Re: [Ohrrpgce] Improving Damage Calculation

2012-09-01 Thread Ralph Versteegen
On 1 September 2012 23:01, Ralph Versteegen teeem...@gmail.com wrote: I was going to get rid of the awful % based attacks damage instead of set bitset and replace it with two new Damage Math settings (% of max target stat and % of current target stat) when I realised that doing so would be

Re: [Ohrrpgce] Improving Damage Calculation

2012-09-01 Thread James Paige
On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote: I was going to get rid of the awful % based attacks damage instead of set bitset and replace it with two new Damage Math settings (% of max target stat and % of current target stat) when I realised that doing so would be missing

Re: [Ohrrpgce] Improving Damage Calculation

2012-09-01 Thread Ralph Versteegen
On 2 September 2012 01:33, James Paige b...@hamsterrepublic.com wrote: On Sat, Sep 01, 2012 at 11:01:56PM +1200, Ralph Versteegen wrote: I was going to get rid of the awful % based attacks damage instead of set bitset and replace it with two new Damage Math settings (% of max target stat and %