I have nothing to add to this thread other than that I think these gamepad
ideas are good, and I like the idea of making things player-oriented rather
than device oriented
Also, Hello, Simon! Nice to hear from you! :D
---
James
On Fri., Apr. 16, 2021, 9:09 p.m. Ralph Versteegen,
wrote:
> Nice
Nice to hear that! That's a massive break from gamedev. I've been playing
EoG for a bit. I like the ordered dithering aesthetic, although to begin
with I thought the ladders were one-way since at the wrong distance the up
ladders are almost invisible against a stone wall! It's a dungeon crawler
I've been thinking about this sort of stuff in another context recently (I
just wrote my first hobby game in more than a decade, for a jam on itch.io
- it's here if you want to take a look:
https://drnefario.itch.io/eye-of-gath - I'm getting my mojo back after
working from home for more than a
I've been working through (especially in gfx_sdl2) gamepad bugs and
unfinished features (none of which made it to github) and now I've only got
handling of multiple gamepads left to improve. For better joystick
numbering I'm thinking forwards to local multiplayer, remappable controls,
ohrkeys