james
2018-04-06 13:19:17 -0700 (Fri, 06 Apr 2018)
173
Add mouse support for the Shop Sell screen
Also fixed missing PageUp/PageDown Home/End keyboard controls
Also ajdusted the last row and the price box to not overlap so badly
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U wip/menustuf.rbas
james
2018-04-06 13:19:15 -0700 (Fri, 06 Apr 2018)
150
Fix array-out-of-bounds access in the Shop Sell screen
any time you had an item below the top third of the inventory
(the price() array was too small)
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U wip/menustuf.rbas
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james
2018-04-06 13:19:10 -0700 (Fri, 06 Apr 2018)
218
Add mouse support to the Shop Buy/Hire screen.
Also added MenuState.select_by_mouse_release which defaults to NO but
can be set to YES for menus where you need to be able to do focusing
and picking in separate clicks.
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U
james
2018-04-06 13:19:12 -0700 (Fri, 06 Apr 2018)
175
Fix mouse_drag_menu() so it scrolls properly, based on the distance the drag
travelled.
The way it was behaving before was unpleasantly like an up/down virtual analog
joystick
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U wip/menus.bas
U wip/udts.bi
james
2018-04-06 13:19:00 -0700 (Fri, 06 Apr 2018)
43
Add mouse support to the shop overview menu
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U wip/moresubs.rbas
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james
2018-04-06 13:19:02 -0700 (Fri, 06 Apr 2018)
46
Add mouse support to the Inn Pay/Cancel screen
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U wip/moresubs.rbas
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james
2018-04-06 15:02:27 -0700 (Fri, 06 Apr 2018)
198
Add mouse controls to the "Purchases" menu. Tested with the "Paypal" backend
Added a small delay in the paypal backend to give the browser window time to
open before showing the confirmation prompt
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U wip/purchase.rbas
james
2018-04-06 15:13:58 -0700 (Fri, 06 Apr 2018)
98
Move "Mouse Support On Menus" out of the Experimental/Unfinished section of the
Mouse Options menu
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U wip/common_menus.bas
U wip/ohrhelp/edit_mouse_options.txt
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teeemcee
2018-04-06 08:45:02 -0700 (Fri, 06 Apr 2018)
91
Add numframes arg to spriteset_from_basic_spritesheet instead of using
sprite_sizes default
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U wip/drawing.bas
U wip/loading.bi
U wip/loading.rbas
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teeemcee
2018-04-06 08:45:09 -0700 (Fri, 06 Apr 2018)
306
You can now import spritesets with frame sizes other than the default
You get the choice between the old ay of cutting up the spritesheet, or
just cutting it into equal size pieces, or cropping/expanding to fit.
Currently there's no way to
teeemcee
2018-04-06 08:44:52 -0700 (Fri, 06 Apr 2018)
229
spriteedit_import16 is now a function and sprite_editor_save_and_cleanup
becomes sprite_editor_cleanup
This is cleanup to allow import16 to pass back a Frame array or SpriteSet
instead of a spritesheet (all frames concatenated).
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U
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