As I was reading The Art of Unix Programming
(http://www.faqs.org/docs/artu/) I was struck with the idea to
implement a textualizer for ohr formats -- mainly to make them more
human-sensible; secondarily to assist utility development (ie. to make
them more computer-sensible too :).
I was very
I just verified that the latest source stores 00 00
for SFXDATA.BIN's size in BINSIZE.BIN for new games as
well.
--Seth
--- David Gowers [EMAIL PROTECTED] wrote:
As I was reading The Art of Unix Programming
(http://www.faqs.org/docs/artu/) I was struck with
the idea to
implement a
teeemcee
2007-07-04 03:49:15 -0700 (Wed, 04 Jul 2007)
193
Add total experience, set experience, experience to next level,
experience to level
And a couple small fixes
Do stat caps work? The code in updatestatslevelup doesn't look right to me.
---
U wip/bmodsubs.bas
U wip/docs/plotdict.xml
U
On 7/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
teeemcee
2007-07-04 03:49:15 -0700 (Wed, 04 Jul 2007)
193
Add total experience, set experience, experience to next level,
experience to level
And a couple small fixes
Do stat caps work? The code in updatestatslevelup doesn't look right to
On 7/3/07, James Paige [EMAIL PROTECTED] wrote:
On Tue, Jul 03, 2007 at 10:41:20PM +0100, Simon Bradley wrote:
On 7/3/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
--- Comment #9 from [EMAIL PROTECTED]
On 7/4/07, S'orlok Reaves [EMAIL PROTECTED] wrote:
I just verified that the latest source stores 00 00
for SFXDATA.BIN's size in BINSIZE.BIN for new games as
well.
--Seth
--- David Gowers [EMAIL PROTECTED] wrote:
As I was reading The Art of Unix Programming