Re: [Ohrrpgce] Multiple joysticks, multiplayer, and control remapping

2021-04-17 Thread James Paige
I have nothing to add to this thread other than that I think these gamepad ideas are good, and I like the idea of making things player-oriented rather than device oriented Also, Hello, Simon! Nice to hear from you! :D --- James On Fri., Apr. 16, 2021, 9:09 p.m. Ralph Versteegen, wrote: > Nice

Re: [Ohrrpgce] Multiple joysticks, multiplayer, and control remapping

2021-04-16 Thread Ralph Versteegen
Nice to hear that! That's a massive break from gamedev. I've been playing EoG for a bit. I like the ordered dithering aesthetic, although to begin with I thought the ladders were one-way since at the wrong distance the up ladders are almost invisible against a stone wall! It's a dungeon crawler

Re: [Ohrrpgce] Multiple joysticks, multiplayer, and control remapping

2021-04-16 Thread Simon Bradley
I've been thinking about this sort of stuff in another context recently (I just wrote my first hobby game in more than a decade, for a jam on itch.io - it's here if you want to take a look: https://drnefario.itch.io/eye-of-gath - I'm getting my mojo back after working from home for more than a

[Ohrrpgce] Multiple joysticks, multiplayer, and control remapping

2021-04-16 Thread Ralph Versteegen
I've been working through (especially in gfx_sdl2) gamepad bugs and unfinished features (none of which made it to github) and now I've only got handling of multiple gamepads left to improve. For better joystick numbering I'm thinking forwards to local multiplayer, remappable controls, ohrkeys