james
2007-12-28 14:48:26 -0800 (Fri, 28 Dec 2007)
74
Fix a cosmetic bug with the "hero is in party" tag
in the hero tag editor
---
U wip/subs.bas
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=563
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=517
Bug 517 depends on bug 563, which changed state.
Bug 563 Summary: Door locations don't immediately update
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=563
What|Old Value
james
2007-12-28 14:11:52 -0800 (Fri, 28 Dec 2007)
74
fix bug 563. Always save current map before entering the quick doorlinker
---
U wip/mapsubs.bas
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=563
--- Comment #2 from [EMAIL PROTECTED] 2007-12-28 13:17 ---
I haven't looked into the code yet, but it sounds to me like I just forgot to
write the currently-being-worked-on map data to disk before going into the
By my reckoning, the only thing left to do before we can officially
switch to Neo's new master palette is to deal with the default UI
colours (preferably supportting the old palette as well). So I've
committed some possible unfinished code to help do this, hopefully it
will be useful for someone. T
teeemcee
2007-12-28 12:00:48 -0800 (Fri, 28 Dec 2007)
63
Some potentially useful new UI defaults code, all commented out
---
U wip/loading.bas
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=563
--- Comment #1 from [EMAIL PROTECTED] 2007-12-28 06:51 ---
Actually I think there is some worse voodoo going on here. I think that one
time I used the Enter-pushing on a door, it actually erased some tilemap da
teeemcee
2007-12-28 06:09:00 -0800 (Fri, 28 Dec 2007)
268
Delete FB0.16- make files. The utilities actually compiled, but that's no
reason to keep the files around. I don't think it's very pressing to remove the
version-specific defines from the source, better to waste time rewriting
something e
teeemcee
2007-12-28 06:04:35 -0800 (Fri, 28 Dec 2007)
285
Fix a really nasty bug where temp map state files weren't deleted when quitting
to the title screen (it was looking in the wrong folder), which manifested
itself in a half dozen mysterious bugs in Powerstick Man during playtesting
alone.
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=564
Summary: Game doesn't delete tmpdir$
Product: OHRRPGCE
Version: unknown
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Prio
teeemcee
2007-12-28 05:11:54 -0800 (Fri, 28 Dec 2007)
77
Two more places where the UI colours weren't loaded, plus one in the plotdict
---
U wip/docs/plotdict.xml
U wip/game.bas
U wip/moresubs.bas
U wip/yetmore.bas
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teeemcee
2007-12-28 04:31:56 -0800 (Fri, 28 Dec 2007)
133
(minor doc updates) I don't see any better way to handle changes of master
palette in Game than for uilook() to be updated instantly.
---
U wip/docs/plotdict.xml
U wip/whatsnew.txt
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Ohrrpg
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=563
Summary: Door locations don't immediately update
Product: OHRRPGCE
Version: unknown
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
teeemcee
2007-12-28 03:04:23 -0800 (Fri, 28 Dec 2007)
235
New master palettes now get a nearest-match set of UI colours to the current
active palette's. Added an option to do the same to an existing palette to the
master palettes menu, and actually linked the Edit UI Colours item to the menu.
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