On 1 September 2012 23:01, Ralph Versteegen teeem...@gmail.com wrote:
I was going to get rid of the awful % based attacks damage instead of
set bitset and replace it with two new Damage Math settings (% of max
target stat and % of current target stat) when I realised that doing
so would be
On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote:
I was going to get rid of the awful % based attacks damage instead of
set bitset and replace it with two new Damage Math settings (% of max
target stat and % of current target stat) when I realised that doing
so would be missing
On 2 September 2012 01:33, James Paige b...@hamsterrepublic.com wrote:
On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote:
I was going to get rid of the awful % based attacks damage instead of
set bitset and replace it with two new Damage Math settings (% of max
target stat and %