On 4/14/07, Mike Caron [EMAIL PROTECTED] wrote:
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote:
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
Which reminds me, are you using the default music backend? Try
compiling with './makegame.sh fb native' to try music_native, see if
that
CUSTOM isn't doing sound effects, however they ARE working in GAME in
WANDER... What am I doing wrong?
--
Keith Gable
Lead Programmer / Project Leader
The Ignition Project http://www.ignition-project.com/
[Ask me how you can get a free Gmail account - Now with Google Chat!]
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
They should play while browsing the file listing (when picking a sound
effect), and they should play when you select the Play Sound option
in the sound editor.
I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I
create. Is there
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote:
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
They should play while browsing the file listing (when picking a sound
effect), and they should play when you select the Play Sound option
in the sound editor.
I hear SFX in CUSTOM from
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I
create. Is there a maximum length or something?
Not in software. How big/long is your sample?
About a minute -- the only WAVs I had hanging around... I know, minute
long WAV
On 4/13/07, Keith Gable [EMAIL PROTECTED] wrote:
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
I hear SFX in CUSTOM from WANDER, but I don't hear any OGGs or WAVs I
create. Is there a maximum length or something?
Not in software. How big/long is your sample?
About a minute -- the
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
Well, theoretically, there shouldn't be a limit. However, I have it
set up so that WAV files are, by default, NOT streaming. That means
that the whole thing is loaded into memory. If you're low on memory,
it might fail loading it, even if the
On 4/13/07, Mike Caron [EMAIL PROTECTED] wrote:
Which reminds me, are you using the default music backend? Try
compiling with './makegame.sh fb native' to try music_native, see if
that helps. The thing I mentioned about the streaming only applies to
music_native. I don't know or care how SDL