teeemcee
2012-12-24 05:40:32 -0800 (Mon, 24 Dec 2012)
76
Add missing null Nodeptr checking to CloneNodeTree and a RB node access case
---
U wip/reload.bas
U wip/reloadbasic/reloadbasic.py
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teeemcee
2012-12-24 05:40:43 -0800 (Mon, 24 Dec 2012)
154
Don't enforce a hero's Max Name Length when saving or loading: should only
apply to player renaming.
Also improved get/setheroname descriptions a little.
---
U wip/docs/plotdict.xml
U wip/loading.rbas
teeemcee
2012-12-24 05:41:03 -0800 (Mon, 24 Dec 2012)
402
Fix reload Document leak in loadherodata, which prevented hero data from being
saved on Windows due to the open file.
I also removed an EXIT DO inside a READNODE; you shouldn't do that because the
READNODE becomes either a DO or WHILE
teeemcee
2012-12-24 05:41:12 -0800 (Mon, 24 Dec 2012)
64
Load RELOAD documents without delayed loading where appropriate.
---
U wip/editedit.bas
U wip/editrunner.bas
U wip/loading.rbas
U wip/reloadedit.bas
U wip/savegame.rbas
U wip/slices.bas
teeemcee
2012-12-24 05:52:58 -0800 (Mon, 24 Dec 2012)
114
.txt files were no longer being autodetected as script files in browser
(due to using INPUT instead of LINE INPUT)
---
U wip/browse.bas
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On 21 December 2012 04:44, subvers...@hamsterrepublic.com wrote:
james
2012-12-20 07:44:46 -0800 (Thu, 20 Dec 2012)
204
Free the HeroDef's reload node in ClearHeroData instead of loadherodata
And make sure that hero data loading is calling ClearHeroData in the
appropriate places
Yay for
On 25 December 2012 02:41, subvers...@hamsterrepublic.com wrote:
teeemcee
2012-12-24 05:41:03 -0800 (Mon, 24 Dec 2012)
402
Fix reload Document leak in loadherodata, which prevented hero data from
being saved on Windows due to the open file.
I also removed an EXIT DO inside a READNODE; you
teeemcee
2012-12-24 08:07:27 -0800 (Mon, 24 Dec 2012)
445
Fix bug preventing lumps from being lumped if there are any lumps ending in
.tmp (main part of Bug 977 fix)
The ones excluded are the final ones in the listing returned by findfiles. On
Windows, this seems to be sorted in alphabetical
On Mon, Dec 24, 2012 at 07:26:15AM +1300, Ralph Versteegen wrote:
On 22 December 2012 17:53, James Paige b...@hamsterrepublic.com wrote:
On Fri, Dec 21, 2012 at 08:07:20PM -0800, subvers...@hamsterrepublic.com
wrote:
james
2012-12-21 20:07:20 -0800 (Fri, 21 Dec 2012)
193
MenuDef now
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=977
Ralph Versteegen teeem...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
On Mon, Dec 24, 2012 at 08:00:34AM +1300, Ralph Versteegen wrote:
On 23 December 2012 06:42, James Paige b...@hamsterrepublic.com wrote:
I was thinking about adding a bitset in MenuDef to choose whether the
text is displayed flat or outline, and I was wondering doing this would
cause
On Mon, Dec 24, 2012 at 08:04:27AM +1300, Ralph Versteegen wrote:
On 24 December 2012 08:00, Ralph Versteegen teeem...@gmail.com wrote:
On 23 December 2012 06:42, James Paige b...@hamsterrepublic.com wrote:
I was thinking about adding a bitset in MenuDef to choose whether the
text is
james
2012-12-24 12:53:49 -0800 (Mon, 24 Dec 2012)
99
Treat ClearHeroData as a constructor not a destructor
Fixes the crash when adding a new blank hero
---
U wip/loading.rbas
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On Tue, Dec 25, 2012 at 03:09:15AM +1300, Ralph Versteegen wrote:
On 21 December 2012 04:44, subvers...@hamsterrepublic.com wrote:
james
2012-12-20 07:44:46 -0800 (Thu, 20 Dec 2012)
204
Free the HeroDef's reload node in ClearHeroData instead of loadherodata
And make sure that hero data
james
2012-12-24 14:11:21 -0800 (Mon, 24 Dec 2012)
106
No longer use bmenu() array when showing the out-of-battle spell menus
Convert menustuf.bas menustuf.rbas
---
U wip/SConscript
D wip/menustuf.bas
A wip/menustuf.rbas
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james
2012-12-24 14:51:19 -0800 (Mon, 24 Dec 2012)
93
Part of my ClearHeroData fix was not checked in, causing leaks of all heroes
loaded from DT0
---
U wip/common.bas
U wip/loading.rbas
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james
2012-12-24 19:46:40 -0800 (Mon, 24 Dec 2012)
62
SUBify status()'s buildmenu GOSUB block as status_buildmenu()
---
U wip/menustuf.rbas
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james
2012-12-24 20:01:56 -0800 (Mon, 24 Dec 2012)
157
Use the new battle menu data for determining whether to show MP and LMP
on the status screen (I think I should replace this with hero bitsets in the
future)
---
U wip/menustuf.rbas
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teeemcee
2012-12-24 20:49:53 -0800 (Mon, 24 Dec 2012)
51
Log an error on unrecognised hero battle menu items
---
U wip/bmod.rbas
U wip/subs.rbas
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teeemcee
2012-12-24 20:50:00 -0800 (Mon, 24 Dec 2012)
118
When uicolors.bin records are missing in more recent games, use guessed default
UI colors instead of old color indices
---
U wip/common.bas
U wip/customsubs.bas
U wip/loading.bi
U wip/loading.rbas
james
2012-12-24 20:52:38 -0800 (Mon, 24 Dec 2012)
250
Fix broken Items menu from the main menu.
When the .trigger_box code was cleaned up in r5517 to reflect the fact that
box 0 cannot be triggered, one check was not fixed, so every time
you tried to open the items menu it would immediately close
james
2012-12-24 21:04:14 -0800 (Mon, 24 Dec 2012)
62
Warn about hero battle menu corruption in some nightly builds
---
U wip/IMPORTANT-nightly.txt
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james
2012-12-24 21:17:26 -0800 (Mon, 24 Dec 2012)
46
Call ClearHeroData from load_hero_from_reload
---
U wip/game.bas
U wip/gglobals.bi
U wip/loading.rbas
U wip/moresubs.bas
U wip/savegame.rbas
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--- tmp/james-5539-old 2012-12-24 21:23:25.0 -0800
+++ tmp/james-5539-new 2012-12-24 21:23:25.0 -0800
@@ -1 +1,5 @@
Call ClearHeroData from load_hero_from_reload
+
+Also, remove the bmenu() global, the the remaining code that used it
+
+(didn't mean to check these two in
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