] Deep Transform Subpixel Values

2015-03-21 Thread Frank Rueter|OHUfx
From what I remember, DeepTransform does not filter like you would expect from a 2D tranform, as that would be a potentially crazy amount of calculations (every single sample would have to be filtered and there could be lots). Hence this node should be used with care for things like

Re: [Nuke-users] Mr. Reuter's projection for paint gizmo?

2015-04-02 Thread Frank Rueter|OHUfx
late to the party, sorry. a bit busy these days. glad it's still useful On 2/04/15 3:26 am, Pat Wong wrote: heres the file Kind Regards Patrick Wong 077961 35224 www.wahwahdigital.com http://www.wahwahdigital.com On 2 April 2015 at 11:20, Pat Wong patwon...@gmail.com

Re: [Nuke-users] PostageStamps - not moving upstream inputs

2015-04-13 Thread Frank Rueter|OHUfx
there is no way. it's been a (very) long standing feature request that this method should ignore hidden inputs and nothing has ever moved on that front unfortunately. On 8/04/15 2:18 pm, Sean Falcon wrote: Hi, When you hold control and move a node, it moves the upstream nodes as well.

[Nuke-users] Nuke Studio not showing clip name in viewer anymore?

2015-04-23 Thread Frank Rueter|OHUfx
Hi, I am finally getting a little bit of time to switch over to NukeStudio. I noticed we can no longer see clip or version info in the viewer like in Hiero. Is that the case or am I missing a magic hotkey to show this? I constantly need to scrub through sequences and call out shot names and

Re: [Nuke-users] NukeStudio - hotkeys to select clips in timeline

2015-04-25 Thread Frank Rueter|OHUfx
2015 at 06:15, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Hi everybody, have we lost the ability to use hotkeys to move the selection of clips in the timeline? E.g. in Hiero I can use arrow keys to select the next clip in the timeline which is quite

[Nuke-users] NukeStudio - hotkeys to select clips in timeline

2015-04-23 Thread Frank Rueter|OHUfx
Hi everybody, have we lost the ability to use hotkeys to move the selection of clips in the timeline? E.g. in Hiero I can use arrow keys to select the next clip in the timeline which is quite handy for several reasons. Is this still possible with another hotkey? Cheers, frank -- Vfx

Re: [Nuke-users] PostageStamps - not moving upstream inputs

2015-04-14 Thread Frank Rueter|OHUfx
! Thanks Frank. On Apr 13, 2015, at 7:19 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: there is no way. it's been a (very) long standing feature request that this method should ignore hidden inputs and nothing has ever moved

Re: [Nuke-users] Adjusting Bounding Box of Deep images

2015-06-03 Thread Frank Rueter|OHUfx
As it seems that forums and mailing lists are not synchronised, Yikes. I forgot all about the forums as I was assuming they were synced and have no time to log in through web browsers to keep an eye on posts. Oh well, guess I'm missing out on a bit now On 04/06/15 02:27, Thorsten Kaufmann

Re: [Nuke-users] Re: NukeStudio: comp with multiple track items - copy / transcode exporter

2015-06-18 Thread Frank Rueter|OHUfx
I have done this in Hiero before without trouble (i.e. using tags or track names as name tokens and using the collate shot name or timings option in the exporter, depending on the timeline structure). Make sure the right tracks are selected in the exporter. On 19/06/15 12:30, Mat McCosker

Re: [Nuke-users] Best resolution to scale to 4K

2015-06-10 Thread Frank Rueter|OHUfx
Don't get me wrong, but: Why did you agree to deliver 4k if the budget or time doesn't allow for it? Isn't that significantly devaluing the VFX work? On 11/06/15 05:39, Sebastian Kral wrote: Hi everyone, we have a small project we have to deliver in 4K. Neither the budget nor our

[Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-13 Thread Frank Rueter|OHUfx
Hi, I just tried to create a comp in NukeStudio for a shot that has multiple track items (BG and FG). The tracks live above each other in the timeline and have the same shot name. I was hoping that creating comp with both selected would bring them both into the resulting Nuke script, but it

Re: [Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-13 Thread Frank Rueter|OHUfx
hm. NukeStudio crashed on me, and when it came back up it did bring in the extra tracks. In fact it brought in all active track items even though I explicitly only had two tracks active in the export template. Will keep poking it... On 14/06/15 2:49 pm, Frank Rueter|OHUfx wrote: Hi, I just

Re: [Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-14 Thread Frank Rueter|OHUfx
I did On 15/06/15 07:24, Lucien Fostier wrote: Hey Franck, why dont u try create comp (special)? Seems like what your looking for. cheers Lucien Sent from my iPhone ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Best resolution to scale to 4K

2015-06-12 Thread Frank Rueter|OHUfx
side of things. That's all I can say ;-) On Wednesday, June 10, 2015, Frank Rueter|OHUfx fr...@ohufx.com javascript:_e(%7B%7D,'cvml','fr...@ohufx.com'); wrote: Don't get me wrong, but: Why did you agree to deliver 4k if the budget or time doesn't allow for it? Isn't

Re: [Nuke-users] LUE

2015-06-12 Thread Frank Rueter|OHUfx
Aren't the mailing list and that forum the same thing? Apparently not. Quite frightening to think that this community as been split into two On 11/06/15 17:40, Fredrik Averpil wrote: Very nice, will be sure to download this and make it available here in our pipeline. By the way ... why did

Re: [Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-15 Thread Frank Rueter|OHUfx
, Jun 15, 2015 at 7:21 AM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: I did On 15/06/15 07:24, Lucien Fostier wrote: Hey Franck, why dont u try create comp (special)? Seems like what your looking for. cheers Lucien Sent from my iPhone

Re: [Nuke-users] Nuke crash on exit

2015-06-02 Thread Frank Rueter|OHUfx
, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: interestingly Nuke9 decided to seg fault on start up for me as well now. If I keep trying it eventually launches. anybody else? On 31/05/15 18:02, Daniel Hartlehnert wrote: Uh, segmentation fault crashes. Getting these alot

Re: [Nuke-users] Nuke crash on exit

2015-06-01 Thread Frank Rueter|OHUfx
7.0v8, on Linux. [...] On 30/05/15 15:39, Fredrik Averpil wrote: Yeah, we get this too occasionally. lör 30 maj 2015 kl. 05:12 skrev Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com: Same here since Nuke 8 (on linux and osx). Quite annoying. Reported it back then On 30/05

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
You can create primitives in ModelBuilder but you can't snap them to other vertices afaik. You can't import geo and edit it in ModelBuilder either. Try EditGeo instead (but don't hold your breath). On 01/07/15 12:12, Ned Wilson wrote: Hello All, I have a basic card that I made from selecting

Re: [Nuke-users] ModelBuilder - Import Geo? Or Vertex Snap?

2015-06-30 Thread Frank Rueter|OHUfx
://www.thefoundry.co.uk/ Email: d...@thefoundry.co.uk mailto:d...@thefoundry.co.uk On Tue, Jun 30, 2015 at 7:37 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: Ah, cool, I was wrong. I never use the geo pipe since I realised it won't let you align the incoming geo

Re: [Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-29 Thread Frank Rueter|OHUfx
wrong with it ? Any help greatly appreciated, it's driving me a bit nutso now, thanks Phill. On Tue, Jun 16, 2015 at 12:45 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: yeah, it did work as expected after a (involuntary) restart. I used track tokens to pick

Re: [Nuke-users] NukeStudio: how to create comp with multiple track items

2015-06-29 Thread Frank Rueter|OHUfx
On Mon, Jun 29, 2015 at 4:08 PM Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: I used the track token in folder and file names, otherwise one element would have overwritten the other upon export. In your export template there doesn't seem to be any differentiation

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