Okay, that was weird.
I updated all my packages, rebooted, and the problem just went away.
I am marking this closed. Not a valid bug (but definitely a weird thing)
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Closed #1245 as not planned.
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I'm confident nothing you changed recently broke it. It has to be something
weird with my computer. I tested on one of the nightly build vms and it still
works perfectly fine.
Here is c_debug.txt up to the freeze
```
0.5 Full game data upgrade...
0.5 Last edited by: [[OHRRPGCE wip 20220907.
Coincidental for it to (retroactively) break right after I rewrote
spawn_and_wait... (but that isn't used for Test Game anyway)
What are the last lines in c_debug.txt when importing scripts when it freezes?
(Importing prints more than Test Game does)
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On my Debian 11 box, I am suddenly having a problem with custom spawning
external processes.
If I do Test Game, or try to compile my scripts with hspeak, custom seems to
freeze.
If I click the X icon in the corner to make the window manager close the custom
window, then it gets unstuck, and the