teeemcee
2022-11-24 18:18:50 -0800 (Thu, 24 Nov 2022)
55
minor: don't redim plotslices() larger than can be used
---
U wip/scriptcommands.bas
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teeemcee
2022-11-24 18:18:40 -0800 (Thu, 24 Nov 2022)
70
plotdict: setherostat: better example, mention it updates Is Alive tag
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U wip/docs/plotdict.xml
U wip/docs/plotdictionary.html
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Oh, yeah, I should fix it to just spawn one. I made the mistake of only
testing it with single target attacks
On Thu, Nov 24, 2022, 6:56 PM Ralph Versteegen via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:
> This is a nice feature.
> But I notice that it spawns an enemy for each hit on
This is a nice feature.
But I notice that it spawns an enemy for each hit on each target, e.g. 2
hits each on 3 targets spawns 6 enemies. Enemy's "spawn on [non]elemental
hit" settings act the same way, but each each enemy has independent
settings for spawn it makes sense for them to all be
This sounds familiar. I think I may have already fixed this for packaged games,
just not for the game player.
If I remember correctly, there were no code changes, I just had to upgrade the
format of the signing certificates. I'm pretty sure I didn't do that for the
debug certificate used by
Topken reports:
> I am unable to install android nightlies as I get this error
> `INSTALL_PARSE_FAILED_NO_CERTIFICATES: Scanning Failed.: No signature found
> in package of version 2 or newer for package
> com.hamsterrepublic.ohrrpgce.game` so not sure how to proceed on my Samsung
> Galaxy Tab