http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=400
--- Comment #8 from [EMAIL PROTECTED] 2007-08-17 06:06 ---
Opps, it's crashing on loading, not unloading the sound. Specifically, in this
block in LoadSound():
with SoundPool[i]
.used = -1
.soundID =
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=299
--- Comment #8 from [EMAIL PROTECTED] 2007-08-17 07:53 ---
(In reply to comment #7)
(I looked into it, and song pausing/resuming is not possible because it
doesn't
work with SDL_Mixer (instead of pausing
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=422
--- Comment #10 from [EMAIL PROTECTED] 2007-08-17 18:34 ---
(In reply to comment #9)
Each level of gosub is supposed to loop over the next level of gosub a number
of times. As you can see, only the bottom
FreeBasic 0.18.1b is out, and seems to work fine. It is a minor release
relative to 0.17b.
I am going to switch the nightly builds to use 0.18.1 but it will have
to wait until monday-ish
---
James Paige
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=339
--- Comment #9 from [EMAIL PROTECTED] 2007-08-17 19:48 ---
Hmmm Can you try with the music_silence backend?
http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-fb-silence.zip
I notice your script
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=400
[EMAIL PROTECTED] changed:
What|Removed |Added
Component|backend:music_native
teeemcee
2007-08-17 20:50:34 -0700 (Fri, 17 Aug 2007)
419
Sound effecting pausing was broken in music_native. It would start over when
you tried to play it again.
AudSetRepeat resets the stream if it is not playing (Audiere, not audwarp,
problem)
It's possible to change the looping behaviour of
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=431
Summary: Sound effects pausing doesn't work in music_sdl
Product: OHRRPGCE
Version: 20070??? Ubersetzung
Platform: PC
OS/Version: Windows XP
Status: NEW
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=255
Bug 255 depends on bug 400, which changed state.
Bug 400 Summary: custom crashes when exiting the music import screen
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=400
What|Old
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=222
--- Comment #4 from [EMAIL PROTECTED] 2007-08-17 21:00 ---
(In reply to comment #0)
script, new game ambient sound, begin
load sound (1,sfx:sewer)
play sound (1, true, false) # Play some ambient
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=431
--- Comment #1 from [EMAIL PROTECTED] 2007-08-17 21:36 ---
http://jcatki.no-ip.org/SDL_mixer/SDL_mixer_frame.html indicates that SDL_Mixer
does in fact support this functionality, althought I don't know if the
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=431
--- Comment #2 from [EMAIL PROTECTED] 2007-08-17 21:38 ---
Er, I meant http://jcatki.no-ip.org/SDL_mixer/SDL_mixer_28.html#SEC28
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