I am working on getting access to the OUYA ODK from sdl-android. I have
figured out that I need to copy the *.jar files from the ODK into
project/libs
Then I managed to write code in project/java/MainActivity.java which
uses the ODK, just enough to do the detection of whether or not the
I did a pull request for sdl-android to add a command for remapping java
gamepad buttons. Yay! i am learning git :)
https://github.com/rversteegen/commandergenius/pull/1
I also have code for gfx_sdl.bas that uses this command to set up
reasonable defaults for gamepads, that way a single apk can
You can use Class.forName(com.ouya.whatever); to check whether a class
exists.
Also if you compile it with the libs but never actually call that code, it
will still run on a device that doesn't have the jars.
I think.
On Wed, Jul 17, 2013 at 3:33 PM, James Paige b...@hamsterrepublic.comwrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=986
Bug #: 986
Summary: Canceling text import results in junk characters
Classification: Unclassified
Product: OHRRPGCE
Version: 20130410 Beelzebufo
Platform: PC
OS/Version:
james
2013-07-17 13:35:43 -0700 (Wed, 17 Jul 2013)
67
Enable deleting old orphaned tmpdirs in cleanup_other_temp_files()
---
U wip/game.bas
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wait, ohrrpgce can now be for android D: wow, i need to start following the
updates again :) its good to see that ohrrpgce is still active!
On Wed, Jul 17, 2013 at 10:11 AM, James Paige b...@hamsterrepublic.comwrote:
I did a pull request for sdl-android to add a command for remapping java