http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=49
--- Comment #8 from Ralph Versteegen teeem...@gmail.com 2014-05-16 04:53:41
PDT ---
After one or two reports year ago of data being corrupted in the map editor I
was worried that the top level GOSUB in the map editor might be to blame.
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=49
Bob the Hamster b...@hamsterrepublic.com changed:
What|Removed |Added
Status|NEW
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=49
Ralph Versteegen teeem...@gmail.com changed:
What|Removed |Added
CC|
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=49
msw...@cridertheory.com changed:
What|Removed |Added
CC|
On 5/24/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=49
--- Comment #3 from [EMAIL PROTECTED] 2007-05-25 06:42 ---
The main remaining cleanup here is in game.bas, where goto is still used in
ugly ways before
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=49
--- Comment #3 from [EMAIL PROTECTED] 2007-05-25 06:42 ---
The main remaining cleanup here is in game.bas, where goto is still used in
ugly ways before the main game loop, and most notably when exiting the game.