[Ohrrpgce] SVN: james/10326 Add mouse support for the Shop Sell screen

2018-04-06 Thread subversion
james 2018-04-06 13:19:17 -0700 (Fri, 06 Apr 2018) 173 Add mouse support for the Shop Sell screen Also fixed missing PageUp/PageDown Home/End keyboard controls Also ajdusted the last row and the price box to not overlap so badly --- U wip/menustuf.rbas

[Ohrrpgce] SVN: james/10325 Fix array-out-of-bounds access in the Shop Sell screen

2018-04-06 Thread subversion
james 2018-04-06 13:19:15 -0700 (Fri, 06 Apr 2018) 150 Fix array-out-of-bounds access in the Shop Sell screen any time you had an item below the top third of the inventory (the price() array was too small) --- U wip/menustuf.rbas ___ Ohrrpgce mailing

[Ohrrpgce] SVN: james/10323 Add mouse support to the Shop Buy/Hire screen.

2018-04-06 Thread subversion
james 2018-04-06 13:19:10 -0700 (Fri, 06 Apr 2018) 218 Add mouse support to the Shop Buy/Hire screen. Also added MenuState.select_by_mouse_release which defaults to NO but can be set to YES for menus where you need to be able to do focusing and picking in separate clicks. --- U

[Ohrrpgce] SVN: james/10324 Fix mouse_drag_menu() so it scrolls properly, based on the distance the

2018-04-06 Thread subversion
james 2018-04-06 13:19:12 -0700 (Fri, 06 Apr 2018) 175 Fix mouse_drag_menu() so it scrolls properly, based on the distance the drag travelled. The way it was behaving before was unpleasantly like an up/down virtual analog joystick --- U wip/menus.bas U wip/udts.bi

[Ohrrpgce] SVN: james/10320 Add mouse support to the shop overview menu

2018-04-06 Thread subversion
james 2018-04-06 13:19:00 -0700 (Fri, 06 Apr 2018) 43 Add mouse support to the shop overview menu --- U wip/moresubs.rbas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

[Ohrrpgce] SVN: james/10321 Add mouse support to the Inn Pay/Cancel screen

2018-04-06 Thread subversion
james 2018-04-06 13:19:02 -0700 (Fri, 06 Apr 2018) 46 Add mouse support to the Inn Pay/Cancel screen --- U wip/moresubs.rbas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/10327 Add mouse controls to the "Purchases" menu. Tested with the "Paypal" bac

2018-04-06 Thread subversion
james 2018-04-06 15:02:27 -0700 (Fri, 06 Apr 2018) 198 Add mouse controls to the "Purchases" menu. Tested with the "Paypal" backend Added a small delay in the paypal backend to give the browser window time to open before showing the confirmation prompt --- U wip/purchase.rbas

[Ohrrpgce] SVN: james/10328 Move "Mouse Support On Menus" out of the Experimental/Unfinished section

2018-04-06 Thread subversion
james 2018-04-06 15:13:58 -0700 (Fri, 06 Apr 2018) 98 Move "Mouse Support On Menus" out of the Experimental/Unfinished section of the Mouse Options menu --- U wip/common_menus.bas U wip/ohrhelp/edit_mouse_options.txt ___ Ohrrpgce mailing list

[Ohrrpgce] SVN: teeemcee/10318 Add numframes arg to spriteset_from_basic_spritesheet instead of using s

2018-04-06 Thread subversion
teeemcee 2018-04-06 08:45:02 -0700 (Fri, 06 Apr 2018) 91 Add numframes arg to spriteset_from_basic_spritesheet instead of using sprite_sizes default --- U wip/drawing.bas U wip/loading.bi U wip/loading.rbas ___ Ohrrpgce mailing list

[Ohrrpgce] SVN: teeemcee/10319 You can now import spritesets with frame sizes other than the default

2018-04-06 Thread subversion
teeemcee 2018-04-06 08:45:09 -0700 (Fri, 06 Apr 2018) 306 You can now import spritesets with frame sizes other than the default You get the choice between the old ay of cutting up the spritesheet, or just cutting it into equal size pieces, or cropping/expanding to fit. Currently there's no way to

[Ohrrpgce] SVN: teeemcee/10317 spriteedit_import16 is now a function and sprite_editor_save_and_cleanup

2018-04-06 Thread subversion
teeemcee 2018-04-06 08:44:52 -0700 (Fri, 06 Apr 2018) 229 spriteedit_import16 is now a function and sprite_editor_save_and_cleanup becomes sprite_editor_cleanup This is cleanup to allow import16 to pass back a Frame array or SpriteSet instead of a spritesheet (all frames concatenated). --- U