http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Ralph Versteegen changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Ralph Versteegen changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Bob the Hamster changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
--- Comment #4 from Bob the Hamster 2011-07-08
08:06:24 PDT ---
(In reply to comment #3)
> What are the other graphical anomalies? Is there anything else to fix?
I don't see any other problems. I was going to ask JSH to re-test, but th
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
Ralph Versteegen changed:
What|Removed |Added
CC||teeem...@gmail.com
--- Comme
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
--- Comment #2 from Bob the Hamster 2011-07-07
10:32:37 PDT ---
I fixed the the strangely placed hero sprites, this was caused by calling
reset_game_state() twice, once at the top of a game's outer loop, and once when
you reset the game
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=918
--- Comment #1 from Bob the Hamster 2011-07-07
10:19:07 PDT ---
I can actually reproduce this quite simply, even without fighting a battle.
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