On Thu, May 28, 2009 at 6:48 AM, bugzilla-dae...@karnov.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #8 from Ralph Versteegen teeem...@gmail.com 2009-05-27
22:48:18 ---
(In reply to comment #7)
The problem with doing random exclusion in
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
Ralph Versteegen teeem...@gmail.com changed:
What|Removed |Added
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
Mike Caron caron.m...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #4 from Bob the Hamster b...@hamsterrepublic.com 2009-05-27
08:13:56 ---
I can see this being pretty useful actually. Maybe we should add a standard
command for this (after arrays are implemented, of course)
--
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #5 from Jeremy Bursey zippywi...@hotmail.com 2009-05-27 13:27:04
---
(In reply to comment #1)
Anyway, omitting certain numbers is pointless. If you find yourself needing to
do that, you need to rework your
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #6 from Mike Caron caron.m...@gmail.com 2009-05-27 14:06:44 ---
Just FYI, the code implement this would, in pseudo code, look something along
the lines of:
ret := random number between low and high
while ret is in
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
--- Comment #8 from Ralph Versteegen teeem...@gmail.com 2009-05-27 22:48:18
---
(In reply to comment #7)
The problem with doing random exclusion in a while() loop is that the speed is
going to be highly unpredictable, and when
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=727
Mike Caron caron.m...@gmail.com changed:
What|Removed |Added
CC|