Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Target cursors and damage digits appear behind battle menus (Issue #1262)

2023-09-04 Thread James Paige via Ohrrpgce
Closed #1262 as completed. -- Reply to this email directly or view it on GitHub: https://github.com/ohrrpgce/ohrrpgce/issues/1262#event-10276513279 You are receiving this because you are subscribed to this thread. Message ID: ___ Ohrrpgce mailing list

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Target cursors and damage digits appear behind battle menus (Issue #1262)

2023-09-04 Thread James Paige via Ohrrpgce
I have fixed this bug in r13312 ( d8537a82a7 ) ClassSlice is really nice! This is my first time looking at that code. The MenuDefSlice is currently very unambitious, it just draws the menu in the correct order in the slice tree I imagine later we could add features, like positioning the menu

[Ohrrpgce] [ohrrpgce/ohrrpgce] Target cursors and damage digits appear behind battle menus (Issue #1262)

2023-05-29 Thread Ralph Versteegen via Ohrrpgce
The draw order of some battle UI (battle cursors/names, the battle menu, damage digits, and possibly more, needs checking) has changed, causing bugs like this Axe cop screenshot. A release blocker and needs fixing very soon. Introduced by battle slicification. See r12859 (cef934facc) which