[Ohrrpgce] SVN: teeemcee/12975 gfx_sdl2: log extra gamepad info: game controller type and mapping strin

2022-05-19 Thread subversion--- via Ohrrpgce
teeemcee 2022-05-19 22:04:13 -0700 (Thu, 19 May 2022) 73 gfx_sdl2: log extra gamepad info: game controller type and mapping string --- U wip/gfx_sdl_common.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/li

[Ohrrpgce] SVN: teeemcee/12974 Update SDL2.dll to 2.0.22, released 25/04/2022

2022-05-19 Thread subversion--- via Ohrrpgce
teeemcee 2022-05-19 21:57:39 -0700 (Thu, 19 May 2022) 46 Update SDL2.dll to 2.0.22, released 25/04/2022 --- U wip/SDL2.dll U wip/win32/libSDL2.dll.a ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cg

[Ohrrpgce] Source.php?

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
Hey James, I'm currently cleaning up licence files. LICENSE-binary.txt links to http://HamsterRepublic.com/ohrrpgce/source.php but that link no longer works, which is surprising because http://HamsterRepublic.com/ohrrpgce/buglist.php (which is in README-custom.txt) is a working redirect. I think it

Re: [Ohrrpgce] OHR Game Pad Buttons as Strings

2022-05-19 Thread Matt Edson via Ohrrpgce
Any amount of information we can collect is helpful. For those that want to inform but not necessarily create graphics, knowing the buttons is kind of a big deal since game pad I think is becoming a bigger and bigger deal. I don't have an immediate need for this, it was just something I felt was im

Re: [Ohrrpgce] OHR Game Pad Buttons as Strings

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
There really isn't anything we can do on backends other than gfx_sdl2 and possible gfx_directx (which uses DirectInput which might sometimes provide useful button metadata, but probably not) but I would not spend any time on DirectInput. On Fri, 20 May 2022 at 02:31, James Paige wrote: > I like

Re: [Ohrrpgce] OHR Game Pad Buttons as Strings

2022-05-19 Thread James Paige via Ohrrpgce
I like this idea. I think we could reasonably use SDL's detected controller names to provide real button names whenever possible, and then fall back to some reasonable best-effort default for SDL_CONTROLLER_TYPE_UNKNOWN and for other backends that don't support this. I don't think we should stress

Re: [Ohrrpgce] OHR Game Pad Buttons as Strings

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
There is currently no way to get the actual label of a button on the player's controller. The "get scancode name" command can be used for joystick buttons but returns a fixed name. There's also a separate system in Custom for defining OS-specific button names which can be embedded in strings with $

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Crash: TOP_LEFT_PLANK <- ITEM_SCREEN_REFRESH (report bf14f9b3) (#25)

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
Wobbler said he hasn't seen it since, and there doesn't seem to be any clue in this report as to what the root cause was, so closing "works for me". (Amusing: I noticed I marked this "works for me" back in March but didn't close it, so I went looking for and found an open tab where I'd written b

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Crash: TOP_LEFT_PLANK <- ITEM_SCREEN_REFRESH (report bf14f9b3) (#25)

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
Closed #25. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/25#event-6642362013 You are receiving this because you are subscribed to this thread. Message ID: ___ Ohrrpgce mailing list ohrrpgce@lists.mot

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Sequential projectile animation alters weapon position (#1210)

2022-05-19 Thread James Paige via Ohrrpgce
Closed #1210 via 941799a41b6c24d25a6338a1a73f7a713e5d026a. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/1210#event-6642309470 You are receiving this because you are subscribed to this thread. Message ID: ___

[Ohrrpgce] SVN: teeemcee/12973 Fix #1210 Sequential Projectile attacks misposition the weapon

2022-05-19 Thread subversion--- via Ohrrpgce
teeemcee 2022-05-19 05:53:36 -0700 (Thu, 19 May 2022) 62 Fix #1210 Sequential Projectile attacks misposition the weapon --- U wip/bmod.rbas U wip/whatsnew.txt ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/l

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Sequential projectile animation alters weapon position (#1210)

2022-05-19 Thread Ralph Versteegen via Ohrrpgce
In battles, the state of heroes, enemies, attack graphics and the weapon are stored in the bslot() array, which is an array of BattleSprites. bslot 0-3 are heroes, 4-11 enemies, 12-23 attack sprites (just 12 is used for most attacks), and bslot(24) is the weapon. (BattleSprite has a huge amount

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Sequential projectile animation alters weapon position (#1210)

2022-05-19 Thread Rue Lazzaro via Ohrrpgce
Confirmed this issue myself. Took a stab at trying to fix it, but I'll need a walkthrough of bmod.rbas to identify weapon placement. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/1210#issuecomment-1131534483 You are receiving this because you

[Ohrrpgce] Fwd: Franken Bug report

2022-05-19 Thread James Paige via Ohrrpgce
-- Forwarded message - From: Ethan Talladino Date: Wed., May 18, 2022, 11:16 p.m. Subject: Franken Bug report To: [image: Screen Shot 2022-05-18 at 10.07.47 PM.png] Got this after connecting a ps4 controller to my mac (OS 10.14 if that helps). It worked fine at first, and then q