I think this calls for a change to the NPC editor to indicate the vehicle's
speed when mounted.
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I tested in test.rpg, and found that the mounted vehicle speed is what's set as
'Speed' in the Vehicle editor, not what the NPC's speed is. I had completely
forgotten that there was such a setting, and thought the NPC speed would be
used. Maybe you did too?
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I've heard of two or three more people complaining of this bug recently. It's a
problem not just because it causes stuck battles, but also it's bad for
on-death effects, e.g. to transmog an enemy into a dead version.
The fundamental problem is the timing of when poison/regen happens in a
Vehicles do not seem to be respecting speed settings as expected.
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