Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-15 Thread Jay Tennant
2009/4/12 S'orlok Reaves sorlok_rea...@yahoo.com: Also, and , and having to put commas around mod, and, or, xor is pretty annoying. Sorry, just a side comment, but it seems like you guys should stick with binary compatibility (HSZ) and branch the source (Hamsterspeak) to support

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread Ralph Versteegen
2009/4/9 Mike Caron caron.m...@gmail.com: Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote: I just want to throw this out there, since we have been talking about interpreter rewriting. How do you feel about a canned scripting language like Lua or TinyPy?

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread Ralph Versteegen
2009/4/12 Mike Caron caron.m...@gmail.com: Ralph Versteegen wrote: 2009/4/9 Mike Caron caron.m...@gmail.com: Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote: I just want to throw this out there, since we have been talking about interpreter rewriting.

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread James Paige
On Sun, Apr 12, 2009 at 05:05:44AM +1200, Ralph Versteegen wrote: 2009/4/10 James Paige b...@hamsterrepublic.com: On Thu, Apr 09, 2009 at 05:34:39PM +1200, Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote: I just want to throw this out there, since

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread James Paige
On Sun, Apr 12, 2009 at 05:17:49AM +1200, Ralph Versteegen wrote: 2009/4/12 Mike Caron caron.m...@gmail.com: Well, it is going to go somewhere, eventually. I hope. I've designed the script engine so that it's fully decoupled from the rest of my program, so that you could just drop it in and

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread Ralph Versteegen
2009/4/12 James Paige b...@hamsterrepublic.com: On Sun, Apr 12, 2009 at 05:05:44AM +1200, Ralph Versteegen wrote: 2009/4/10 James Paige b...@hamsterrepublic.com: On Thu, Apr 09, 2009 at 05:34:39PM +1200, Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote:

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread Ralph Versteegen
2009/4/12 James Paige b...@hamsterrepublic.com: On Sun, Apr 12, 2009 at 05:17:49AM +1200, Ralph Versteegen wrote: 2009/4/12 Mike Caron caron.m...@gmail.com: Well, it is going to go somewhere, eventually. I hope. I've designed the script engine so that it's fully decoupled from the rest of my

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-11 Thread Mike Caron
Ralph Versteegen wrote: 2009/4/12 James Paige b...@hamsterrepublic.com: On Sun, Apr 12, 2009 at 05:17:49AM +1200, Ralph Versteegen wrote: 2009/4/12 Mike Caron caron.m...@gmail.com: Well, it is going to go somewhere, eventually. I hope. I've designed the script engine so that it's fully

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-10 Thread Mike Caron
Jay Tennant wrote: *From*: Jay Tennant hierand...@crazyleafgames.com *Sent*: Friday, April 10, 2009 11:02 AM *To*: teeem...@gmail.com *Subject*: Re: [Ohrrpgce] regarding interpreter rewriting It's the data representation

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-10 Thread Jay Tennant
rewriting Jay Tennant wrote: *From*: Jay Tennant *Sent*: Friday, April 10, 2009 11:02 AM *To*: teeem...@gmail.com *Subject*: Re: [Ohrrpgce] regarding interpreter rewriting It's the data representation

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-09 Thread Mike Caron
Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote: I just want to throw this out there, since we have been talking about interpreter rewriting. How do you feel about a canned scripting language like Lua or TinyPy? It seems to me that if we wanted to try to

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-09 Thread Mike Caron
Jay Tennant wrote: I've been working on interpreter data types since last week. It's a rewrite of an earlier exploration into interpreter writing. //data type definitions enum DDTYPE { UNDEFINED = 0x0, VARIABLE = 0x1, STRUCTURE = 0x2, CONSTANT = 0x4, ARRAY = 0x8, POINTER

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-09 Thread James Paige
On Thu, Apr 09, 2009 at 05:34:39PM +1200, Ralph Versteegen wrote: 2009/4/8 Mike Caron caron.m...@gmail.com: James Paige wrote: I just want to throw this out there, since we have been talking about interpreter rewriting. How do you feel about a canned scripting language like Lua or

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-08 Thread Ralph Versteegen
2009/4/9 Jay Tennant hierand...@crazyleafgames.com: I've been working on interpreter data types since last week. It's a rewrite of an earlier exploration into interpreter writing. //data type definitions enum DDTYPE {     UNDEFINED = 0x0,     VARIABLE = 0x1,     STRUCTURE = 0x2,    

[Ohrrpgce] regarding interpreter rewriting

2009-04-07 Thread James Paige
I just want to throw this out there, since we have been talking about interpreter rewriting. How do you feel about a canned scripting language like Lua or TinyPy? It seems to me that if we wanted to try to switch to embedding a standard scripting language, that right now, before data types

Re: [Ohrrpgce] regarding interpreter rewriting

2009-04-07 Thread Mike Caron
James Paige wrote: I just want to throw this out there, since we have been talking about interpreter rewriting. How do you feel about a canned scripting language like Lua or TinyPy? It seems to me that if we wanted to try to switch to embedding a standard scripting language, that right now,