[Ohrrpgce] [Bug 295] New: 'Cut Sprite' Option in the Sprite-Drawing Screen

2007-02-01 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=295 Summary: 'Cut Sprite' Option in the Sprite-Drawing Screen Product: OHRRPGCE Version: unknown Platform: All OS/Version: All Status: NEW Severity:

[Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread caron.mike
OHRDev Blog has posted a new item, 'Test' You may view the latest post at http://ohrdev.com/2007/02/01/test/ You received this e-mail because you asked to be notified when new updates are posted. If you no longer wish to receive notifications of new posts then please visit:

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread Keith Gable
I got a copy of this, so the mailing list is working. Anyway. There are a few valid reasons for doing that. If there were some way to do it pragmatically, like say it's kept in $PACKAGE_NAME-$PACKAGE_VERSION/, then okay. What does piss me off the most is when it's

[Ohrrpgce] SVN: pkmnfrk/988 Beginning fixing of weapon placement. Right now, standard (step) attacks

2007-02-01 Thread subversion
pkmnfrk 2007-02-01 20:41:36 -0800 (Thu, 01 Feb 2007) 79 Beginning fixing of weapon placement. Right now, standard (step) attacks work. --- U wip/bmodsubs.bas ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread David Gowers
On 2/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: One of the reasons it is not done in general is that lingering build files tend to fuck things up majorly. Among other things: * lingering .o files causing linking errors (references to obsolete symbols) * duplicates/dregs of .h files

Re: [Ohrrpgce] SVN: pkmnfrk/988 Beginning fixing of weapon placement. Right now, standard (step) attacks

2007-02-01 Thread Mike Caron
On 2/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: pkmnfrk 2007-02-01 20:41:36 -0800 (Thu, 01 Feb 2007) 79 Beginning fixing of weapon placement. Right now, standard (step) attacks work. --- U wip/bmodsubs.bas This code is madness incarnate. It uses non-euclidean screen geometry to draw

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread David Gowers
On 2/2/07, Keith Gable [EMAIL PROTECTED] wrote: Keith -- http://www.python.org/download/ says you're a liar. Both Python-2.5.tar.gz and Python-2.5.tar.bz2 hold one directory, Python-2.5 ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread Keith Gable
On 2/1/07, David Gowers [EMAIL PROTECTED] wrote: On 2/2/07, Keith Gable [EMAIL PROTECTED] wrote: Keith -- http://www.python.org/download/ says you're a liar. Both Python-2.5.tar.gz and Python-2.5.tar.bz2 hold one directory, Python-2.5 Well. I always end up downloading it as

Re: [Ohrrpgce] OHRDev Blog has been updated!

2007-02-01 Thread Bob the Hamster
On Fri, Feb 02, 2007 at 03:19:50PM +1030, David Gowers wrote: On 2/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: In my experience, when packaging .zip files, which are usually targeted to Windows, one should refrain from including top-level folders, since they are unespected and often

[Ohrrpgce] [Bug 295] 'Cut Sprite' Option in the Sprite-Drawing Screen

2007-02-01 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=295 --- Comment #1 from [EMAIL PROTECTED] 2007-02-01 23:56 --- You could only derive a palette from a sprite set, not an individual sprite. Doing otherwise could omit colours so you would have 4 different palettes