http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=332
--- Comment #1 from [EMAIL PROTECTED] 2007-03-20 10:53 ---
When we get around to doing this, we should also add formation data for
battlefield division that would determine which way heroes move when advancing,
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=324
--- Comment #4 from [EMAIL PROTECTED] 2007-03-20 10:45 ---
In my opinion, the proper way to implement the desired functionality would be
to create an option in the formation editor which could designate a partic
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=332
Summary: Move hero positions in formation editor
Product: OHRRPGCE
Version: 2007 Voxhumana
Platform: PC
OS/Version: All
Status: NEW
Severity: featu
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=324
--- Comment #3 from [EMAIL PROTECTED] 2007-03-20 10:14 ---
(In reply to comment #2)
> This functionality already exists. You can give the enemy an Alone attack that
> wins the battle for you.
>
You mean there'
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=331
Summary: ${ITEM} text box insert for most recently aquired item
Product: OHRRPGCE
Version: 2007 Voxhumana
Platform: PC
OS/Version: All
Status: NEW
james
2007-03-20 09:19:07 -0700 (Tue, 20 Mar 2007)
104
Wander: some tile work.
Changed X-Carrot to Rutabaga
De-randomized healing items
re-pixeled Heavy Guard
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U games/wander/wander.rpgdir/attack.bin
U games/wander/wander.rpgdir/defpal6.bin
U games/wander/wander.rpgdir/wander.dt0
U games